RPG = a game based on role playing, character building = customization, gear, XP levelling, gender options, player-related options etc. That also implies a lot of crafting from collecting 1029392 different materials. If you don't like that you can play Call of Duty or any shoot-em-up game. Simplistic, boring, blah blah blah.
"If you disagree with me go play Call of Duty lul"
Amazing argumentation, I was that good when I was 10.
By the way, I said there is a leveling phase, which is cool, it gives the player progression from being common folk to being a famous hero or something.
What I said is, in most RPGs, there is a point where you reach the level cap and the character is optimized and it is not supposed to be a problem that keeps you from playing. It was a reaction to people saying "It is useless to play after level 50" as I found that position quite absurd. I'm playing the game because I'm having fun and I find the story and the universe cools, if I get xp that's fine, if not it's not a problem either.
Moreover, at this point, nobody has been able to explain how being level 70 instead of 50 is supposed to give any sense of player progression as ennemies level up the same and skill points will be invested in abilities you are not even able to equip.
So if you don't have any actual argument to provide, feel free to go back to your farming fiesta.
I never said "If you disagree with me go play Call of Duty lul". Your reading skills worry me a lot. I wrote if you don't like the complicated nature of an RPG, you should focus on a simpler kind of game like Call of Duty where the only thing that matters is reaction time and quick observation skills. This is about character building, decision making, farming, strong storyline and side missions, etc. etc.Originally Posted by Asydys Go to original post
Character Building:
Actually there is not much character building choices when you just unlock every skill in the tree, so from this perspective, level 50 cap made more sense to me. Unless they're adding new abilities but for now, I haven't heard about that.
Decision making, farming, strong storyline and side missions:
Yeah this is basically what I mentionned as my RPG definition and I do love that part of Odyssey, I guess we finally agree on something.
Farming: Nope, there is plenty of RPGs that don't require extensive farming. By the way you should stop being elitist about that, there is really nothing that complex about farming, it just sounds ridiculous.
Oh really? You only count in the abilitity points? How about pieces of armour, weapons, engravings, combining different ability points with armour set pieces, etc. ? In reality it is far more complicated than you present it.....Originally Posted by Asydys Go to original post
Odyssey is all about options regarding almost everything within the game. That's why this game is not for LoL fans.... or CoD fans either....
The best RPGs out there require a lot of farming. Remember The Witcher 3 or Far Cry 5. Hunting and crafting all the time.
Maybe this is a misunderstanding, but I never meant I was against the Weapon / Armor / Engraving system which is totally fine.
I just think that the rise from 50 to 70 doesn't bring much to this system. The options will remain the same, the numbers will change, but as enemies will also get more damage/resistance/health, I feel like player experience will not really change between those 2 levels.
From what I remember, W3 was pretty light on the farming, witcher gear had like 4 upgrade levels, requiring a pretty low amount of materials
What about the mats for all the different potions? Any game with any kind of serious crafting system is going to require some farming. I've done mine through normal gameplay here, so I'm not sure what the farming complaint is about? I've got 10's of thousands of surplus mats on my 50 save file, all from picking it up as I run by, and looting weapon racks and supply chests before I destroy them. All the armor I'm going to use is upgraded, so far, and my ship is done. So every time I clear a fort, or a camp, or pick up something as I pass by it, it just adds to that surplus.Originally Posted by Asydys Go to original post
The numbers are going to go up, and depending on what the base is, it could be significant. As it stands right now, I can one shot almost every non mythical creature in the game with Devastating Shot, or Ghost Arrow of Artemis. All things being equal, this trend will continue so long as my gear is current, or reasonably close to current. The level doesn't matter. So long as I'm not 20 levels behind in gear, anyway. What is likely to change, for the initial entry into this new level range, are the mobs that I can one shot w/out a skill shot. This is, of course, assuming I'm significantly behind the curve in gear compared to my current level once this goes live.
I can see where you're coming from, at least with my personal build.Originally Posted by Asydys Go to original post
Right now, I'm not really sure what I'm going to do with more skill points. There are maybe a few that I can throw into archery abilities to max out my wheel, but otherwise I have all passive skills maxed and all skills on both of my melee wheels fully upgraded. And I still have a ton of tombs to explore, so a level increase really isn't even necessary for that.
I guess I could get alternative skills to swap out if I wanted, but I feel like my current arsenal is varied and effective enough that this wouldn't really benefit me much.
I really don't think this would happen because it would require a ton more work (and if anything, is likely being reserved for the DLC episodes) but I think a level cap increase would best be accompanied by a few more passive and active skills, encouraging players to encourage respec their points in the arrival of more options.