-
Senior Member
New Imp Tweek bug
Discovered through the challenge with premade decks. Enemy Mecha timmy begins to launch his mind control ability, immediately an enemy Imp Tweek is summoned, both mecha timmy and imp chose the same target, my friendly unit is mind controlled and swaps positions with Tweek. Because of the disappearing, my friendly unit will remain mind controlled past the time Mecha timmy's mind control is supposed to last, in other words permanent mind control.
-
Member
I got this last night. My theory is that when a status like mind control or freeze happens during the Imp switcharoo that it becomes permanent. What's worse - I also had a second issue where my Dogpoo was permafrozen by a guy who played Imp Tweek and appeared to intentionally create this bug by freezing right as he played it, so my guess is that at least a couple players out there are exploiting this bug to gain wins.
-
Senior Member
Andrew that's funny because they supposedly fixed this 2 seasons ago. I don't use imp tweek and I never face him either I guess that's why not more ppl report it.
-
Member
Freezing also produces the same bug... and just yesterday I faced a couple of players who seem to use the bug on purpose. I could do absolutely nothing with those games because of that.
-
Junior Member
The bug starts to be well-known, i faced also this morning a player who abusing this bug in combo with Stan.
https://imgur.com/a/7I7EZs8
-
Senior Member
Mkay, I faced another imp tweek, exchanged place with my awesomo, my awesomo didn't even use his ability but when placed on his new position awesomo remained frozen (not just stuck, I mean with the light blue characteristic color that you get when someone uses freeze on you, for example) until it was eventually killed.
-
Member
Been using Imp recently in a new build and also experienced another different issue with mind control. In my case this happened:
* Approaching opponent NK, and opponent used MC on my Awesomo to try and stop my push.
* He had no cards out so I played Imp in my own area to move my Awesomo out of the way, so my other cards could finish NK bar and my Awesomo would be ready to attack/defend on next wave after MC ran out.
* Once my Awesomo transported he remained in MC colour for the rest of the game.
* He attacked enemy cards and advanced on enemy NK as he should under my control.
* He was ignored by enemy cards who did not attack him.
* Both my opponent and I could control his charge ability (my opponent kept wasting it deliberately, while I manged to fire it once myself in a useful position).
-
Senior Member
This bug was listed in the fixed bug list of the 4 assed developer update thread, and although mystic has more than enough capable cards, I have to report that whatever fix you've applied didn't work, I could permanently control a unit because it was the chosen target of Tweek.
-
Community Manager
I'll check in with the team about this one and let them know issues are still occurring with Imp Tweek. Thanks for the details, everyone!