That's how I use the guns for hire. The "diversion" is a secondary/flanking element, or diversion when hitting an objective. The guns for hire are either are extra bodies that hit the objective with you, or you can call them in as a reserve/qrf, and use them to engage whoever so you can break contact and then get out of dodge.Originally Posted by Hugo-FOU Go to original post
Same here. I just thought it might be fun to actually provide the QRF for other players.Originally Posted by bandido0731 Go to original post
This is one of the most creative ideas I've encountered for the game. I sincerely hope the Devs, Shareholders, and CEO could read and understand the potential for such a mode. It could be called mercenaries mode or some other cool sounding name. It could also be Rainbow Six cameo team, A single Splinter Cell (a player in Sam's outfit of course) and whatever Tom Clancy Universe character(s) you can think of. It's a nice tie-in with a portion of the AI conversation early in the game where your teammate says something to the effect: "Hey, you think Bowman has other operators out here?" Great post!Originally Posted by Hugo-FOU Go to original post
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I want to see the M110 sniper rifle from battlefield 4
more beards and hairstyles
Customization to plate carriers and helmets
More backpack and a none option for the backpacks
More style of holster as in changing the position of it
Bipod on snipers assault rifles lmg
Flashlights add a glock
240 bravo machine gun
more customization on our helmets like taking the google off but leaving the mount on
a none option for backpack and for the secondary weapons
Definitely. They could even add fence alarms that need to be disabled before you can cut through.Originally Posted by Corez_01 Go to original post