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  1. #1

    Aramusha nerf... Again.

    I didn't play this game for more than half a year because of the incompetence of the devs in balancing the game. Hoping someday the devs would give a **** at their game and listen to the community. Then i read the patch notes and the aramusha patch. Again, the devs did it again. They **** up aramusha again and again. Closing the gap between new and veteran players? They just made aramusa lower than where he is. They just made him easier for veteran players to deal with. And "hard for new player to deal with"? If they can't deal with the aramusha how can they deal with other better characters? I don't see an orochi nerf, nor a berserker, kensei, conqueror, warden. Wtf are you thinking ubisoft? The first time i played against an aramusha it really is hard especially with stun lock. But when i hit training I learned that this hero is easy to shut down. Just BLOCK. That's it. New players needed to LEARN the game and be BETTER in it. That's what the difference between new and veteran players. His profile said he has very good dodges. Then they removed it and made it the same as other characters which is a stupid thing to do because you remove one of his identity. Then this. Idk what are you thinking ubisoft. You just made him worse, lower and lower in the pit while you buff and buff who are already strong. 300ms gb vulnerability on start up. I hear wardens laughing. Aramusha is only good at noob stomping and creep clearing. But you made him a more noob stomper and no good at creep clearing. Lol. Nice job ubisoft. This is a **** move you did. You better buff him right away and buff lower tier heroes or your game will die or if it didn't die only hackers will play your game.
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  2. #2
    Can somebody explain we what is happaning? Maybe I russian and can't understand whole english For Honor terminology, but I thought Ubisoft imroved him, didn't they? He got 40 dmg from side heavies and faster lights, is it a nerf?
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  3. #3
    Originally Posted by Lekret399 Go to original post
    Can somebody explain we what is happaning? Maybe I russian and can't understand whole english For Honor terminology, but I thought Ubisoft imroved him, didn't they? He got 40 dmg from side heavies and faster lights, is it a nerf?
    The damage buff only improves his wall splat punish. And simply means newer players will die quicker.
    The change of his chain speed from being 100ms to 200ms means he's worse at target switching which is the only place his infinite combo shined. It massively hurts his brawl viability and carries into 4's. Where he's become an even worse minion clear.
    The changes to stagger on his various hits basically forced him into having to deadly feint every single time now. And removes the twin vipers mix up he had.
    Making all of his lights in combo being 500ms means now he'll never land a light during his combo.
    And the soft feint into 400ms lights from his deadly feint just makes him more frustrating for newer players. It doesn't buff him in mid to high tier play because you can back dash on reaction to his heavy finisher start up. Which avoids the soft feinted light, feinted into gb, and raw heavy finisher. And aramusha's dash attack isn't fast enough to catch this.

    Essentially he became more frustrating for newer players and worse for good players.
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  4. #4
    Originally Posted by Lekret399 Go to original post
    Can somebody explain we what is happaning? Maybe I russian and can't understand whole english For Honor terminology, but I thought Ubisoft imroved him, didn't they? He got 40 dmg from side heavies and faster lights, is it a nerf?
    He got a nerf. They increased his attack but make him slower. They made the heavy finisher feint to light a 400ms. Which by theory that you feint and feint to have that 400ms will consume your stamina. It's like this, even if you have a one hit 1000 damage in for honor, if it will hit in 20 secs, the move is still useless. That's what happened to the aramusha.
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  5. #5
    Now you know how we Nobushi players feel with all the Nerfs and stealth nerfs
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  6. #6
    Originally Posted by Knight_Raime Go to original post
    The damage buff only improves his wall splat punish. And simply means newer players will die quicker.
    The change of his chain speed from being 100ms to 200ms means he's worse at target switching which is the only place his infinite combo shined. It massively hurts his brawl viability and carries into 4's. Where he's become an even worse minion clear.
    The changes to stagger on his various hits basically forced him into having to deadly feint every single time now. And removes the twin vipers mix up he had.
    Making all of his lights in combo being 500ms means now he'll never land a light during his combo.
    And the soft feint into 400ms lights from his deadly feint just makes him more frustrating for newer players. It doesn't buff him in mid to high tier play because you can back dash on reaction to his heavy finisher start up. Which avoids the soft feinted light, feinted into gb, and raw heavy finisher. And aramusha's dash attack isn't fast enough to catch this.

    Essentially he became more frustrating for newer players and worse for good players.

    That there, "infinite combo" it just screams for a nerf as any other class that has infinite combos.
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  7. #7
    UbiInsulin's Avatar Community Manager
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    Just letting you all know: I sent this and the other Aramusha thread on to the team. I'm sure they'll be keeping a close eye on the results of the changes.
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  8. #8
    Originally Posted by Lord-Krake Go to original post
    That there, "infinite combo" it just screams for a nerf as any other class that has infinite combos.
    Infinite combos have never been a strength. Even in aramusha's case.
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  9. #9
    Originally Posted by Lord-Krake Go to original post
    That there, "infinite combo" it just screams for a nerf as any other class that has infinite combos.
    His infinite combo on it's own is useless. If he didn't have access to soft feints he would literally have no offence against anybody that knows how to move the right stick/mouse.
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  10. #10
    Originally Posted by UbiInsulin Go to original post
    Just letting you all know: I sent this and the other Aramusha thread on to the team. I'm sure they'll be keeping a close eye on the results of the changes.
    yeah, how can your game devs give a close eye if only 10 to 20 players will only use aramusha now? For instance like me, i will not use him because if i use him, i would only end up breaking my controller for being defeated by a no skilled player using S tier character spamming those S tier moves you give them while my aramusha only have useless kit?
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