4v4 large scale battle hosted by two players. Point system for balancing. The two players control the battle manually but can manually control AIs, perks, king AIs, balistas ect if need be and his attention isn't needed elsewhere. Using the point system they can decided how many minions and what kind (skeleton, regular, archers ect) .
The two opponent players can purchase blalistas, perks, AIs heros, ect. The large map is chooses by one of the two. The game goes to the lobby and pickes up the other 6 players. The other players can pick their characters but the amount of perks they get was already been decided by the point system. The players can still choose from the list of three what perk they wish.
The battle: The two players control the king AI, the hero AI, perks like catapult or arrow storm, and the minions...Directing them when and where to go. The two players can manually play the kings or AI heros if unoccupied but the king is similar to the breach king in movement and area. The AI heros are paid for by the point system so the player can choose level 1,2, or 3 bots depending on how much they want to spend and how many AI bots they want on the field. Balistas can be used by unmanned AI's and there proficiency is measured by what level they are.

So essentially you have a Warhammer type battle with 4v4 action. The formation of the troops, king, traps, minions, and balistas, are all decided before entering the lobby to pick up the other six players. The battles formations in game are controlled by the two players on each team along with feats like arrowstorm, catapult ect.
The two "king" players can request that another player on their team follow an order to take their hero to help out somewhere to which they can ignore if they wish but might affect them later in the game if the king player decides to send reinforcement AIs, feats, minions to help them at some point in the game.
The winner of the battle is decided by who gets the most points in a certain amount of time or the complete annihilation of a teams AIs. Perks, traps, aerial feats are only available to the king player while the king is alive. minions and hero AIs will respawn continuously until breaking points are reached by either team.