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Junior Member
New Adventure card concept
Barmaid Red:
Rarity: Rare or above
Cost: 4
Melee Fighter
Charge Ability: When charged, throws a Mug/Bottle at nearest enemy within range and creates a zone of confusion in the area.
Confusion would be an effect that removes the friendly/unfriendly designation for a period of time, allowing friendly units to strike each other.
Range: 1 (Increases by .2 every 12th level except at 60, which would become 61)
Damage from ability: Base 35 (Increases by 20/25 every 10th level)
I throw this out there because Adventure could really use a new card in rotation but not something entirely drastic.
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Member
Nice idea,if this card will be in the game I will start using adventure ^^