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  1. #51
    Originally Posted by raddevbor Go to original post
    This is 3x16:9, right?
    If so - try AB AA AA 40.
    This totally worked. TYVM! Anyone that uses this higher res can use these values for sure..
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  2. #52
    Just a repost for all us ultra wide gamers



    Ok so easy fix and here are the steps there are only like 6 or so edits yes only 6 or so HEX edits you need to make with this program and credit for easy instructions go to susahamat @ WSGF website……….

    1.... get HxD hex edit … https://mh-nexus.de/en/downloads.php?product=HxD20

    2..... Open Program HxD > Click File and Open ACOdyssey.exe

    3...... Ctrl+F > Click "Hex Values" > Click Search Direction "All" > Write 39 8E E3 3F

    4..... change EVERY Instance and Replace Value With Hex Your Aspect Ratio Res , Here are the list...….

    2560x1080 = 26 B4 17 40
    3440x1440 = 8E E3 18 40
    3840x1080 = 39 8E 63 40

    5.... Save and play
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  3. #53
    you should add the 7680x1440 value also...just sayin
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  4. #54
    I don't understand why it doesn't work for me. I've hexed what I had to in both the exe and bak file and it still doesn't work. No idea if I'm doing something wrong, but this is getting annoying.
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  5. #55
    Next AC will quite likely have native 18:9 and 21:9 (btw why t.f. nobody writes 2:1 and 7:3 ? 4:3 back in the day wasn't 12:9)
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  6. #56
    Update! I had an update on my Odyssey and guess what. 21:9 is now supported natively in the aspect ratios of the game!
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  7. #57
    Wow, great news!

    The reason I believe the devs often block FOV in games is that many cutscenes only look good when displayed at a certain angle. Cutscenes are often smoke and mirrors with characters appearing / disappearing outside the field of view. So in order to avoid players seeing this happen, developers normally spawn / despawn characters or trigger / stop animations outside player's FOV. In order for games to support 21:9 resolution natively, all the cutscenes must be made with this in mind (which is not the case for Odyssey as throughout the whole game I've seen characters despawn with unlocked FOV 2 or 3 times). So I guess I'm glad they tested their cutscenes, fixed them and unlocked 21:9 in cutscenes.
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  8. #58
    @ Arrhenyus

    Just the exe file there is only one file not two to hex.
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  9. #59
    So I downloaded the update. 21:9 cutscenes are still not natively supported. I need to edit the .exe hex values still. What's up with that?
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  10. #60
    With this fix and the ASUS ROG SWIFT PG35VQ, this game looks freaken amazing in ultrawide HDR!
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