Thanks for the answer.Originally Posted by Ubi-Zubi Go to original post
Several ways have already been offered, so, here's my solution:
Raise the maximum player level to 100 BUT do not increase the required amount of experience for each next level. For example, between level 53 and 67 you need the same amount of XP. After level 50, give to player 50\100\150 (idk how much because balance. Maybe 100 is enough -> 50*100= so you get total 5000 everything at 100lvl. I think it's good)...all type of resources.
People offered elite skills that would increase performance by 1%. I disagree with this because in the end it would break the balance of the game by the end.
But you can add a new perk, which gives a discount to the blacksmiths! 1 skill point - 0.1% discount. And make this perk infinite.
Well, i think it's enough for me. But i'm interesting what people can say about my improvements after you reach 50lvl.
Because the ACP only worked with Uplay. On PC.Originally Posted by Olympus2018 Go to original post
You're assuming that if we get an ACP that it'll be across multiple platforms. That's highly unlikely.
Something like a 1% increase of power in the assassin , warrior or hunter skill three for each level gained or maybe some lootOriginally Posted by Slay_Papi Go to original post
im just gonna keep saying this:Originally Posted by oldskin123 Go to original post
STOP SUGGESTING % INCREASE SKILLS
they broke origins difficulties and made even nightmare a joke ... they take away any form of challenge there is ...
i'd rather get a gift of the gods everytime i level up above 50... something that might be usefull without making the game boring.
100% this. Incremental of % damage or resistance / armor is just plain bad, as you will reach a point where nothing is a challenge and it can't be tunned for everyone when new DLC / bosses etc come to game because someone who puts 100 hours a week into the game will have like 250% dmg and someone who plays casually will have 10% dmg increase.Originally Posted by SethUnleashed Go to original post
Just give a special chest or something - and I personally feel even that is not necessary, lvl cap is there because they don't want you to max all skills - it's a design choice.
I definitely agree, we can't have damage increase per level up at all. Its going to be bad for balancing team and its pretty generic tbh same with gift of the gods, i mean it worked pretty well with the division but then you just end up dismantling those items that you get from cache and it just became trash in the long run.
Level up mechanics
1. Achievement points - similar to ubi store give us achievement points to spend on cosmetic items (ships, crew, lieutenants etc.)
2. Armor/weapon dye consumables.
3. Hairstyle unlocks/ wardrobe tickets to change your character?
4.
basically cosmetic stuff that we can use in game.
The level cap is, as it was with Origins, level 50 as we all know. It will no doubt be raised beyond 50 when the DLC's are released just as it was in Origins.
However, the big difference is that in Origins the xp gained after level 50 didn't vanish into thin air, it still counted towards ability upgrades. This DOES need addressing because as has rightly been pointed out, there is simply no reward for doing anything once cap is reached.
I really do not understand how Ubisoft have decided upon this 'no reward' thing after level 50. I doubt there is a single person that has reached level 50 without having plenty left to do in the game, but no motivation offered at all to do any of it.
I want to max out my abilities so I can swap and change them rather than having to reset them every time... so why on earth don't we still get xp to count towards that? It's unfathomable.