After levelling all 4 characters no I'd rather not have to delete a character again and play through the same old stale content just to complete a shield event. using only high-end gear complete all Legendary missions without any players using the same non-signature skills or weapon types would be good and a change from the normal gear everyone used. But to be fair everything that is said now. The devs should really think about and use in d2 for new commendations, shields, or even monthly special challenges whatever they might be planning.Originally Posted by MutantCowboy x Go to original post
How about a Division 2 Reward for the hardcore players who completed and collected absolutely everything in Division 1: 100% Commendations (reach max score 5365 incl. the Global Event ones) + 100% Shields + obtain and fully optimize all available Classified Gear Sets as well as all Exotics (one of each Weapon and Gear type) + Max out your pouch - have at one point all mats and currency max'd out (excluding DZ funds, Dark Zone keys and Premium Credits)?!
Imo there's no need for 'Get to 5000hrs of playtime in 100hrs' or 'Complete all Legendaries/Incursions within 5 1/2 minutes solo using Emotes only' sort of stuff..the Commendations we already have are challenging or tedious enough. I agree though that some of the Shield ones could be a little bit more spicy, but again..no need to get over the top with requirements here. Eg something like reach and complete wave 20 or maybe even 25 (on WT5 all 3 Resistance maps) would've been enough. Just my 6 Cents here...
I appreciate a lot that you actually ask this question. I'll try to keep it short, as I don't think that the Shields in general (rewards, time frame etc.) are a bad design. What I think the Shields do lack is a challenge for the real veterans:Originally Posted by UbiSc0ttie Go to original post
As I stated before, the Shields were meant to be to mark you as a Division veteran in TD2. For completing veteran tasks. While I do see the necessity to offer Shields and thus rewards that also new players can achieve, the Shields now simply lack what most veterans expected them to be.
There are tasks already within the game, that beat the tasks offered by the Shields by far (some examples, ascending difficulty): flawless underground in a group, flawless legendaries and incursions, some 'certain weapons only' and 'certain skills only' commendations of GEs
Also, there are some commendations that demand perseverance and can only be achieved by a player who invests a lot (collecting credits, kills, seek and destroy). While I do not want to say that especially those commendations were a lot of fun, they at least serve the need of separating the boys from the men.
To sum it up:
Currently, the Shields are mainly easy tasks that can be achieved by basically every player. Even ones starting a few weeks before the release of TD2. There are no tasks that really can be done only by the veterans. There simply is no satisfying mixture of difficulties – some easy Shields, some tougher ones for experienced players, and some Shields that will take you weeks or a huge number of attempts to complete.
And my main wish for improvement, which could be installed in the architecture of the Shields and commendations:
Make the commendation score an overall score for TD1 and TD2. Let the veterans carry over their hard-earned commendation score from TD1 to TD2. THAT'S what makes a difference, not the Shields. Plus, you also add another nice appeal for active agents to play TD1 more often. And for new agents, joining with TD2, to buy and play the predecessor.
The Shields need to be more challenging! As mentioned above, they are designed for Division veterans. For example , the Survival Shield. Survive 5 hours, kill 5 hunters and extract 5 items. That is ridicoulsly easy - even for averagely experienced Survival players. This Shield is a good example: instead of being a challenge for the Survival fans, it can be done by each Division player. As if the devs thought, "Oh, Survival is not very popular,. Let's make it particularly easy so that the non-Survial players can get it quickly and move on. Better disappoint the few Survival fans than to annoy the Survial haters" It is the Survival Shield, if you don't like Survial, don't do it. The Shields and commendations are not a obligatory. The rewards are mostly vanity items. I was not a big fan of Skirmish and had to get used to it for the comms. If you want to reach max score, you need to do all game modes. It is up to you to decide if you want to get it or not. The Shields can be done only by playing the different modes. Complete 10 phases in UG, for example, why not complete 10 phases flawles/solo (WT 5 of course) or only with Tech Wing skils (as in case of GE comms). Or in case of Survival, Reach a max score of 30.000 in a group, clear all DZ landmarks, survive more than 2 hours, get the points for time-sensible materials etc. One of my favourite comms/challenges was the "Clown's Mask achievement. This required real team work, particularly during the first Assault GE when we had no classy Nomad. In case of the Rebel Shield, I think "Playing all three Resistance locations in WT 5 up to wave 20 or 25 would be a bit of a challenge, but not too difficult.
100% that!Originally Posted by noxious81 Go to original post
lolOriginally Posted by rushloonghammer Go to original post
Well with so many solo players moaning about missions being too hard for them, I guess Ubisoft thought WT2 was easy enough for them LOLOriginally Posted by Merphee Go to original post
True and now the game caters for casual players these days. I remember when an incursion/mission only rewarded 3 items, a weapon, mod and a gear piece. All the moaning has made the game easy, the only challenging thing left to do these days is find a server that isnt laggy.Originally Posted by Mavman42 Go to original post
The odd time I play this game....... the challenge for me is to find a group of players that arent imbeciles. Sorry. I meant experienced enough to play coop.Originally Posted by Garyfairbrass Go to original post
They're just a bit of fun, something extra to do and the devs giving a few cosmetic things to TD1 players who will be moving to TD2.
If you think they should be harder or want to set your own challenges, then why play it on tier 2? I'm going to be going in trying tier 5 solo, at least give it a bit of a challenge.
I read on here someone did it as a reclaimer and striker...not exactly very challenging having stacked firewpower from one and what will be a practical immunity from the other. The game can be as challenging as you want it to be.
If you don't want it to be a short one, don't drop the tier down to ridiculously easy? The survival shield was the best one for me so far as i'd never played it. Ive now completed all the commendations for it. I think they're just showcasing the different things the game has to offer really