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  1. #11
    KingSpawn1979's Avatar Senior Member
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    Good job. It's really strange how oversized those Guns are.
    But actually they really should do that by themselves instead of asking for Screens. I mean, they COULD just go ingame and have a Look. Just my opinion.
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  2. #12
    ManticButton's Avatar Senior Member
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    Originally Posted by KingSpawn1979 Go to original post
    Good job. It's really strange how oversized those Guns are.
    But actually they really should do that by themselves instead of asking for Screens. I mean, they COULD just go ingame and have a Look. Just my opinion.
    no I get it there probably going through so many other things like meetings and what not that they don't have all that much time to do it

    that and when they show this feedback to the team since I have real world and in game photos it probably gives the team a better picture of what feedback i'm giving

    also Ubi-Lucipus do you wan't photos of people holding them in real life comparing them to nomad holding it in game because if that helps i'll get it for you
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  3. #13
    Ubi-Lucipus's Avatar Community Manager
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    I think that's very detailed feedback, thanks for the photos.

    Mantic it's good I think what has already been posted is good reference

    I am not sure how easy it could be to resize any of the weapons, however I will certainly feed it back to the team.
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  4. #14
    ManticButton's Avatar Senior Member
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    Originally Posted by Ubi-Lucipus Go to original post
    I think that's very detailed feedback, thanks for the photos.

    Mantic it's good I think what has already been posted is good reference

    I am not sure how easy it could be to resize any of the weapons, however I will certainly feed it back to the team.

    It's possible but it would take up too many resources for the team to consider worthwhile

    however any future shotguns the team plans to add can hopefully benefit from this information
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  5. #15
    KunninPlanz's Avatar Member
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    Thing is, these same weapons in Future Soldier were the correct size. Not only that, but a number of other weapon errors present in Wildlands were not present in Future Soldier. For example, in Future Soldier the Ultimax 100 Mk. 5 does not have two front sights, it has the correct built-in front sight along with a flip-up rear sight (WL version has an flip up front sight along with the built-in one); MP7 was also correct in Future Soldier.


    Gunsmith is simply feature-lacking in Wildlands, FS's version had more options per weapon, and even had bipods which Ubi still refuse to give us for Wildlands. Funny how the weapons from Wildlands are oversized, have incorrect sights or incorrect magazine capacities when the same weapons in the previous game, Future Soldier, had neither of those issues.
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  6. #16
    ManticButton's Avatar Senior Member
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    Originally Posted by KunninPlanz Go to original post
    Thing is, these same weapons in Future Soldier were the correct size. Not only that, but a number of other weapon errors present in Wildlands were not present in Future Soldier. For example, in Future Soldier the Ultimax 100 Mk. 5 does not have two front sights, it has the correct built-in front sight along with a flip-up rear sight (WL version has an flip up front sight along with the built-in one); MP7 was also correct in Future Soldier.


    Gunsmith is simply feature-lacking in Wildlands, FS's version had more options per weapon, and even had bipods which Ubi still refuse to give us for Wildlands. Funny how the weapons from Wildlands are oversized, have incorrect sights or incorrect magazine capacities when the same weapons in the previous game, Future Soldier, had neither of those issues.
    I don't think the basic iron sights on the ultimax allow for co-witness
    but future soldiers weapon modelling and animations were far superior

    however future soldier wasn't set in an open world 3 times the size of gta 5 on an engine that was never designed for an open world
    even the assassin creed games pale in comparison to grw's map size and 4 player co-op capabilities

    I really feel like grw was a trial game similar to rainbow six Vegas or graw
    test the waters on having open world with vehicles, player customisation, unrestricted 4 player co-op and a non-liner campaign

    comparing the weapons and animations from grfs to grw genuinely feels like a step back but looking at the massive improvements made sheds light on why some things like player animations and what not had to have less resources allocated for them

    I hope that hey can fix a lot of these problems but it would probably take resources off from whatever else they are working on
    I just hope that there will be a grw2 and that all the ground work has been established they can focus on animations, modelling and everything else that wasn't up to par in grw
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  7. #17
    Tip: you need pictures with some king of scale or object for size reference.

    I agree, some guns are just HUGE. The saiga12 looks like some oversized replica.
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  8. #18
    GiveMeTactical's Avatar Banned
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    They sure look like sniper rifles LOL
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  9. #19
    ManticButton's Avatar Senior Member
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    Originally Posted by Thiag0BR Go to original post
    Tip: you need pictures with some king of scale or object for size reference.

    I agree, some guns are just HUGE. The saiga12 looks like some oversized replica.
    yeah I was using the ice shard as my reference but having an object would be much better

    also the saiga 12 in this game is an absolute UNIT
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  10. #20
    Klaymond's Avatar Senior Member
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    The entire gunsmith should be rebuilt from the ground up. From the patches, the foundation of the game needs to as well. Pretty much built on sand.
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