no I get it there probably going through so many other things like meetings and what not that they don't have all that much time to do itOriginally Posted by KingSpawn1979 Go to original post
that and when they show this feedback to the team since I have real world and in game photos it probably gives the team a better picture of what feedback i'm giving
also Ubi-Lucipus do you wan't photos of people holding them in real life comparing them to nomad holding it in game because if that helps i'll get it for you
It's possible but it would take up too many resources for the team to consider worthwhileOriginally Posted by Ubi-Lucipus Go to original post
however any future shotguns the team plans to add can hopefully benefit from this information
Thing is, these same weapons in Future Soldier were the correct size. Not only that, but a number of other weapon errors present in Wildlands were not present in Future Soldier. For example, in Future Soldier the Ultimax 100 Mk. 5 does not have two front sights, it has the correct built-in front sight along with a flip-up rear sight (WL version has an flip up front sight along with the built-in one); MP7 was also correct in Future Soldier.
Gunsmith is simply feature-lacking in Wildlands, FS's version had more options per weapon, and even had bipods which Ubi still refuse to give us for Wildlands. Funny how the weapons from Wildlands are oversized, have incorrect sights or incorrect magazine capacities when the same weapons in the previous game, Future Soldier, had neither of those issues.
I don't think the basic iron sights on the ultimax allow for co-witnessOriginally Posted by KunninPlanz Go to original post
but future soldiers weapon modelling and animations were far superior
however future soldier wasn't set in an open world 3 times the size of gta 5 on an engine that was never designed for an open world
even the assassin creed games pale in comparison to grw's map size and 4 player co-op capabilities
I really feel like grw was a trial game similar to rainbow six Vegas or graw
test the waters on having open world with vehicles, player customisation, unrestricted 4 player co-op and a non-liner campaign
comparing the weapons and animations from grfs to grw genuinely feels like a step back but looking at the massive improvements made sheds light on why some things like player animations and what not had to have less resources allocated for them
I hope that hey can fix a lot of these problems but it would probably take resources off from whatever else they are working on
I just hope that there will be a grw2 and that all the ground work has been established they can focus on animations, modelling and everything else that wasn't up to par in grw
yeah I was using the ice shard as my reference but having an object would be much betterOriginally Posted by Thiag0BR Go to original post
also the saiga 12 in this game is an absolute UNIT