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  1. #1
    Vakris_One's Avatar Senior Member
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    Why Remove The Special Minion Clearing Attacks?

    Why would you delete this nice piece of individual character personality from the game? It's not like everyone couldn't just use their locked on attack chains for optimal minion clearing anyway. This change does nothing to enhance the gameplay experience and is instead getting rid of content, which is just bad. No update should actually be taking content away like this.

    This is a pointless change because everyone can already choose to use their locked on attack chains if they need more optimal minion clearing. You're taking away player choice by straight up deleting unlocked minion attack chains. Not to mention you'll be indirectly nerfing natural minion clearers like Warden, whose minion clearing heavy chains are better at hitting multiple minions than his normal locked on chains.

    This is a bad change because:

    1) It actually makes the game have less entertaining bits of content when vs minions.

    and

    2) Indirectly nerfs the minion clearing ability of some characters who don't normally have wide sweeping attacks in their kit.

    Characters like Warden, Shugoki, PK and Shinobi for example actually have better minion clearing attacks while unlocked and using their special minion clearing chains. This will be a nerf to them that didn't need to happen at all because there is nothing wrong with having special minion chain attacks via unlock attacking.

    I'll write it again: everyone can already switch to using their locked on chains for the most optimal minion clearing if they need to - Warden for example did not. There is simply no reason to remove player choice and unique expressions of character individuality like this.
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  2. #2
    This 100%. I've always loved most of the minion clear animations, especially Warden has a great feel to it. On some occasions locked attacks might be more effective (Aramusha) but it doesn't feel or look right, you're just chopping them down like they have no weight at all
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  3. #3
    Is this completely removed? Or is it just that you cant one shot the new breach minions so the animation doesn't play?
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  4. #4
    Vakris_One's Avatar Senior Member
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    Originally Posted by Roseguard_Cpt Go to original post
    Is this completely removed? Or is it just that you cant one shot the new breach minions so the animation doesn't play?
    According to the patch notes it's being completely removed for all minions.
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  5. #5
    This is really bad !!!

    Like if it wasn't already easy enough to cleave through the Dominion minions.

    Who's f*cking idea was this??

    The argumentation was, that chars like Shaman or Highlander have slow animations ... since when is Shaman a minion fighter??

    They also removed the ending cutscenes from Dominion, which I really loved. They made things more immersive, and they simply replace it with that new childish victory screen?!

    This changes are really not good!

    Edit: The community should really have been asked about this. This is such a unnecessary no-benefit change.
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  6. #6
    Meanwhile black box blocking chat still isnt fixed.

    1. Break something that works.
    2. People complain,
    3. Fail to fix it for two seasons despite it being 5-minute job.

    I wonder why people complain about development team.
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  7. #7
    imo I think it was done to make minion clearing easier to understand. Some characters like shaman for instance had awful minion clear unlocked.
    Same reason aramusha got nerfed again. to make things easier for the wealth of new people coming with the update.
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  8. #8
    Poor Musha. I believe he's getting a new set of weapons as compensation though. They're throwing away all his old, dusty steel swords and he's going to be wielding these, with appropriate damage reduction applied.

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  9. #9
    Vakris_One's Avatar Senior Member
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    Originally Posted by Knight_Raime Go to original post
    imo I think it was done to make minion clearing easier to understand. Some characters like shaman for instance had awful minion clear unlocked.
    Same reason aramusha got nerfed again. to make things easier for the wealth of new people coming with the update.
    I guess but people already understood how to use optimal minion clearing for their heroes and if they didn't it was simply a normal part of the learning process of getting better at the game. Deleting a piece of their game that isn't broken just for the sake of dumbing down the learning process to kindergarden levels is not good and sets an incredibly bad precedent in my opinion. Are we going to get giant floating neon signs pointing to objectives next reading "stand here to capture"?

    And yeah, Aramusha is basically a minion with guard stance at this point. His tweak is a lose/lose equation making him even weaker at high level while further frustrating lower level players who already struggled with the 500ms deadly feint side lights anyway. Pretty much as pointless a change as deleting minion unlock chains for the sake of dumbing the game down.
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  10. #10
    Originally Posted by Vakris_One Go to original post
    I guess but people already understood how to use optimal minion clearing for their heroes and if they didn't it was simply a normal part of the learning process of getting better at the game. Deleting a piece of their game that isn't broken just for the sake of dumbing down the learning process to kindergarden levels is not good and sets an incredibly bad precedent in my opinion. Are we going to get giant floating neon signs pointing to objectives next reading "stand here to capture"?

    And yeah, Aramusha is basically a minion with guard stance at this point. His tweak is a lose/lose equation making him even weaker at high level in order to frustrate lower level players who already struggled with the 500ms deadly feint side lights anyway. Pretty much as pointless a change as deleting minion unlock chains for the sake of dumbing the game down.
    People who've been playing awhile knew optimal minion clear. Brand new players won't. Hence why I said "influx of new players with marching fire."
    Not that I really agree with the change. They're removing an aspect of their game instead of teaching the players. In fact if you look at any source material from Ubi themselves it's all really bad at teaching people how to play their game. The main site they direct people to makes stuff up about heros that anyone who's played said hero would be like "who are you talking about?" The fight tutorial videos use dated footage. Which means incorrect animations and incorrect information. They also didn't ever really serve as a way to teach you the hero. More so just a showcase of said moves.

    Training mode itself isn't a good tool because you can't make your own personal recorded command for a bot to repeat. You can't tell the bot which side to defend from. And bots buffer attacks because they don't know how to delay attacks. Meaning it gives a false impression of how you can deal with said attacks. Since buffered attacks are slower. And from what i've heard they've already messed up with their newest update to training mode. Because the centurion combo they showcased isn't really a thing that's used. So people worry they messed up with other heros. I personally didn't watch. And the small trials they have you run are eh. Not bad but not good. The best way to learn for honor isn't from the game itself. And that's just a drop in the bucket of several other sad things about the game.

    And yeah. Aramusha is even worse of a joke of a hero. It really sucks that they finally took a stance on light spam and then decided to appease those low tier complaints anyway by nerfing him. It's another thing they've contradicted themselves on. Worse than even that is it doesn't make him more pallatable to fight for newer players. Because he hits harder with less hits now. And his deadly feints were already difficult for lower tier players. Now that they're 400ms it's going to be even worse for said players. And this isn't even a buff for him in high tier. Because you can back dash on reaction to seeing the heavy finisher and Aramusha can't do squat to punish that. Feint into GB, the deadly feint itself, and the raw heavy all will be defended against or whiffed. Not to mention he still has a 1100ms back dash. and since they increased the combo speed to 200ms inbetween each hit he's now worse in 2's/4's for target switching. and this coupled with the out of lock attack change means he's even worse at minion clearing now. Plus the removal of the stuns guaranteeing top light now means the twin vipers mix up is basically gone.

    I know these changes were their attempt at pushing things out faster and that they're not done tweaking him yet. But that doesn't make any of what I said okay.
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