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  1. #11
    GiveMeTactical's Avatar Banned
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    Sep 2013
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    The whole shooting mechanics is wonky, from hip to ADS takes forever, you can't stop the animation to save your life (reload, interrogation or intimidation of an enemy), from running or stand to prone also takes to long. Sure sometimes I can't find the right key button to press but most times I am dying because my character decides to comb his hair first and then initiate going prone.

    For a mediocre Dev house I could give them a pass but for a AAA game from a Billion Dollars Dev house... I still believe the shooting part of the game was an afterthought
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  2. #12
    Originally Posted by Frag_Maniac Go to original post
    The fact is, well made modern day suppressors still make regular ammo shots pretty quite. I've also seen a video a former military sniper and long range shooting champion made that demonstrated a suppressed shot was able to achieve 100 yards longer range on shots over 1300 yards. This was due to the bullet without the suppressor dropping to subsonic speed at a certain point and tumbling.

    My point is, subsonic ammo is practically irrelevant with the advent of well made modern suppressors. They are made shorter and lighter all the time, yet still suppress more effectively.
    Yeah super good points here! And a tier 1 JSOC unit would have the best of the best of the best suppressors available to them. Another point is modern day suppressors are really becoming resistant to the overheating issue as well
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