Is it the players job to make content challenging?Originally Posted by XahRith16 Go to original post
Why didn't you do it with all purple gear?![]()
The one where you unlocked the base was the first one. I was told they would get harder over time, you consider the Rebel shield to be harder than the last 2 or 3 shields?Originally Posted by XahRith16 Go to original post
I did it solo on WT2 to check if my gut feeling was right, and it was. I asked in the OP if it is an oversight. To me it has to be, don't you agree?
This shields lacks challenge, no matter how you put it. I already got my crew back to the game to farm the 3 resistance maps coming weekend, I can now tell them there is no need to group up, they can do it solo without any hassle of grouping up, and they only need to do 1 instead of all 3.
You did it solo on WT5? That's cool, I think most of us can do that, but it's impressive anyway. Too bad you don't get recognised for it.
I am not sure why, but it is more satisfying to complete a certain challenge given by the game and get a little reward (e. g. a patch or a mask) than to create the challenge myself and the only reward is to know that I've done it. I tried it with legendaries solo. I was able to do, at least, Times Square solo after several attempts and it was a good feeling, but not more and I have not the motivation to try another one.
My question to the TD community:Originally Posted by Garyfairbrass Go to original post
If you were given the resources to design your own Shield challenges in TD, explain how you would challenge players to make your Shields more interesting. What features do you like about the current Shields in-game? What features do you think are missing in the current Shields in-game? What rewards would you give to players?
Have fun with this question! Being new to this game and haven't completed a Shield challenge (yet), I'm interested in hearing everyone's responses.
- Scottie
Oh baby you asked for it now Scottie
First i will tackle rewards. The issue I have with the rewards is that they are so lack luster I am sure most players will have equipped better by the time they hit level 30. Their needs to be more "shiny" or uniqueness to the rewards. For example the Apple patch - tier 1 basic apple, tier 2 should have some metallic shine, tier 3 LED/glowing effects, tier 4 could change into a hologram like sticker and depending on the angle could switch from a glowing apple to a blinking manhunt to a fiery phoenix. The Flag trinket could follow a similar pattern. Currently the emotes and skins are the boring, never to be equipped, type that just offer nothing worthy of display.
I would have a few simple changes to the shields, like increase the commendation score to 4000 or 4500. 3000 does not really require any effort. While I would say to put it at max is a bit extreme given that 90% of the stupid things were not retroactive and I already played 2000 hours when they came out only to not get credit..... BS. The DLC related SHIELDS are just simple boring "play me" filler. They should be something like (In solo survival extract with the highest cold rating and highend gear in all slots and mods) or (in solo survival kill 3 hunters, in one session, using only a pistol)
As for making my own shields, That would be rather sadistic to the majority of the player base. However I would like something simple like collect all masks and get a Hunter backpack plushy. Also something for the more hardcore like Solo 3 legendary missions without repeating gear set bonuses. For the truly zealous, using only high-end gear complete all Legendary missions without any players using the same non-signature skills or weapon types. Heck, even something like collecting all the intel or finishing the secret mission could have been good fits too.
Maybe the best shield idea.....Make a new character to lvl 25-29 and play 20 hours in the DZ 25-29 bracket. Could also be more involved and fun for the community. most players agree that the game was better before sets anyway. why not encourage them to go back for a little.
Issues I see with ShieldsOriginally Posted by UbiSc0ttie Go to original post
First, we get 1 shield a month in a period of time where no new content is being released for the rest of the games life.
Secondly, the shields we get are very very very easy to complete.
Third, The rewards of the backpack attachments, weapon skins, patch, and emotes are kool but the specific ones we get look really lame.
Solutions I think would be superior
First, Instead of 1 shield a month, there should be 6+ shield commendations per month, each more challenging than the last.
Secondly, they should be more challenging than normal commendations.
Third, the rewards for Division 2 should be way kooler than a USA flag or an ugly apple patch.
Some examples of what I think would be kool.
Completing all tier levels up to and including 5 will give you the shield patch.
Each tier of the shield is more challenging than the lastTier 6 is a challenge shield tier
-Rebel Shield Change Example-
Tier 1 shield: Beat Resistance Level 10 in WT5 - Reward: 1xCyper Key, 50 DivTech, 1xClassified Cache
Tier 2 shield: Beat Resistance Level 20 in WT5 - Reward: 1xCyper Key, 100 DivTech, 1xClassified Cache
Tier 3 shield: Beat Resistance Level 30 in WT5 - Reward: 1xCyper Key, 150 DivTech, 1xClassified Cache
Tier 4 shield: Beat Resistance Level 40 in WT5 - Reward: 2xCyper Key, 200 DivTech, 2xClassified Cache
Tier 5 shield: Beat Resistance Level 50 in WT5 - Reward: 3xCyper Key, 300 DivTech, 3xClassified Cache
Tier 6 shield: Beat Resistance Level 25 Solo in WT5 - Reward: 5xCyper Key, 1000 DivTech, 5xClassified Cache
-RushLH's Incursion Shield Example-
Tier 1 shield: Beat Each Incursion in WT5 Heroic Difficulty
Tier 2 shield: Beat Clear Sky in less than 15 minute in WT5 Heroic Difficulty
Tier 3 shield: Beat Dragons Nest with ONLY pistols in WT5 Heroic Difficulty
Tier 4 shield: Beat Falcon Lost with no skills in WT5 Heroic Difficulty
Tier 5 shield: Beat Each incursion Flawless in WT5 Heroic Difficulty
Tier 6 shield: Beat Stolen Signal in 20 minutes or less in WT5 Heroic Difficulty
Div2 Rewards
Works on a half way rounded up average of the tiers done over all shields.
There will be a UI element in Div1 that indicates your current Shield reward level for Division 2
Tier 1 shield: Unique weapon skins not found anywhere in Div2. Looks better than current shield reward.
Tier 2 shield: ISAC Asher Cosmetic Pack. It's the one of the kooliest cosmetic outfits in Div1.
Tier 3 shield: Emote Pack. Maybe 3 emotes. Better emotes than what we get for the shield reward now.
Tier 4 shield: Weapon charm bundle. Like R6S charms
Tier 5 shield: Backpack Charm bungle. Better than USA flag. Sparking broken seekermine charm for example.
Tier 6 shield: Unique melee. i.e. Not an elbow. Axe from backpack strike for example.
Ok so what we want isnt just great or lots of rewards but a sense of achievement and an experience that makes them rewards feel valuable. Think back to the first incursion, falcon lost, all the way back then on the highest difficulty the rewards were 1 weapon, 1 mod, 1 gear piece. The mission its self was very hard, almost everything could 1 shot you, like the apc, shotgunners, shock drones, and grenaders. The mission required crazy determination and many restarts, all this made those small rewards feel valuable and very well earnt. Compare that with the rebel shield, log in, matchmake with randoms, reach wave 15 in 20 minutes and quit. Bring back that sense of achievement and rewards that feel well earnt.Originally Posted by UbiSc0ttie Go to original post