🛈 Announcement
Greetings! Assassin's Creed forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #531
    Olympus2018's Avatar Senior Member
    Join Date
    Aug 2018
    Location
    Greece
    Posts
    4,598
    Gods and Monsters will be all about Greek mythology, zero history. It might expand on mythological heroes and areas that Odyssey left out! I am curious to play this game....
    Share this post

  2. #532
    Carl721's Avatar Junior Member
    Join Date
    Jul 2020
    Location
    London
    Posts
    2

    Partnership

    Can a community representative please send me a message as soon as possible? Thank you for your time.
    Share this post

  3. #533
    I love Assassin’s Creed, have played all the games and even read a lot of the comics. I thought Odyssey was great and fun to play. Of course there’s always little things here and there that we as gamers will find to critique, and I’m definitely not a developer who knows what all goes into the making of a game like this, but I imagine it’s A LOT! I couldn’t imagine creating an entire world full of beautiful characters, missions, stories, music and dialogue and then read where someone says the game is terrible and they hate it because they have to climb a mountain in-game every now and then or they don’t get to have a god-mode where they can breeze through and kill everything easily. So, before I give my personal suggestion, which is one I bet lots of other AC fans have, I want to reiterate that I thought the work on this game was fantastic. One of my favorite things from all the AC games before Origins and Odyssey was the ANIMUS DATABASE. You could unlock entries and learn about the era and historic locations/events and also get clear info on how the events were interrelated in the AC universe. I MISS THIS and would love it if it somehow made a comeback. Discovery tour is ok, but it’s not the same... Especially with Shaun’s comments which were hilarious!!! Thank you for the great games Ubi!
     2 people found this helpful
    Share this post

  4. #534

    Purpose of leveling up ??

    I played this game for a couple of weeks and I’m hooked. I live the open world and how huge the game is. I do have one question though, what is the purpose of leveling up with XP if they just gonna match the enemy with the same level ?? This takes a lot of the fun of domination of enemies. You might as well stay at level 1 it’s not gonna change anything.
    Share this post

  5. #535

    AC Odyssey is near perfect

    AC Odyssey one of a few highest quality game I've played. Beautiful grahpics and everythings is well thougt out. However there are a few small things that I personlly think could be improved. Good to hear what other players think.

    In cut scenes, ability to skip dialog in whole or in part is extremely useful. However, for in game dialog/monolog such as Investigations, the game should allow skipping too, very useful when re-playing with New Game.

    I also have 2 other issues: climbing, and button holding

    Climbing

    Climb Down action (default C key) is inconsistent and makes playing difficult, confusing, sometimes frustrating.

    - Confusing & complicated: you have ADWS for moving in 4 direction on the wall, why would you need another pair of keys for Climb Down/Climb Up? Inconsistent: when you're on a wall, sometimes holding Climb Up make the character jump off the wall, sometimes it does nothing. Similarly, Climb Down sometimes make the character drop completely off the wall, sometimes it makes the character slowly climb down.
    - Slow and difficult: because Climb Down doesn't reponse to a key press, but a key hold. If you're spotted when on the wall or top of the fence, and enemies rush to you in swarms, some even firing arrows, and you try to espace, it feels as if the wall/fence is pulling you back.

    I think game developers should consider alternatives, e.g. simplify and make quick movements easier: Instead of Climb Up, Climb Down actions which are conflicting with ASWD, there will be Climb, Drop actions:
    - Climb action: basically it will initiate climb activity, but once on the wall, ASWD should be enough for climbing in 4 directions. Specifically `Climb` transits the character from a horizontal surface to a vertical surface e.g. wall (and vice versa). Depending on whether the wall is in front of you or below you, the action leads to character start climbing up or down.
    - Drop (free-fall/free-run) action: basically means free fall, no computer aided movement. This is important when you are nearly spotted by enemy or need to escape danger quickly. Specifically:
    a) when you are on a wall or cliff, if you hit `Drop` key, it immediately releases you from that surface and you free-fall to the ground below.
    b) if you are running toward an edge and hold down the Drop key, you will drop off the edge to the ground below without jumping, like in most action game. In AC Odyssey you don't die from free fall so it's even better.
    c) by default when moving on a narrow surface such as top of a wall, fence, tree branch, you're stuck to it in terms of lateral movement (the computer controls it), and can only move forward/backward without free-falling (which is good most of the time). If you hold the Drop key while moving, it will stop the sticky mode (the effect applies without no delay), which means if you can run pass the edge or change direction to get off that surface and free fall immediately.

    Key holding

    Some actions require player to hold a key in ~ 2-3 seconds before that action actually commences, e.g. loot treasure, critical assassination. Normally it works fine. But when you do it fast (the more you play the game, you will become more efficient and want to do things faster, in a series of actions), then you will realize this mechanism needs work. Also, when your assassination target is moving, even slowly, it becomes very hard to do a CA. These are caused by the game's 2 limitations:
    a) If you start holding the key while you are moving, the game will ignore your key press, the timer indicator will not change, the action will not happen. You have to stop completely for the key to work properly. For treasure looting, this slows you down noticeably.
    b) If you are stationary when you start holding the key, and the countdown starts fine, but then your target moves out of range, the countdown will cancel. For critical assination, if you fail 2, 3 times the enemy will spot you and mess up your mission.
    Far Cry doesn't have these problem, or they fixed it in later versions. You can start holding the key when still moving and not yet in range to target. The game start registering your key hold as soon as you're in proper range to the target, the countdown continues as you move, and countdown is only canceled by you releasing the key, not by your target moving 0.25 meter out of range. Looting treasure would be faster, and assassination would be less frustrating.
    Share this post

  6. #536
    About a year after finishing the main story and just about every side quest - and thoroughly enjoying exploring Ancient Greece - I started new game + a few days ago - and I love it. Kassandra has all the gear and upgrades you collected the first time through, but the whole map/quests/story are reset.

    A hilarious surprise - after killing "the Cyclops" on Kephallonia, I was wandering around, killing goats to gain soft leather, and I got the rare achievement "stink-eye." lol I love this game.
    Share this post

  7. #537
    Ghost416's Avatar Senior Member
    Join Date
    Feb 2009
    Posts
    3,451
    Originally Posted by DaffiestOdin Go to original post
    A hilarious surprise - after killing "the Cyclops" on Kephallonia, I was wandering around, killing goats to gain soft leather, and I got the rare achievement "stink-eye." lol I love this game.
    Yeah, you can retrieve a piece of the Cyclops' eye and sell for a couple thousand drachmae.
     1 people found this helpful
    Share this post

  8. #538
    Originally Posted by DaffiestOdin Go to original post
    About a year after finishing the main story and just about every side quest - and thoroughly enjoying exploring Ancient Greece - I started new game + a few days ago - and I love it. Kassandra has all the gear and upgrades you collected the first time through, but the whole map/quests/story are reset.

    A hilarious surprise - after killing "the Cyclops" on Kephallonia, I was wandering around, killing goats to gain soft leather, and I got the rare achievement "stink-eye." lol I love this game.
    Same thing happened to me not so long ago also wandering around killing some goats on Kephallonia and all of a sudden a piece of the Cyclops eye and that was indeed a hilarious moment.
     1 people found this helpful
    Share this post

  9. #539
    Force58's Avatar Senior Member
    Join Date
    Jan 2016
    Location
    Virginia, USA
    Posts
    1,295
    Well today is 30 September 2020 and I have just this week finished the main campaign for both AC Odyssey and The Witcher 3. I know, I know, what you been doing!! I play a lot of other games and I've just gotten to the point where I had time to go back and get them done, plus I was motivated to get AC Odyssey done so I could be ready for Valhalla.

    For what its worth I played both on Xbox One X. What I remember most about Odyssey is how exception I thought the story was, I was totally engrossed from the start. My wife started sitting with me to watch as she has a "thing" for Alexios". She really got into the story and more times than I can count was whooping and hollering as the main game came to an end. It was simply incredible. I'm just starting the DLC now and so far its amazing.

    The entire time I played I kept telling myself just how beautiful the world is, and in my estimation, the best looking in the AC series. Based on the number of other games I play I just can't imagine the time that was put into Odyssey to get the environment the way it was at launch, and more importantly, getting all the AI to respond like it did with the environment.. Everyone at Ubisoft that had a part in the game development/creation, etc., should be commended.

    The only part I would address are parts of the stealth system. A lot of you have brought these points up in previous posts so I'm hoping Ubisoft has read them and made adjustments for Valhalla. I've watched a few Valhalla trailers and it could be that it'll end up being like God of War where there's not much stealth going on. I hope I'm wrong there. I mean, how can have a game called Assassin's Creed X and you don't have "assassin" like abilities???!!!! The issues I had centered around stealth kills alerting others when there's no way it should have ever happened based on where the other NPC's were at the time of the kill. Same can be said for bow kills from a distance and from a higher elevation than the target. So many times I'd one shot kill a target in an encampment and I'll crouch and move to a stealth position a bit away from where I fired. The NPC's will inevitably come right to the spot where I moved to and not where they concluded the shot came from. Makes no sense.

    Even with the minor stealth issue I had I still give the game a 10 out of 10, simply amazing, stunning, all those good words!!! My hope is that Valhalla lives up to the high standard Ubisoft had with Odyssey.
    Share this post

  10. #540
    Why didn’t Ubisoft fix the first person camera in Discovery Mode in 1.54?

    I know science and intellectualism isn’t at the forefront of Ubisoft’s processes. But having the first person camera in Discovery mode at the height of a child is very immersion breaking.

    Many people have mentioned this before.
    Share this post