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  1. #21
    Working on cents zone is kinda a waste of time because of how fast his heavies are. I think cent is fine mostly other than his zone is pretty lame. He has good oos pressure, good combos, great damage, an opener, active ha on his useless jump. His biggest issue in my book would be his range which isn't getting fixed.
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  2. #22
    He need a normal feints. He need to reduce punish with his wall throw combo. Then there are some variants. The first variant is make a feint kick, he would able to cancel it or charge to incridibilis hyper-armor kick, which throw enemy to the ground or stun if there is a wall behind. The second varient is make feintable punch, the heavy hyper-armor punch will be undodgable and with soft feint to gb. The third variant is let him cancel his unblockable heavy not in the begining, and give him soft feint to gb. And in the all variants he would be need general changes, firstly he need zone attack feint after every hit and reduce time after infirmus to make him more dangerous against 2 enemies.
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  3. #23
    Originally Posted by PepsiBeastin Go to original post
    Lower the damage he gets off a single parry near a wall and sure, buff him all you want.
    I think you mean his parry counter. Him getting a normal parry near a wall doesn't net him anything different than if he got a normal parry in the open.
    Parry counter does a knee which wall splats. I've always argued against nerfing this because Centurion has bad forward throw distance and has no way to make people play near walls.
    But if the rest of his kit got substantially better then yeah. I'd be fine with nerfing the overall damage he gets from his cutscene.

    Originally Posted by CRIMS0NM0NKEY Go to original post
    I could get behind the zone cancel. I have no love for centurions though. A character shouldn't take off 75 percent of your health with one cinematic combo and leave you stamina drained then ask for a buff every month so they can go back to the golden days of infinite wall splat.

    If we're going to go that logic than shugoki shouldn't be able to OHK anyone regardless of health. Nor should he be able to constantly trade with people to keep you at 1/4th stamina.
    Nor should raider be able to hit you with stunning tap and throw you/stampede to remove your stamina and keep it down whilst confirming 50+ damage. Centurion is hardly the only offender here. and for the most part getting to his is the hardest to do. Also it's really gross to lump in centurion fans like that. I've seen no one ask to return to infinite wall splat. So to assume we all want to be OP again is just gross. That would be like me assuming any hero you deem in need of help you're just asking for op broken things.

    Originally Posted by GayForShugoki Go to original post
    Fighting a Cent as Shugoki is just a constant OOS. Poor SHuggy takes, like, an hour to recover stamina, let alone with a cent that spams stamina draining kicks.

    So annoying. You get hit by one and you're OOS again.

    You're probably messing up with Goki. Goki can trade with anything centurion does and head butt to keep his stamina down. Which is incredibly oppressive for virtually any hero in the game. Your armor allows you to trade for free GB's as well which it and your golf swing let you force people near walls so you can trade GB for a throw into a wall for free demons embrace. Centurion doesn't have the advantage against goki. It's not a bad match up for either hero.

    Originally Posted by Roseguard_Cpt Go to original post
    Cent was broken at release and we all cried for a nerf, the only issue is they nerfed every part of his kit except the part that everyone had an issue with. That being the cutscene. While they fixed the endless cutscene, being able to lose to a Cent in 2 parries as most of the roster is rather harsh. He doesn't need a buff as much as an overhaul (yes, Cent Rework.)
    Also, Centurion should not be able to feint his zone as the first hit is guaranteed on Kick. This would probably break him again.

    Yeah no. They nerfed parts of his kit that needed nerfing. infinite wall combo was broken. Being able to OOS everyone off a single parry was broken. jab being able to wall splat was broken. And being able to get a heavy off a kick was broken. Centurion isn't suddenly crap because they over nerfed him or nerfed the wrong things. Centurion was, is, and always will be crap because his base design is incredibly flawed. He benefitted of of poor mechanics. His kit was never good.

    Originally Posted by Spectre_198 Go to original post
    He's the worst character to get ganked by with all his unbockables no ****in way does he need a buff

    Centurion is one of the worst gankers because his kick/punch spam massively fills people's revenge meter. Even with the removal of gear stats this will remain true. And he completely ruins other hero's max punishes because he's so reliant on getting his own to actually be worth anything in a team fight/gank. You know who's the absolute best hero to have for a gank? Shaman.

    Originally Posted by CRIMS0NM0NKEY Go to original post
    Working on cents zone is kinda a waste of time because of how fast his heavies are. I think cent is fine mostly other than his zone is pretty lame. He has good oos pressure, good combos, great damage, an opener, active ha on his useless jump. His biggest issue in my book would be his range which isn't getting fixed.
    Buffing his zone in any fashion is a waste of time because his zone does nothing for him. It's purely there to minion clear. Making it viable for 1v1 wouldn't help him. Centurion is far from fine. His lights are worthless to him due to his combo strings beyond L>H. They don't play well with his heavies and since his heavies are the main focus their bad. His quick throw is garbage. His jab is useless outside of his cutscene combo because it has poor tracking and easily dodged giving everyone a free GB. His kick has to be done 300ms into dodge or later. and it's a 600ms attack. It's easy to dodge and is not an opener. His jumping heavy is slow even for trading standards and gives everyone a free GB by dodging. And since it's slow and has next to no tracking it's practically worthless.

    The only thing he has going for him is decent OOS pressure and safe heavies. His cutscene combo isn't even a benefit in 1v1 or 4v4 because the unblockable portion is locked behind a combo. And there is a mandatory 400ms time after he's committed to the unblockable before it lands. And because of that anyone can easily tell if you commit to it and parry it even in an external block situation. The only time it's every going to come into play is if you manage to parry counter someone near a splattable surface. Or if you fight someone who is stupidly aggressive and tries to parry everything. The soft feint portion doesn't work against someone who turtles. Because you don't attempt to parry centurion unless he commits to the unblockable heavy or he decides to try and throw a random light. Centurion has nothing against a turtle. And only gets anything by turtling. His forward throw range is also trash. it's almost as short as orochi's.
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  4. #24
    Speedgamer2002's Avatar Junior Member
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    You are aware that the only legitimate opener cent has is the kick, the very reactable free guard break kick? Do you possess the ability to move laterally? Do you have any idea how easy it is to deal with a cent in an open field? Cent is a lot like aramusha in a sense that their noob stompers, try learning to cgb and or parry.
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  5. #25
    EvoX.'s Avatar Senior Member
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    Been saying that since early 2018. Centurion has so many disadvantages and outdated mechanics, you can easily tell he's been ravaged by nerfs and treated with neglect.

    I mean, seriously? A 600ms Kick that can only be activated 400ms into a front dash? Unfaintable unblockable attack? 700ms unblockable bash, always preceded by a heavy? How is useless junk like this still even in the game?
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  6. #26
    UbiInsulin's Avatar Community Manager
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    Thanks for all the feedback here, everyone. Will be looking at things to highlight to the dev team.
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  7. #27
    Cent has fast heavies that can be fainted to gb, a stun punch that was previously rebuffed, opening kick, multiple way to drain stamina, two cut scenes from hell, HA jump attack, his punch can guaranteed blind or make them land on their back. Good oos pressure and can charge his heavies. I'm sure I forgot some stuff but cent is fine. He isn't the biggest bully on the street anymore but he is still better than many. He doesn't need a rework.

    If shugoki could kick open to light and charge his headbutt to drop people on thier back for a charged heavy ..if shugoki was given fast heavy combos you could compare the two but they aren't comparable right now.
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  8. #28
    Originally Posted by UbiInsulin Go to original post
    Thanks for all the feedback here, everyone. Will be looking at things to highlight to the dev team.
    Ability to cancel zone after 2nd swing.
    Charged punch tracks & gets hyper armor like Wardens shoulder bash so you can mix it up.
    Faster lights. He has a smaller sword than Warden yet swings slower.
    Soft feint kick to punch like Highlanders kick/grab mix up.
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  9. #29
    Cent is fine, he has the fastest Heavies in the Game and can do alot Of chip damage overtime, he is also to risky to try to parry because if he feints guardbreak your screwded. He is also one if the better ganking classes in the Game. Lawbringer and shugoki are more in need Of rework since they have No viable attacking options and are forced to turtle.
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  10. #30
    Spectre_198's Avatar Member
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    Keyword in that sentence is Ganked genius (Even made it bold so you don't miss it again). And the cent has one of the highest damaging combos in the game and high stamina drain so a "lack" of openers isn't really anything to complain about.
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