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  1. #1
    LaMOi's Avatar Senior Member
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    SUGGESTION: Side Quests need more VARIETY!!

    I’m talking mainly about the message board quests.

    They need greater variety period!

    So many are simply GO KILL X....

    Where are the RESCUE missions of Origins? Where you have to bring back someone wounded on your horse?
    And not the rescue missions where they just run off — there annoying!

    Also I was thinking that when you do a Bounty - ‘confirm a kill’ — why not have it, that if you bring back the body to the quest giver you get a bigger reward? Similar to Red Dead Redemption.

    You could have capture missions where you get more reward if you can capture the target alive and bring him back to town.

    Something like —

    — Dead / 200 gold
    — Dead but body brought back for proof / 400 gold
    — Captured Alive / 600 gold

    I mean all the mechanics are there - you can knock people out, you can carry people and put them on your horse....


    These would be a way of adding variety but also for a little extra leg work you could get a greater reward!


    This game has some great mechanics that sadly are kind of squandered..

    I don’t think it would be that difficult to actually implement the above suggestions.......


    Cmon UBISOFT !
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  2. #2
    I completely agree. As you say, all the game mechanics are already there so it wouldn’t be hard to implement.
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  3. #3
    LaMOi's Avatar Senior Member
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    Agreed.


    I just don’t understand why it’s not already implemented. It could easily be part of the randomised quest design....
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  4. #4
    Origins was about as repetitive as it gets. Everyhting was 'go here investigate this, go here infiltrate that base and kill the leader'.
    Did Origins have a Battle Royale side quest or a real quest line around the arena? No, it didn't.
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  5. #5
    LaMOi's Avatar Senior Member
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    Origins was slightly repetitive but had some decent features — and the missions felt a little more crafted.

    To be fair like I said I mainly pointing out how easy it would be to inject some variety into the randomised message board quests...
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  6. #6
    wait a minute..

    aren't those called 'Challenge , contract and daily ' and the side quest are the one with Yellow icon on the map ?
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  7. #7
    LaMOi's Avatar Senior Member
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    Originally Posted by SerraShaar Go to original post
    wait a minute..

    aren't those called 'Challenge , contract and daily ' and the side quest are the one with Yellow icon on the map ?
    Yea
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  8. #8
    So..if they are . why are you calling them side quest ? :P

    confusing! lol

    I think they made them like that...for grind purpose . I havent done any , cose I don't know if you can have choices with them or not .
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  9. #9
    Ubi-Zubi's Avatar Community Representative
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    Originally Posted by LaMOi Go to original post
    I’m talking mainly about the message board quests.

    They need greater variety period!

    So many are simply GO KILL X....

    Where are the RESCUE missions of Origins? Where you have to bring back someone wounded on your horse?
    And not the rescue missions where they just run off — there annoying!

    Also I was thinking that when you do a Bounty - ‘confirm a kill’ — why not have it, that if you bring back the body to the quest giver you get a bigger reward? Similar to Red Dead Redemption.

    You could have capture missions where you get more reward if you can capture the target alive and bring him back to town.

    Something like —

    — Dead / 200 gold
    — Dead but body brought back for proof / 400 gold
    — Captured Alive / 600 gold

    I mean all the mechanics are there - you can knock people out, you can carry people and put them on your horse....


    These would be a way of adding variety but also for a little extra leg work you could get a greater reward!


    This game has some great mechanics that sadly are kind of squandered..

    I don’t think it would be that difficult to actually implement the above suggestions.......


    Cmon UBISOFT !

    Thanks for sharing your feedback! I will certainly pass this along to the team. Are you suggesting this change because you feel the overall side quest gameplay doesn't have enough variation? Or is this something you would like additionally to what's available in the game?
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  10. #10
    Ubi-Zubi's Avatar Community Representative
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    Originally Posted by LaMOi Go to original post
    I’m talking mainly about the message board quests.

    They need greater variety period!

    So many are simply GO KILL X....

    Where are the RESCUE missions of Origins? Where you have to bring back someone wounded on your horse?
    And not the rescue missions where they just run off — there annoying!

    Also I was thinking that when you do a Bounty - ‘confirm a kill’ — why not have it, that if you bring back the body to the quest giver you get a bigger reward? Similar to Red Dead Redemption.

    You could have capture missions where you get more reward if you can capture the target alive and bring him back to town.

    Something like —

    — Dead / 200 gold
    — Dead but body brought back for proof / 400 gold
    — Captured Alive / 600 gold

    I mean all the mechanics are there - you can knock people out, you can carry people and put them on your horse....


    These would be a way of adding variety but also for a little extra leg work you could get a greater reward!


    This game has some great mechanics that sadly are kind of squandered..

    I don’t think it would be that difficult to actually implement the above suggestions.......


    Cmon UBISOFT !

    Thanks for sharing your feedback! I will certainly pass this along to the team. Are you suggesting this change because you feel the overall side quest gameplay doesn't have enough variation? Or is this something you would like additionally to what's available in the game?
    Share this post

  11. #11
    LaMOi's Avatar Senior Member
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    It can still be a grind but if they included some of what I suggested it would make them that much more involved...


    Even as simple as bringing back a dead body (bounty) to prove the kill or a knocked out bounty for a greater reward...

    And to include some rescue missions.

    It would be so simple to implement these gameplay tweaks...


    As to your question — there are so basic decisions like “a message needs delivering to a general, there’s bandits in the road” — you have the choice to deliver the message or kill the bandits for example. Nothing major.

    They’re OK. But could be so much more fun.
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