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  1. #31
    Anyone wanting to do this on x1 add me jsselaw87 my roommate plays too so we will have 3.
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  2. #32
    Originally Posted by TreFacTor Go to original post
    Hardest part is getting three task force members together.👍
    Alternately you get a team of four:

    Player one starts Sub 1 mission,
    Player two starts Sub 2 mission,
    Player three starts Sub 3 mission,

    Deploy to Caimenes,
    The team hits the bridge first, clears it and leaves Player one on security detail,
    Player four places C4 charge

    Remainder of team hits the Northern Swamp, Player two stays on security detail
    Player four places C4 charge

    Remainder move to the ship wreck and Player four flies explosive drone/mortar strike onto Sub, then triggers C4.

    Rinse and repeat. Your team changes roles and all tick off the challenge.

    Would this work?
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  3. #33
    TreFacTor's Avatar Senior Member
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    Originally Posted by Ironmatter Go to original post
    Alternately you get a team of four:

    Player one starts Sub 1 mission,
    Player two starts Sub 2 mission,
    Player three starts Sub 3 mission,

    Deploy to Caimenes,
    The team hits the bridge first, clears it and leaves Player one on security detail,
    Player four places C4 charge

    Remainder of team hits the Northern Swamp, Player two stays on security detail
    Player four places C4 charge

    Remainder move to the ship wreck and Player four flies explosive drone/mortar strike onto Sub, then triggers C4.

    Rinse and repeat. Your team changes roles and all tick off the challenge.

    Would this work?
    You have just a three second window for the simultaneous detonation. Ideally three players with explosive drones can easily accomplish this without killing an enemy ( with the exception of the player who starts sub #3 because there's a jammer to nade and a sniper to take out.). If everyone joining doesn't have explosive drones it's going to take longer and be harder x10 because of needing to plant the c4. That's not to say it can't be done that way, just not at all ideal. If doing it that way, I would have each three start a sub mission. Then move as a group clearing them all leaving the subs for the very last. Each person then gets dropped off at a sub to plant the c4 and then coordinate detonations. Because as long as you don't complete the mission the enemies won't respawn simply for leaving the area.
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  4. #34
    Completed the task.
    prob
    the subs want spawn until someone starts that mission.
    tried two players on same TF one not. Did not work.
    all players must be in the same TF.
    setup
    each player can do a mission separate of the other players in session.
    The explosive capability In our case
    two players (1+3) had fully upgraded characters with explosive drones.
    one player (2) had a new character and just a basic drone. No c4 yet etc.
    player 1 starts up sub fleet 1 and gets within range and is ready with explosive drone.
    player 2 starts up sub fleet 2 someone spawns up a SB chopper and 2 starts sub fleet 2 and gets into place high Above sub.
    player 3 starts up sub fleet 3, fast travels to RV and proceeds to jammer. Take out jammer, take out sniper. Gets explosive drone ready.
    player 2 sends the rockets in. Players 1 and 3 counts off travel time or waits till player 2 status goes from sub fleet 2 to exploration. They blow their drones.
    wait for it......challenge complete statement pops on screen
    note:
    The only fleet that cant be reached by rocket fire is sub fleet 1.
    So player 3 could also use a rocket chopper. (Come in low over the water directly south of the canopy location of sub.)
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  5. #35
    TreFacTor's Avatar Senior Member
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    Aug 2007
    Posts
    3,064
    Originally Posted by ootat Go to original post
    Completed the task.
    prob
    the subs want spawn until someone starts that mission.
    tried two players on same TF one not. Did not work.
    all players must be in the same TF.
    setup
    each player can do a mission separate of the other players in session.
    The explosive capability In our case
    two players (1+3) had fully upgraded characters with explosive drones.
    one player (2) had a new character and just a basic drone. No c4 yet etc.
    player 1 starts up sub fleet 1 and gets within range and is ready with explosive drone.
    player 2 starts up sub fleet 2 someone spawns up a SB chopper and 2 starts sub fleet 2 and gets into place high Above sub.
    player 3 starts up sub fleet 3, fast travels to RV and proceeds to jammer. Take out jammer, take out sniper. Gets explosive drone ready.
    player 2 sends the rockets in. Players 1 and 3 counts off travel time or waits till player 2 status goes from sub fleet 2 to exploration. They blow their drones.
    wait for it......challenge complete statement pops on screen
    note:
    The only fleet that cant be reached by rocket fire is sub fleet 1.
    So player 3 could also use a rocket chopper. (Come in low over the water directly south of the canopy location of sub.)
    Don't forget there's a Sam site also at sub 3, so that player must fly LOW.
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  6. #36
    Originally Posted by MS-DOS_2.11 Go to original post
    Has anyone figured out how to simultaneously destroy the three submarines? I tried using C4, but as soon as I spawned the next one, the first blew up without a counter increase. I rocketed one with a copter and flew straight to another, but the counter again didn't tick up. I flew to a location to verify, and yes, they only appear as each mission is accepted. The team can only accept one mission at a time. Do I need to separately clear all three locations and have people standing by to swap missions in rapid succession? I feel like I'm missing something very basic here. It was easier to do this challenge when it called for being on max difficulty and not dieing. Now I'm struggling to get it done on arcade! lol
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  7. #37
    RedCeII's Avatar Senior Member
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    May 2018
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    645
    My Task Force & I just took out all three Subs. We each had one set as an objective, we each set C4 and detonated them in sync, and...nothing.
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