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  1. #501
    I absolutely love the game.

    Obviously it’s not meant to be a historical source, hence I cannot judge it on the factors you mention, but it’s doing a great job of showcasing Greece - very beautiful scenery, nice jokes (i.e the word ‘M@l@k@’ being used all the time, even for snakes haha) and the appearance of important figures such as Socrates, Pericles, Herodotus and whatnot are all amazing.

    I am yet to finish the game by the way.
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  2. #502
    I've devolved into some kind of archetypal bandit on these forums that only comes here ever occasionally to pillage burn and plunder the Ubisoft fanbase village, and I've come here again to do so now.

    Now, I'm not really an Assassin's fan anymore, there's this whole new target market that consumes Odyssey that is far larger than the old school AC fanbase, so Ubi should completely disregard my opinion and is right to do so for the sake of their business. I am also not criticizing the talent or passion at Ubisoft. Their work and passion are equally incredible at immense proportions, they know what they're doing, and I applaud and respect it. Well applaud it at least, I have subjective taste and preferences that I can't deny to myself.

    That said, I have one large complaint about the artistic direction for Odyssey, and this is probably the biggest reason I hate the game so much, the final ingredient that just emulsifies with everything else mixed in and makes me go "Ew, this stew tastes like sh**"

    I recently made an enb for Skyrim. It is beautiful. Cold, Dark blue, Ice white, Knightly Shiny Silver and Paladin Steel, with occasional soft unsaturated pale orange in the rift, it is all the color schemes that are good about Skyrim. I am getting nil downloads. Surrounding my enb on the Nexus are 4 to 5 enbs that are all getting more downloads than me and are disgusting. Specifically about them that is disgusting is the color scheme they all have in common with each other. They change virtually nothing about the game except for one small caveat: they change the vanilla lighting of the game in a way that is only distinguishable from vanilla lighting in that they use an alternate color palette of yellow and blue.

    Now, I don't know what's wrong with some people's eyes, or their psychology, or what is possibly wrong with mine, but I'm just speaking for myself. Yellow and blue combined is probably singularly the ugliest color combination I can imagine, it's just so gross, makes my brain have a headache, is the same color as these sheets of paper I did math homework on in middle school, and the only thing probably worse than that is purple and orange combined.

    Odyssey uses both color combinations for daytime and sunset lighting respectively. No offense to people who like it, but your taste is bad and it looks like puke.

    End of argument.

    Now, I apologize for the tone of this post, but I felt the need to write creatively.
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  3. #503

    The story makes up for some horribly broken aspects!

    I'm enjoying the story, the choices, and the ability to impact my character's outcomes. However, that's a small saving grace for the fact that 2 of the key elements of the gam are abysmally poor compared to previous Assassin's games.

    Free-running
    - This is one of the defining attributes of the game but has always had some issues over the years. I'm glad to see the time-trial style free running challenges out of the game, but the simplified controls for free climbing are far worse than in previous versions. The apparent ability to climb just about anything is bizarre, but becomes increasingly annoying when your character struggles to climb what should be the simplest of obstacles.
    - Furthermore, the lack of control of dropping, jumping, and just the overall direction of climbing is terrible compared to even the earliest games of the Assassin's series. At times when I'd like my character to leap for another hand hole to the left, I no longer have any control over direction of the leap and just hope that when I press the "A" button (Xbox) that it goes where I want it to.

    Combat!
    - Whilst the free-running is annoying, it is nothing compared to how BROKEN combat is! I'm well and truly over this game, simply because of how f***ing stupid some of the fights are. It appears harder to combat large hordes of enemies, which at first seems logical. It requires you to then come up with other strategies to handle masses of enemies. One example that I'm sure everyone has a love/hate relationship with is the use of fall damage, particularly with the Spartan Kick. However, some enemies are resistant to knock-back to the point where I can literally be laying into one soldier for a solid 30s non-stop on the edge of a cliff and their feet will continually slip off the edge...but for some reason they stay up. It's not a resistance to knock-back, that's an immunity and it's beyond stupid!.
    - Furthermore, for the stronger adversaries you'll face, there is an absurd imbalance of power. I was fighting a mercenary of the SAME LEVEL who was resistant to knock-back. That in itself is fine, I would just have to resort to fighting the old fashioned way. However, I managed to get her cornered and again was landing hit, after hit, after hit, consecutively, without her landing any blows against me. I was using my special attacks too in order to try up the damage I was doing, and yet again, after about 30-40s of continual barrage of attacks, I'd only brought the merc down to about 1/3 health. Of course, when she then lands a couple of blows I'm knocking on death's door, and need to heal up or retreat again. This imbalance is similarly idiotic. I have no reason to play the game when I'm not rewarded for good or smart fighting, and yet am heavily punished when I slightly mistime a dodge/parry, or when they seem to land blows out of nowhere.
    - I used to enjoy the challenge of taking on higher level adversaries in previous games, but now I don't even like taking on enemies significantly lower than me, because I know that despite my level advantage, they still do more damage than me.

    It's tragic, because these are two fundamental parts of the game and because of how bad they are, they're ruining the experience. If you could transplant this kind of story with multiple paths back into Assassin's Creed Brotherhood, you'd probably have your ideal game.
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  4. #504
    I love this game way more than I even thought I would. As a historian specialised in antiquity (Classical and Hellenistic Greece mostly, some late Imperial Rome, too) and someone who travelled to most of the locations in this game in real life for research, I see so much love in this game for the material it's based on. It really feels like a love letter to Greece and the Classic period. I also REALLY love the nuances in portraying the different city states, as well as the small historical "easter eggs" (Athenian soldiers laughing in the background about 'same Macedonian trying to sell them longer spears' LOL).

    Sure, it's not perfectly historically accurate... I mean for crying out loud, we travel to
    Spoiler:  Show
    ATLANTIS
    - it's a game... most of the details that are blatant historical inaccuracies were clearly adjusted for gameplay enjoyment. Not a huge deal. Don't tell me that
    Spoiler:  Show
    Kleon being part of an evil cult, Pythagoras living over 100 years old
    or even the shape of Perikles' head (although that is up for debate ) are historically accurate

    Some elements of the game are definitely repetitive (ye olde "sniping my way through the fort") but I think the game has a wide enough variety of options to keep yourself busy where you can keep it interesting for yourself. I have gone almost the entire game avoiding sharks and underwater locations at all costs and I still feel like I'm just scratching the surface - I imagine the game is even more mindblowing with those underwater locations.

    I am almost at the end of the main quest.

    My one suggestion is probably ridiculously silly and I feel stupid even posting it, but I gotta because I love this game too much no to embarrass myself. I don't normally explore romance aspects of RPGs, but with this particular game I've gotten genuinely invested in Kassandra as a character... and I sank a lot of hours into frickin' Mykonos for Kassandra to end up with Thaletas (because in my overinvested mind she just wants to make Sparta her home again) - and I feel like the game encouraged me to make some seriously hard decisions to get that end result... and then you just never see him again?! What?! I love that both Kyra and Thaletas have interesting stories that you can really explore and get invested in as well, but why make those 2 romance options stand out so much and take up so much effort and then there's no follow-through?

    It honestly kind of broke immersion for me. I wanted better for Kassandra, damnit! It's not like the nuclear family gives her much of a sense of belonging.

    It would be so much more immersive if you can recruit Kyra, Thaletas, or hell even other romance options, on the Adrestia or find them again in other parts of the world randomly (having certain quests trigger the occasional re-appearance). My logic is if you're gonna go RPG, go RPG all the way. Or take it away altogether, but this just felt like encouraging a lot of effort for pretty much nothing when you're trying to immerse the player into the world and the character's story.

    It would also be nice if the combat system was just a little more "rigid" (sorry if that's not the right way to word it, English is not my first language) - more rewarding combat mechanisms where your skill with your abilities actually gives you significant advantage, and you don't just end up button mashing your way through... possibly if you're going to have OP abilities like Ghost Arrows, make it a little harder to reset your abilities?
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  5. #505
    Olympus2018's Avatar Senior Member
    Join Date
    Aug 2018
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    Originally Posted by morrighan87 Go to original post
    I love this game way more than I even thought I would. As a historian specialised in antiquity (Classical and Hellenistic Greece mostly, some late Imperial Rome, too) and someone who travelled to most of the locations in this game in real life for research, I see so much love in this game for the material it's based on. It really feels like a love letter to Greece and the Classic period. I also REALLY love the nuances in portraying the different city states, as well as the small historical "easter eggs" (Athenian soldiers laughing in the background about 'same Macedonian trying to sell them longer spears' LOL).

    Sure, it's not perfectly historically accurate... I mean for crying out loud, we travel to
    Spoiler:  Show
    ATLANTIS
    - it's a game... most of the details that are blatant historical inaccuracies were clearly adjusted for gameplay enjoyment. Not a huge deal. Don't tell me that
    Spoiler:  Show
    Kleon being part of an evil cult, Pythagoras living over 100 years old
    or even the shape of Perikles' head (although that is up for debate ) are historically accurate

    Some elements of the game are definitely repetitive (ye olde "sniping my way through the fort") but I think the game has a wide enough variety of options to keep yourself busy where you can keep it interesting for yourself. I have gone almost the entire game avoiding sharks and underwater locations at all costs and I still feel like I'm just scratching the surface - I imagine the game is even more mindblowing with those underwater locations.

    I am almost at the end of the main quest.

    My one suggestion is probably ridiculously silly and I feel stupid even posting it, but I gotta because I love this game too much no to embarrass myself. I don't normally explore romance aspects of RPGs, but with this particular game I've gotten genuinely invested in Kassandra as a character... and I sank a lot of hours into frickin' Mykonos for Kassandra to end up with Thaletas (because in my overinvested mind she just wants to make Sparta her home again) - and I feel like the game encouraged me to make some seriously hard decisions to get that end result... and then you just never see him again?! What?! I love that both Kyra and Thaletas have interesting stories that you can really explore and get invested in as well, but why make those 2 romance options stand out so much and take up so much effort and then there's no follow-through?

    It honestly kind of broke immersion for me. I wanted better for Kassandra, damnit! It's not like the nuclear family gives her much of a sense of belonging.

    It would be so much more immersive if you can recruit Kyra, Thaletas, or hell even other romance options, on the Adrestia or find them again in other parts of the world randomly (having certain quests trigger the occasional re-appearance). My logic is if you're gonna go RPG, go RPG all the way. Or take it away altogether, but this just felt like encouraging a lot of effort for pretty much nothing when you're trying to immerse the player into the world and the character's story.

    It would also be nice if the combat system was just a little more "rigid" (sorry if that's not the right way to word it, English is not my first language) - more rewarding combat mechanisms where your skill with your abilities actually gives you significant advantage, and you don't just end up button mashing your way through... possibly if you're going to have OP abilities like Ghost Arrows, make it a little harder to reset your abilities?

    Since you are a historian (I am an amateur historian myself), you should also check out my thread about precision in reconstructing ancient buildings, like temples and palaces, in Odyssey. The same applies to fine arts, like paintings, statues and mosaics.
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  6. #506
    Feedback: @ubisoft
    AC Odyssey Adrestia ship.
    A small lifeboat or a raft attached to the big ship, that would be there when ever the player disembark.
    Please consider this mechanic in future games. The ship RPG mechanic is an awesome feature through out the AC series!
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  7. #507
    They need to bring back the in game Encyclopedia

    better Map filter system - It is a pain in the arse to switching between gameplay, purchase, history location
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  8. #508
    cjdavies's Avatar Senior Member
    Join Date
    Feb 2012
    Location
    Wales, UK
    Posts
    526
    21 hours in at level 14, all I can think of.

    Like:
    * RPG system of the dialogue and impact.
    - World is stunning
    - Stealth aspect, challenging at times when they see you and you think they cannot, which is perfect for me as my gameplay is stealth, and if I get caught I restart, only now realised I was forced into combat as I couldn't kill the soldiers as I left scaling on Hard - oops.
    - The ability tree and choosing which one, Hunter, Warrior and Assassin, I'm not investing too much as I want the challenge a bit.
    - The option for explore when locating my side mission quest.
    - The choice choosing between the male and female assassin.
    - When forced into combat, it's harder, died so many times
    - Just 1 shop - Backsmith

    Neutral:
    - Too many ?'s to visit, I did my best in Orgins to visit them all but got bored in the end and not enough time to game, learned this time, not to bother visiting and clearing them as a main mission/side quest will take me there anyway to clear and complete.

    Dislike:
    - Fire and poison arrows - don't see the effect at all, seems a waste investing in this ability.
    - No multiplayer again, loved playing it in Revelations and AC3 - played for hours in Deathmatch - my favourite and only multiplayer I played against other players.

    Overall - loving it.
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  9. #509
    I did not consider it a good idea to increase the strength of Ikaros' attacks in one of the updates, as there is not always an intention to kill the weaker soldiers when we are cornered.
    So I think it would be very useful and wise if we could apply various commands to the next ones, I hope you have, eagles. For example: LT to aim, plus Y to attack. LT + X for just distracting. LT + A to disarm. LT + B to drop on the floor so we can finish them for exemple
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  10. #510

    Option to Choose Level Cap

    (I haven't used these forums before and am not sure if Ubisoft will even see this, or is this thread just for gamers? Anyway, I want to say

    Context: I started playing in December (2019) and, have finished the family storyline, am almost done with the cultists and Atlantis quests, and am planning to do the DLCs and the Lost Tales of Greece after that. I love the game - I love the world, I love the quests, the choices, all that.

    I'm at level 67. I understand that the original level cap was 50, then became 70, and is now 99? Levels don't make much difference at this point since all enemies level up with me, but it's frustrating and exhausting to watch my legendary armour sets get left in the dust every few days. I'd upgrade them, but I never have the money and resources to get all five parts upgraded before the first one is too low again. Eventually I'm going to go back to using whatever rare or epic gear I pick up until I (if ever) reach 99.

    I want to reach the top level and then just stop. I miss the sense of accomplisment I got when I reached level 40 in Origins, or every time I reach level 10 when replaying Syndicate.

    @Ubisoft It would be really great if a switch could be added to the options menu so players can choose their level cap, e.g. a drop down with "50, 55, 60, 65" &etc (with everything below your current level grayed out), and once it's reached then accumulate ability points the same way as in Origins. If someone wants to start levelling up again they can just change the number.

    That, or can the legendary armour sets please level up with us?

    Maybe this is way too loate but it's my 2c. It's the only thing about the game that bothers me and I'm off to keep playing now
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