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  1. #21
    Ubi-RealDude's Avatar Community Manager
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    Any suggestions for someone just about to hit level 30?

    I'm one of the new CRs brought on to prepare for The Division 2, by the way. You may have seen my posts around the forums already. Nice to more formally meet you all.
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  2. #22
    To Kalimwulf. I know and I think Amherst is the most popular for groups and solo players. It is easier than Madison and Grand Central, but has a hunter at the end for an additional classy or exotic piece. Above that, matchmaking is faster than in case of other legendaries, at least in my case.. Compared with Amherst's und Napalm, it needs ages sometimes to find a group for Warren Gate or General Assembly. That's why my guess is Amherst's.
    To RealDude: The so called Bomber Tact, mostly a 5-piece classy Tact set with Relentless backpack, is the most popular PVE build at present. As everyone in this thread said, it is real fun to playy with it. A very good build for legendary missions. But it is hard for a new player to join a team with three Bomber Tacts and no healing. That is why I advocate for the Reclaimer here in this thread. When you have a fully optimized classy Reclaimer in your team, the missions are much easier than without. In genaral, the three old legendaries, Warren Gate, Napalm and Times Square, are a bit easier than the new ones. Many players consider Times Square as the easiest LM. I recommend to start with this mission when you decide that you are ready for the legendary missions.
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  3. #23
    pob709's Avatar Senior Member
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    In general the reason for so many Tac builds in new legendarys is the poorly implemented inflated damage with losing health even when blindfiring and grandade spam. Personally I run 5 piece with relentless but make 1 gear item stamina it does give you that extra health. I tend to use turret and seekers the turret builds your stacks and makes up for the lower skill number. As to a planned approach forget it with randoms your lucky if they run combat medic most times its each to themselves. You even get 2 players down and remaining players are reluctant to use a link to revive. Madision has the advantage of no behind spawns just flanking and overrunning especially if players get to far forward. Having said that out off GE events when it's all about speed and credits the most satisfying run can be for example with some inexperience players and there's three down Hunters all around and the remaining player gets his link back revives and you go on to take out the Hunters.
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  4. #24
    Combat Medic talent is a good example for the kind of behaviour I complainded about in my initial post. This talent is a must-have when playing in a group. Often, it suffices to make two or three adjustments at the beginning of the mission to support better team play, such as change your pulse for something else when you see that there is already one in the team or replacing your seekers by a turret when a team mate wears Pred.
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  5. #25
    Tactician is the best PvE build hands down, that is the reason everybody uses it. They don't want to lose. If you don't have to pop up out of cover to kill everything in sight, then you probably won't lose. It's the truth, but we hate to say it, in case that leads to a nerf.

    Before they changed D3-FNC to work off of Stamina, it was the only other gear set I could use with any level of effectiveness that was close to Tactician. Even then, it still wasn't equal, and that was with a reasonably optimized setup. And I'm talking non-classified for both, although I'm sure it's similar if both are classified.

    I've never moved on to the Sticky Bomb & Seeker combo, sticking with the Sentry Gun & Seekers. But my understanding is that the Sticky Bomb option is even more powerful than using the Sentry Gun. Predator may have huge bleed ticks, but bleeding one guy and maybe getting some collateral damage doesn't compare to bleeding darn near every npc in range. And again, only one of the two skills that can do that requires you to even stick your head out of cover.

    Is there even another option that can come close that doesn't depend on making yourself an easy target, and on you not missing consecutive shots or things like that? Four Tactician builds should be more effective than three Tactician builds and a Reclaimer, because seeker mines will be launched every few seconds. If nothing can hit you, why do you need healing?
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  6. #26
    Of course, it is the best PVE build. but if you have ever played legendaries with randoms, you know how important healing is. With four experienced Tacts with Relentless backpack, you do not necessarily need a healing skill, but, under normal conditions, that means with averagely skilled players, I prefer a 3 Tacts and one Reclaimer constellation. With the Reclaimer, you do not always have to stay completly in cover as with four Tacts. My favourite team consists of two Tacts, Reclaimer and a Sniper build.. Besides, when you use the Shrapnel talent with Pred, you have a 30 percent chance to apply the bleed to more than one guy and the Pred bleed is much stronger than the bleed from sticky etc.. As I said, I have no issue with Tact per se, it is only that I don't want to have a meta-build in PVE as we know it from PVP. In PVE, we have the opportunity , to play with different builds and make it thus more interesting. And no matter whether I think Tact is better, if somebody in my team wears Pred, I have to respect this too. Would be very boring to play each legendary always only in a 4-Tacts team with heads down crouching in cover.
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  7. #27
    moesuvious's Avatar Senior Member
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    Originally Posted by rosch15 Go to original post
    Of course, it is the best PVE build. but if you have ever played legendaries with randoms, you know how important healing is. With four experienced Tacts with Relentless backpack, you do not necessarily need a healing skill, but, under normal conditions, that means with averagely skilled players, I prefer a 3 Tacts and one Reclaimer constellation. With the Reclaimer, you do not always have to stay completly in cover as with four Tacts. My favourite team consists of two Tacts, Reclaimer and a Sniper build.. Besides, when you use the Shrapnel talent with Pred, you have a 30 percent chance to apply the bleed to more than one guy and the Pred bleed is much stronger than the bleed from sticky etc.. As I said, I have no issue with Tact per se, it is only that I don't want to have a meta-build in PVE as we know it from PVP. In PVE, we have the opportunity , to play with different builds and make it thus more interesting. And no matter whether I think Tact is better, if somebody in my team wears Pred, I have to respect this too. Would be very boring to play each legendary always only in a 4-Tacts team with heads down crouching in cover.
    While im all Tact all the time i totally get what you are saying. While a reclaimer isnt needed, if i have one on my team then the mission goes by about twice as fast as the little fear i had turns to no fear. With a reclaimer ill always have full stacks as you can actually stand up and not get 2 shot from every npc in the game.
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  8. #28
    Thanks for support! is especially convenient for the snipers. I've just played Napalm with my rarely used DeadEye (random team with a Nomad, a Tact and not sure what the third one had) and what I really missed was a powerful healing box. The few occasion when I was able to use my scope, the NPCs dropped like flies, but without proper healing, I could not often use it. The Tact made his damage, of course, but all those who want to make damage with weapons, a proper healing is a must.
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  9. #29
    agentCoats's Avatar Senior Member
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    Advanced matchmaking options like setting gearset limits would be a welcome addition in the sequel.
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  10. #30
    Originally Posted by rosch15 Go to original post
    Of course, it is the best PVE build. but if you have ever played legendaries with randoms, you know how important healing is. With four experienced Tacts with Relentless backpack, you do not necessarily need a healing skill, but, under normal conditions, that means with averagely skilled players, I prefer a 3 Tacts and one Reclaimer constellation. With the Reclaimer, you do not always have to stay completly in cover as with four Tacts. My favourite team consists of two Tacts, Reclaimer and a Sniper build.. Besides, when you use the Shrapnel talent with Pred, you have a 30 percent chance to apply the bleed to more than one guy and the Pred bleed is much stronger than the bleed from sticky etc.. As I said, I have no issue with Tact per se, it is only that I don't want to have a meta-build in PVE as we know it from PVP. In PVE, we have the opportunity , to play with different builds and make it thus more interesting. And no matter whether I think Tact is better, if somebody in my team wears Pred, I have to respect this too. Would be very boring to play each legendary always only in a 4-Tacts team with heads down crouching in cover.
    You aren't wrong. Variety is more exciting, but it's also riskier. Let's be honest though, if the Predator bleed was all that, you'd be seeing groups of 4 Predator's and not groups of 4 Tacticians. Since you aren't, there must be a reason why. The reason is that Shrapnel is nice for Predator, but it's way better for Seeker Mines.

    Predator: 10 shots and if there is anybody in range you might bleed them too. Those bleeds will be heavy.
    Tactician: Throw Seeker Mines safely from cover. Mines split up and chase multiple targets. many collateral bleeds can happen from this. These bleeds will be lighter.

    So the Predator maybe killed two or three clustered NPCs, but at worst just killed the one. Where as the Tactician just put dents in a minimum of four NPCs at worst, and probably double that at best. The Seeker Mines can have increased explosion ranges due to gear, and due to their nature can hit many NPCs before you even bring the bleed into it. No aiming was required, no ammo was spent, and there are now damaged NPCs out there that can be picked off. Or just wait for the skill to refresh and send more Seeker Mines.

    Predator is really good in PvP, because you are fighting smaller clusters of players. Killing a player or two really fast in PvP makes a huge difference. Where as NPCs can die as slowly as need be, as long as you have good cover and don't get surrounded.

    Players on a team should accommodate each other and try to work together, that's the best way to have fun and succeed. But they also have to consider the drop off in effectiveness of switching from Tactician to anything else in PvE. Aside from a Reclaimer build, I'm not sure I could offer much to a Legendary team if I wasn't running Tactician. I'm a pretty good shot, but having spent some time PvPing, I'm not as good as I thought I was. Maybe with a Lone Star build I could do some major suppression and maybe that would help. I'm open to trying things, but not everybody will be.
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