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  1. #11
    @Frag

    In term of how UBISOFT is choosing to Portray Suppressors I am Not incorrect in my statement. Most If not All Video Game Companies disregard the truths about Suppressors and are stuck in an old antiquated time where Suppressors did Both Slow down bullets results in more Drop Off and also Penetration as a direct result.

    Also I thank you for your input Frag but please dont let this get off topic and end up getting baried with all the other posts. This is not a measuring contest, and yes I should have been more clear in my intent with the statement.
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  2. #12
    Dear Ubisoft,

    There is nothing wrong with the rebel drop off vehicle system.

    It depends entirely on where you are when you call a vehicle, in other words move somewhere else if the vehicle dropped wasn't appropriate.
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  3. #13
    JensDekkersNL's Avatar Member
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    Originally Posted by Seb_TIGERS_ Go to original post
    Dear Ubisoft,

    There is nothing wrong with the rebel drop off vehicle system.

    It depends entirely on where you are when you call a vehicle, in other words move somewhere else if the vehicle dropped wasn't appropriate.
    You are literally the first person I have ever seen who defends this system. Nice.

    Of course it defends on where you are, the whole point of the system is to get a vehicle near you, which it often doesn't do, let alone the times you get a helicopter in a position where you can't take off
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  4. #14
    Suppressors only affect bullet speed when using subsonic ammunition. If you're not then it fires the same speed. This is a scenario demonstrated recently by the Marines. Last year a platoon that went to afghanistan used suppressors on their weapons all deployment and it was an extremely successful experiment. In that case they would NOT be using subsonic ammunition. Ghosts would NOT be using subsonic ammunition. So in the case of this game suppressors should NOT affect bullet speed.

    EDIT: As for the realistic noise when firing with a suppressor, if they're going to be realistic with bullet speed I want them also to be realistic with sound. They don't make your shots inaudible.

    I really want to do a complete play through using only suppressed weapons. But its unbearable with the bullet speed. PLEASE FIX UBISOFT
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  5. #15
    Frag_Maniac's Avatar Banned
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    Originally Posted by TheRealWildcard Go to original post
    @Frag

    In term of how UBISOFT is choosing to Portray Suppressors I am Not incorrect in my statement. Most If not All Video Game Companies disregard the truths about Suppressors and are stuck in an old antiquated time where Suppressors did Both Slow down bullets results in more Drop Off and also Penetration as a direct result.

    Also I thank you for your input Frag but please dont let this get off topic and end up getting baried with all the other posts. This is not a measuring contest, and yes I should have been more clear in my intent with the statement.
    I'm not talking at all about how you're addressing the game, or Ubi's interpretation of real world ballistics in the game.

    Again, I'm only referring to your statement...

    "Suppressors affect the Speed of a Munition leaving the barrel, this results in a slightly slower round as gas is chambered inside the suppressor, this affects bullet drop-off And Penetration."

    This statement can only be taken as YOUR assessment of real world bullet speed affect from real world silencers, because in saying it you made NO reference to applying it to what Ubi is doing in the game. If it's NOT your interpretation of real world bullet speed affect from real world silencers, than you need to choose a better way to say it.

    The bottom line is, bullet speed being slowed by modern day suppressors is still one of the biggest myths about them, literally carrying over from the 30s when they were ALL wipe type. If you're going to just toss in sentences that make it look like you believe in that myth, you can't go saying you are not wrong.
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