1. #1

    New Adventure card concept

    Barmaid Red:

    Rarity: Rare or above

    Cost: 4

    Melee Fighter

    Charge Ability: When charged, throws a Mug/Bottle at nearest enemy within range and creates a zone of confusion in the area.

    Confusion would be an effect that removes the friendly/unfriendly designation for a period of time, allowing friendly units to strike each other.

    Range: 1 (Increases by .2 every 12th level except at 60, which would become 61)

    Damage from ability: Base 35 (Increases by 20/25 every 10th level)

    I throw this out there because Adventure could really use a new card in rotation but not something entirely drastic.
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  2. #2
    Nice idea,if this card will be in the game I will start using adventure ^^
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