I am experiencing something that annoys the hell out of me:
When the quest givers rewards you with money after helping them out and they then cower back in fear from you, literally one second later.
It breaks the "illusion of a living world" a bit, when "people" you just interacted with, behave this way.
Yes, a mercenary that runs around killing people should seem scary, but the behavior feels "out of character" - even for these shallow NPC's.

It should be an easy fix, where quest givers for 10 second following a finished quest, should not express fear like this.

Am I the only one being a bit "annoyed" about this?

Otherwise I love the game!