The message board quests are randomly generated I do believe....
However, my point is, if they were to add in various elements I spoke about in my first post like into that system, these generated quests would feel far more diverse and interesting.
Like I’ve said, even with regard to Bounties, there was a similar mechanic in Red Dead Redemption. If you killed the bounty you would have to bring the body back to the sheriff office to prove you got him. But would earn more money if you brought them back alive!
Also if these quests had some rescue elements in.
Like a Wife who has a missing husband, and you go out to look for him, and he’s been taken hostage by bandits - you rescue him, only he’s wounded and can’t walk, and you have to put him on your horse and take him back to his wife.....
Some of these rescue type quests were in Origins. They were very good.
Essentially simple little quests but made that much more involving due to the games mechanics that were utilised!
All these elements into the mix would mean a greater variety, and importantly using existing mechanics so it would not be that difficult to add into the mission generator I think.
My opinion of those timed missions is that they are simply terrible. Unbelievably generic. I don't understand why they are even in the game? If this was an attempt by Ubisoft to somehow create more game content, then I will have to say this is one of the biggest failures of the game. It is nothing more than MMO-style fluff.
Has the gaming industry not learned this yet? Fetch quests, no matter how they are dressed up, are nothing more than fetch quests and they do NOT belong in single-player RPG games!
This is exactly so! You can tell when quests are generated using algorithms and never polished to feel more natural and unique. A telling symptom of this is also the generic animations and gestures which at times are just utterly awful. It is fine to have these auto-generated gestures and animations as a starting point, but Ubisoft Quebec stopped there, never refining it to make it look as good as it can and should be. And this also comes through with lip sync which is algorithm-based and left at that. No further care taken to make it look the best it can.Originally Posted by LaMOi Go to original post
Compared to Origins, this makes the game appear rushed and unpolished.
It is like this development team gave up just short of creating a truly amazing game. It is a terrible shame.
Look at what CDPR achieved with half the number of people and probably half the budget of Odyssey. I am of course talking about Witcher 3, which Ubisoft is clearly drawing inspiration from, but fall short of the goal in a rather spectacular way.
I hear you brother...
It’s a REAL shame....
Because it’s holding Odyssey back from being truly amazing!
When you look at the game overall — There is actually not a lot of proper side quests, almost all the regions have maybe 1 (or two if your lucky), some regions don’t have any Side quests at all, which means they end up feeling empty, and not worth exploring.
If they improved the random generated missions it would go a long way to alleviating this encroaching sense of tedium...
Tedium?? Slogging??? Boring??? LOL!Originally Posted by LaMOi Go to original post
I was talking with three different fellow gamers yesterday (all in different States). I asked each if they were playing Odyssey? All said they were, how much they liked it, and then something to the effect of "but I can only play it for a couple of hours; then have to stop because it's so tedious".
My response? Yea, there's quite a bit of that going around!![]()
UBISOFT LISTEN UP !Originally Posted by Flanker1Six Go to original post
See I’m usually on the Ghost Recon Wildlands Forums - and it’s great, recommend stuff or request features to be added, or stuff to be fixed and the devs may actually do it!
I dunno whether that’s the case on the AC forums.......
Don’t get me wrong — I love this game, but this tedium is really starting to set it...
When you get a game that’s is so close to genuinely excellent, it’s so frustrating!
With just a few additions and tweaks — it could achieve its potential..
I hope so...Originally Posted by Harout1989 Go to original post
considering there’s quite a number of regions that have no side quests whatsoever, if they were able to add some variety to these randomly generated quests, it would significantly improve this game I feel. It wouldn’t feel so tedious .
What makes great side quests and gives them a sense of variety is the number of steps involved in the quest more than the types of those steps.
Every side quest step ever is going to be "Talk/Follow/lead/Fight/Hunt/Kidnap/Spy/Steal/Detect/Play subgame" with an optional "go to x" at the beginning. If every single side quest is just one or two of these steps then it becomes repetitive very quickly no matter how you dress it up, it's just grind of the kind the J-RPG world loves and which everyone else hates, we're not here to quickly level up or get as much gold as possible in the shortest amount of time.
If you want to have meaningful side-quests then you add most steps because this forces you to come up with a compelling narrative behind why the player should continue down this path. If you really want to make the side-quests seem amazing then you allow the player to walk away from a side-quest and come back to it at different times, or as the witcher did allow the player to re-encounter the protagonists of these quests at different times within their own stories, helping them move on further, blurring the lines between the main story and side stories.
AC and other open world games are plagued by the two step sidequest, it not only makes the quests themselves seem frivolous and less rewarding, but it makes the NPC's seem cardboard.