Totally agree with you there. If you read most of the comments here (most not all) are playing the game to completion, same with me. I am still enjoying the game and others as well I'm sure. But once everything is completed and we explored everything what about those experiences that we've accumulated along the way? We're just all looking for answers I'm sure the Dev's are as well communication would be nice without any spoilers. So stop saying that were whining or crying when people raise issues in game cause if you read what people here are saying everyone does have a point.
So we have to disregard Baldur's Gate, Baldur's Gate 2, IWD and IWD 2, NWN and NWN 2, TES et al, and The Witcher et al because Final Fantasy?Originally Posted by BogPeasant420 Go to original post
Which broke the game beyond belief, which is likely why it was removed.Originally Posted by ziggurcat Go to original post
Hmm, 126 hours in, over two saves, and still no inclination to buy anything from the cash shop. I guess if you want to attribute what you'd do/have done to others, ok? But I haven't purchased any and don't see the need to, the same for resources. Of course, I loot the war supply chests before I burn them, and I loot weapon racks before I break them. I then break down any junk gear. I loot all the salvage at sea too, although that's minimal, and pick up anything I see while I'm wandering around the map chasing ?s. Doing this, I've not felt the compulsion that people claim microtransactions lead to in everyone. They're there if you want to buy them, but I don't, not when I can get them for free, and leveling up doesn't seem to be an issue either, aren't we here discussing how easy it was to get to the cap?Originally Posted by ziggurcat Go to original post
I've never felt the need to buy any of the MTs, but there's no denying that they're certainly trying their best to get people to purchase them. They're also clearly trying to nickle and dime people by putting things that were otherwise available from in-game merchants behind the MT wall as well, and severely nerfing the amount of money you can generate in the game by removing the passive method that's been used in nearly every game up until Origins (afaik there is only one other game prior to Origins that does not have passive money generation).Originally Posted by robertthebard Go to original post
I simply don't have the inclination to just use any old piece of equipment/weapon that's lying around the world. If I find a good weapon/piece of armour, I want to keep it leveled up to whatever my current character level is. There's simply not enough money being handed out in the game to be able to do that with 5 pieces of armour and 3 weapons at the higher levels, but that doesn't mean I'm going to go out and buy a booster pack. Basic materials tend to be fine (mostly), XP they're giving away like candy (I've gotten upwards of 30+K for just a side mission), so leveling your character isn't a problem, either.
I was simply responding to the question of who thought X was a good idea - which was probably the same people who were responsible for the (IMO) terrible decisions I cited.
edit:
I also don't think the soft cap in origins broke the game at all. Post-game, there was such little opportunity to gain XP that it became, to me, far too tedious to even bother with
I too feel that ideally it would be nice to be able to continue having certain rewards past level cap as it was done in Origins. Now granted, both of Origins expansions increased the level cap itself so people (like myself) who started playing Origins after the expansions and patches were available would mean you could overlevel into "expansion-grade" territory long before you actually hit the expansion if you were a completionist. This was a good system and I am guessing the Odyssey will have level increases in expansions as well.
Regardless of how things develop, please keep these two principles in mind...
1. Please allow users to continue to gain skill points, at least to the point they can purchase all of the skills - including if there are new skills/abilities that come in the expansions. I see some objection to the balance issues that Origins style "eternal passive upgrade skill point dump" could mean, but I personally didn't really see it as a major issue considering that by the time someone would be able to have all the other skills and dump points into those slots, they've already progressed very far already. In the event there is no "eternal passive upgrade skill dump" talent, then just allow players to unlock all the talents on the tree and then swap to another sort of reward. Maxing out their skill tree conveys player progress and saves them to inconvenience of having to respec once they make it to a high enough level; both important facets without major balance issues as players still have to choose which active skills they equip. In any event, please let players max-out their skill tree!
2. Please allow users to have continued XP gain and progression even at max level, with varying rewards. This was done well in Origins and we can build upon that for Odyssey.. Even when at max level, allowing the gain of skill points (until fully maxed out) and then transition onto other rewards such as money, crafting resources, and perhaps best of all Orichalcum seem like suitable ideas. This would allow the feel of continued progress for all, especially for those who are likely to continue to explore the game long after max level.
Thank you
I think there is some room for denying. I can list two people right off the top of my head that haven't bought resources from the store, you and me. If they were forcing the issue, surely we'd have felt the pressure by now, right? I've seen actual P2W scenarios in MMOs, and nothing here comes close to that "predatory". There is, for example, nothing in the store that you absolutely have to buy if you're planning on upgrading gear beyond a certain point, while I've seen MMOs where that's the only place you can get the items, other than someone getting them from the CS and listing them on the AH.Originally Posted by ziggurcat Go to original post
I've seen some pretty confused people in these threads too, talking about how MTs are ruining the in game economy... I'm not sure where they get that idea from, nothing anyone does on the CS adversely, or positively affects my game, but the arguments become so dogmatic that it's hard to separate the truth from the hyperbole.
Not telling anyone how to play the game, but this is just my suggestion. Everyone saying they're only on Ch. 2 or 3 and reached lvl 50, it seems like you didn't spend enough time progressing through the story. I just completed the MQ story line, and I'm only at lvl 44. I still have several Cult members to hunt down, the Arena to complete, 3 or 4 mercenaries ahead of me, and to avoid posting a spoiler, the "other" major quest line you can do involving finding artifacts. This feels like a more natural cap now, since I still have 2 major quest lines to complete, not to mention several areas I haven't explored yet. This makes the end game feel more rewarding, and the cap doesn't feel so early. I'll probably be at 50 before completing all of that still, but I'll have most of it done by then.
If you're still in Ch. 3 and have hit level 50, I feel like you must have done nothing but grind and farm conquests the whole time, and you haven't spent enough time completing the story. If you put more emphasis on the story, you'll complete it well before 50 and it won't feel like such a hard/early cap. I still agree that some sort of reward would be nice, and I am in no way saying you shouldn't play the game how you want. Although I'm not sure what would be the best reward for it?
I agree that Origins' soft cap broke the game after a while and made it way too easy no matter the difficulty.
Loot boxes, resources, and orichalcum may be nice, but after a while how much more loot/drachma/resources do you need? I actually haven't had too much trouble farming resources and drachma, and once you have the gear you want and have it leveled to 50, this may end up feeling just as hollow as no reward.
However, either one of these may still work if they're gauged correctly. 1% per level is too high for skill increases, but maybe if it's .5% or .1% that could even it out a bit? Or perhaps giving resources, but also at a pretty low rate, that way you need to get 5 - 10 levels worth of XP before getting a significant amount? Loot boxes for store items would be cool, but they would never do that because no one would actually spend money in the store then. If the pacing is wrong for either option it will either become pointless or break the game.
EDIT: I also like the idea mentioned above about letting players unlock all of the abilities. That should definitely be an option first, then maybe move to one of these other rewards. Sure you can re-spec, but maxing out every ability feels like a pretty great reward, and you can switch up your powers without having to reallocate 50 points every time. THAT is definitely a good reward and will give completionists a good sense of accomplishment.
Also on a side note, I just want to mention how hilarious it is that we have a forum that has simultaneous threads discussing how auto level-scaling should be turned off so you feel the progression more, how the grind in this game is too long/time consuming and makes the XP boost seem predatory, and another about how people are hitting the level cap way too early and can't progress further. Perfect example of how you just can't satisfy everybody and no matter what, people are going to complain lol.