Because the data pool is too wide both with 2.5% and with plat and up.Originally Posted by NHLGoldenKnight Go to original post
The fact that some heros are performing as well as they should when they shouldn't be kinda proves this.
But then again the way they use their data isn't the best either. They primarily base things from their skill system. Which is 100% based on wins.
Which is flawed.
The wider the data pool, the more correct data is. FH has pretty pathetic player base so when you are talking about 1% , you are talking about how many active players? 100?Originally Posted by Knight_Raime Go to original post
Not universally true, especially relating to feedback about balance amassed from individuals with varying levels of experience, competency and knowledge. Players below a certain threshold are not suited to be a source for feedback pertaining to the game's balance and state of heroes, and PvP games' balance in general should always be based mostly on what the top players think - they often know the game way better than the developers themselves, they can use, in this case, the heroes to their full potential and they can assess how easy or difficult it is to counter other heroes at their full potential, thus making the most accurate and unbiased conclusion on who is trash, bad, mediocre, good, competitively viable, etc.Originally Posted by NHLGoldenKnight Go to original post
Anyway, Conqueror has lower win % than I thought he'd have. Aramusha being top 4 already speaks ill of the increased data breadth. And Centurion is pretty much solidifed as the 4th or 5th worst duelist in the game.
Gonna be a long wait...
No. If the point of the data is purely just "for fun" then yes. Grabbing a wide pool is a good idea for this game because it's interesting to see where things fall despite no one ever really agreeing with each other. If the point of the data is supposed to help the devs in terms of finding problems and using it as a baseline to start looking to balance then in this case no. Because this data doesn't actually reflect the state of each individual hero let alone their match ups with others.Originally Posted by NHLGoldenKnight Go to original post
Easy example is aramusha's whole table. None of the people he has over a 50% win ratio against are match ups that are actually in his favor. But even if the devs were doing top 1% anyway the data is flawed because of the stats they base it on. Which is primarily their skill system.
So really any data they could possibly gather wouldn't be super accurate. It would just be MORE accurate the smaller the pool is (aka top 1%)
Oh boy, I just got my confirmation why I dropped the game 6 weeks ago.
1. Win Matrix released waaay beyond what was promised, again.
2. Conq still King of the Hill, nothing to be done about it. kkthxbye
3. PK still trash (at least they acknowledged it now). Seems like she only get's a Damage Buff instead of a real rework. kkthxbye
4. Kensei still King of 4v4, nothing to be done about it. kkthxbye
This team is so slow concerning balance. It takes them 3-4 months for every balance patch. That's unbearable for a PVP game imo. Gonna stay away until the next balance patch for sure.
Well, now Valk on the same stage as Conq. I start to think that there are direct connection between softfeinted shield bash and win rate. Could we have this for every character now?=)
But if to speak seriously, I really can't get how some conclusion happend with the balance team in For Honor. 6 months ago they decided to nerf PK dmg instead of real rework. Now they want to buff her dmg...for what purpose? To get back in the same spot where they were 6 months ago?
Aramusha...it looks strange for me, how he became into spotlight right after all complaints about him on forum. Looks like devs try to show players "look, you just can't play on Ara". Same situation, that we had with LB.
Overall, so much things to fix in case of balance. And all just to crush Wu Lin domination on the current season Win Matrix.
They have a PTB (Public Test Build) on PC, so you'd think they'd maybe do crazy things like give small tweaks to damages and speeds to see how it'd affect things without even having to have it go into the live build and the approval process for console.
That said, I wish there was a PTB for console as that's where most of the playbase seems to be. I'm on another hiatus from the game as it has stagnated. Conq number one in duels, Kensei best in 4v4. One thing I did find interesting though was the sheer popularity of the Warden. 22.3% in duel with Orochi in second at 8.3%
"IMPROVING OFFENSE. Globally offense is still a bit too weak at high-level play. We’d like to see moves such as each characters’ “light openers” do a bit better of a job at actually opening up opponents."
Just saw this on your State of Balance Article and that's afraid me a lot. Offense is good ! But if well desgined ! Not a single player want more 400ms lights spam ! Please think about something else ubi... Bash, Mix up but no 400ms lights .. Tiandi for example is everything people don't want in the game.
Btw, these stats looks more logic than S6 one :
Kensei still shine in 4v4 but is average/low in Duel which after 30 reps with him is true i can confirm
Valk is very very sgtrong in duel but only average in 4v4 that's true too
An interesting thing is Musha. You can see he has a really low pickRate but a very good win ration in both mode. This shouw exactly most people just don't see his potential and how to exploit it.
PK DMG buff is a good thing ! If she's got back her dmg on Zone & Dash attack at least with the current mix up she would be better. But i believe She needs more.. for example a softfeint mix up on her zone with second hit UB ? Maybe it looks strong but PK really need an attack which can force a reaction and score high dmg to be viable in 4v4.
Good that you are looking to Shugo, but you should lookt at WL, LB and Nobu too.
And Hell are you going to fix Glad guard one day ? This is a very minor change and it would raise his win ratio a lot.
@Siegfried-Z
I'm right there with you about the fear of more 400ms lights. It's almost like if characters had more thoughtout kits with more/better options we wouldn't have to rely on sheer speed alone to beat the human reaction time. If characters had more softfeints and mind games matches could be more interesting with anything other than lightspam at all levels other than top level play, and at top level play with more options turtling would require much more effort and lead to an ultimately more skill based game as opposed to a reaction based natural selection.
My apologies if this comes across as salty, it is some, but at Ubi, not the users here. I have average human reaction speeds, and with how unusable defense is these days its frustrating. I play mostly on PS4 and have remapped my GB to R3 but sometimes I can't CGB and sometimes I swear I CGB by clicking light attack. After MF all defense options just feel off