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  1. #541
    MrCrowley9947's Avatar Junior Member
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    Dec 2019
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    Maricopa AZ
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    8
    Because it was only Discovery mode.
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  2. #542
    I am late to the party. I have recently finished the main game on PS4 Pro. I still have a lot of exploring and some extra content left to do. I bought the Ultimate edition when it was on sale a while back.

    I would give the game a solid B+. I thought Origins was a more enjoyable game overall, even though it was a lot shorter. In some ways, the grander scale of Odyssey was also its biggest detraction. Bigger isn't always better. Here are a few areas I think need improvement.

    • Improve travel. I don't know why only synchronization points have fast travel, unlike Origins, which had city fast travel. Travel by horse is often worse as the auto-pathing doesn't work well and many areas are not suitable (too crowded or too steep and rocky).
    • Simplify the item system. Having to sell or dismantle constantly becomes a chore. The upgrade and engraving system is needlessly complicated.
    • Make the missions more meaningful. They are extremely repetitive. I'd rather have a lot less and have it be more interesting and unique.
    • Same with sea battles, if you have them at all. They are all basically the same.
    • Re-emphasize the assassin and stealth aspects to make it more strategic. Assassinating and predator headshots were nerfed too much. Enemies are alerted too easily by things they shouldn't see. I get making it more challenging, but this ended up not feeling assassin-y at all. It was often easier to pick off a few and then have a brawl.
    • Make the smaller areas, like camps and cave, more unique. There is too much repetition. Again, I'd rather have less and have to figure out different areas than have a huge game that feels copy-and-pasted.
    • Make the choices more meaningful or don't have them at all. Most didn't seem to have much of an effect. The few that impacted the game didn't really make me care.
    • Some aspects seem more buggy or maybe just not as well done. Ikaros seems to miss tagging some enemies. Hit-boxes on some enemies were off. (I swear those boars don't hit me half the time!) Abilities seem to misfire sometimes, even though the targeted enemy isn't dodging or out of range.
    • The clues and maps to find items frequently don't make sense, even after I find them. Definitely needs work there.


    The theme here is quality over quantity. The game was good but not as enjoyable as Origins, Witcher 3, or Horizon Zero Dawn for me. There are great games in this genre, and it is tough to compete. I hope Valhalla takes the best of these and improves on them.

    Here are a few things that I did think were noteworthy:

    • The graphics are incredible.
    • The scale of the world is amazing, although again, it soon starts to feel very repetitive.
    • The mercenary system added an interesting twist. Having to watch my reputation and deal with the consequences was unique.
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  3. #543

    Liked it

    Smooth to play and great graphics
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  4. #544
    ThomasDiSantare's Avatar Junior Member
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    Nov 2020
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    Washington DC, USA
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    2
    Top game. I walked it up and down. From the first day, she tightened and did not let go. Everything in it is good, both the graphics and the plot and side quests, but I generally keep quiet about naval battles, just a bomb. I always liked ancient Greek mythology and in this game I used it.
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  5. #545
    The game would have been fantastic if there wasn't the following HUGE flaw (I am not sure if it was mentioned):

    I am on level 28 with full 28 gear with engraving and all. But, when I fight with mercenaries of the same level (or slightly lower) I notice that it takes less than 10 hits for them to kill me, while I need to hit and hit and hit and hit for them to be killed. Why then do you have the levels and the numbering. Two opponents at the same level MUST have the same level of abilities. This is totally imbalanced and extremely flawed. Unfortunately pushes the game below similar games like Witcher 3.

    It really does not make sense and I cannot understand why it is designed like that. It is simply ridiculous and appalling.
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  6. #546
    Thank you very much for playing! The game is very cool!
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  7. #547
    The “clues” for the Ainigmata Ostraka are embarrassingly bad. Who writes these things? Leave them out of future games. They are a waste of time.
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  8. #548
    Odyssey and Origins Suggestion: Unlock the 30fps cap for PS5 and Xbox Series X/S.

    This alone would be incredible!
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  9. #549

    Easy is anything but easy

    I have finished the main story and am now exploring trying to finish various quests and kill cult members. First I am 47 years old, have 4 kids and work full time. I enjoy gaming here and there and have really enjoyed the assigns creed series. I started playing at AC2 and have every game since. The biggest issue I have is that certain characters and quests are just too difficult, even when I rank up. I dont like the fact certain quest opponents take on the same level as I do, no matter how nigh I move up. This makes it virtually impossible to beat. I have limited time I dont want to play the same level 30 time before I beat it. I dont have the time or patience for this. If I want a challenge I will normally play a game on normal or even hard. With odyssey, easy is still too hard. I just want to move through the game and get things finished. I’m not sure why you guys made the game so difficult, it just takes the enjoyment out of playing. Please adjust it so that easy is just that, easy, otherwise players with limited times like me cant enjoy the game. Same goes for the mercenaries, I shouldn’t die from two hits, it’s ridiculous that this happens. Please make some adjustments.
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  10. #550
    Olympus2018's Avatar Senior Member
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    Aug 2018
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    Greece
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    4,598
    Ιt is only difficult if your resistance to damage is low. Get the Greek Heroes legendary set, engrave your armour and become stronger. Your mastery levels also help a lot with more health and more resistance to damage and more powerful strikes against enemies.
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