I'm missing an option for upgrading multiple items or all items at once.
It would be a nice thing to put on the upgrade screen a button for it or something like a selection option for multiple items upgrade.
I'm also missing a grouping option for multiple type of set items like Athenian Blue item sets or Spartan Blue item sets.
I'm collecting every in game item and every possible set. It's very hard to organize them not mention the upgrade witch takes a lot of time it you have a hundred of items.
Why is it so hard for ubisoft, to continue the story of a character past ezios story ???
we allways get new character, new assassins, im so tired of it. i LOVE Origins, and i would have given my right ball, to get a sequel for bayek and aya. Those 2 are the only characters i cared for after Ezio and altair. and now we are getting vikings ? a new story, and new characters. I have been with ac since day 1, and honestly their biggest mistake was to get rid of this patrick dude who made the first 3 games (i think). Origins and Ashraf ismael is the way to go. thats my opinion.
This forum is too much of a cluster**** for me to find what I'm thinking of in my head but this looks like the closest there is to it - which is feedback. Now.. whether or not this is specifically for Odyssey and Odyssey alone I haven't seen anything stating that but what I'm about to say does involve Odyssey, to an extent, but it's more relevant to future games as I don't expect much will be changed regarding the latest game (which isn't what I'm hinting towards).
The borderline almost MMO-esque levelling system in Odyssey is.. ****ing frustrating in regards to story progression. If I wanted to play what Odyssey feels like, I'd register an account on an actual MMO on the PC - just to clarify this is regarding the XB1 version (If I'm honest I prefer the convenience of consoles over PC but that's irrelevant). Which leads me to my next point when I buy console games I am not expecting what feels like an MMO experience, I buy them for their story telling aspects (RDR2's SP and the Metro trilogy are perfect examples of that) and/or to get immersed within their settings which, admittedly, the most recent Assasin's Creed games do very well - minus the levelling system which takes away from it and story telling, again, solely because of the levelling system directly affecting the flow of it.
Due to the levelling system that was used this makes the game feel like such a disorganized but beautifully crafted mess that's so huge that at times I genuinely feel overwhelmed when I look at the world map and try to piece together what to do in order to progress. Again, story progression is frustrating in Odyssey because unlike most games I've played they aren't locked behind levels (difficulty, yes - actual level not so much) and, as a result, the story moves naturally and fluid whereas in Odyssey I genuinely can't tell where I currently am in the story because you need to be a certain level to do this or that which forces you to do side quests thus leads to me forgetting the story being told so far.
Also just to clarify I bought this on release but this aspect has always been nagging me so I've forget about it, fire the game up a few months later and then I proceed to go through the same motion time and time again - I found the straw that finally broke the camel's back last night. I think I've finally figured out how to "level up" in order to meet the requirements for story missions but that doesn't change the fact I still think it shouldn't work that way due to how it butchers the immersion into a storyline.
I absolutely love the ancient Greece setting, I love anything that's believably based in real history regarding games (Kingdom Come: Deliverance is the only game that ticks as close to 100% historical accuracy that I've found so far). So hearing rumours that the next assassin's creed may potentially be set in, I'm assuming, Scandinavia during the Viking era has already piqued my interest - it's also raised my hopes for possibly a future game, at some point, maybe being set in Europe during the Bronze age when Europe was originally Celtic/Pagan (including the British Isles) until the Roman Empire introduced Christianity to Europe from Jerusalem under Emperor Constatine (if I remember correctly) thus leading to the Christianisation of Europe and the erosion of its original cultures; which is how/where I could see the whole "illuminati recipe" of assassin's creed being used.
There's also the Celtic Pantheon which would be similar to the Nordic culture's deities (in fact Yggdrasil is strangely and interestingly similar to the Crann Bethadh of Irish mythology), ancient Greece and Egypt so you could still have your uh.. "boss" battles, for lack of a better term with such a setting. Although, if you did, how you'll manage to replicate (or even find) certain Celtic languages which are pronounced correctly (very important) that may be a difficult feat Ní féidir le go leor daoine teangacha Ceilteach a labhairt let alone understand it verbally or in written form - it also isn't structued in the same way English is which makes it doubly confusing (That was Irish, by the way - there's many other Celtic languages that were used during those times that aren't identical).
I'm not sure if you realize the hidden gem you have in your possession in regards to the assassin's creed franchise and its potential to toe the line between game and optionally educational regarding history for those interested in such topics. Ironically, it could act as our "animus" to experience life during periods of history exactly how it was back then within the realm of the lore and such of assassin's creed. It could, in theory, show people to be a bit more appreciative of the timeline they were born and are currently living in after seeing just how hard and difficult living back in those times was compared to now (I think Ancestors: The Humankind Odyssey by Panache Digital Games may do just that in its own way when released, if it's done correctly). Just look to Warhorse studio's Kingdom Come: Deliverance game for an actual tangible example of how that could be done - as far as I'm aware the story of Kingdom Come: Deliverance is actually based on historical accurate stories of what happened during that time period. Of course, 100% historical accuracy means you can't all of a sudden randomly add in some new age interpretation but if the actual setting of an assassin's creed game is treated with total and absolute respect regarding historical accuracy, then the creative story telling can be done throughout the assassin's creed element - obviously it would need to be believably historically accurate, within reason, so as to not feel totally alien to the chosen setting.
The levelling system though.. pft. Please never use the current system being used in Odyssey ever again for future games it really does greatly affect the flow of the story and it would be such a pity if that is going to be the norm from now on. I vaguely remember, and I'm 99% sure, at one point these games never had story missions quite literally locked behind levels - so why are they now starting to have them?
Personally and honestly, I do somewhat miss the original story that assassin's creed started off with but hm.. I think I'm warming up to the direction the games seem to be going in regarding historical time periods and what not, however, the levelling system is a PITA when all you want to do is just progress through the story of the game while being immersed within its chosen setting. If you can make that more easily digestible or less complicated and more simplistic/streamlined coupled with everything else I mentioned I'd go as far to say assassin creed games could very well be flawless - if done correctly.
Really disappointed with this game. The fact that it came out barely a year after Origins doesn’t help either. It’s not about Assassins vs Templars anymore. The game is set hundred of years before the formation of the brotherhood. At least they stayed “coherent” and didn’t implemented the hidden blade in the game. But why call it Assassin’s Creed then ?
The map is really huge, but maybe too huge, considering there is nothing really interesting to do. There’s a lot of side quests but quantity over quality. They are boring and generic. You always do the same thing. The game feels repetitive. The voice acting is really bad. Animations are bad. There’s almost no facial animation. Lot of technical issues on Xbox one. The framerate isn’t constant and the game often freeze. The story is uninteresting and the way its seperated in 3 segments doesn’t help create a cohesive plot. The endings, notably the Kosmos one and the Atlantis one were pretty “wtf”.
The present now is just useless. Just cut it out. And that’s coming from a big fan of the franchise who kept complaining because he wanted the present to be back. I was glad it was back in Origins, but seeing what you did with it in Odyssey, I’d rather you just cut it out and remove it from future games at this point.
The game feels so unrealistic. I hate the RPG element. You shoot a guy in the head with your arrow and he loses somewhere around 15 % of his health, because he his higher level than you. The grinding you have to go through in order to level up and progress in the story takes all the pleasure away, it feels like a chore.
The way your character moves around when fighting, unrealistic and weird. Enemies are damage sponges. I also HATED all the supernatural stuff. All those mythical monsters that you fight, it turned me off. I preferred when the First Civilisation and their artifact were only hinted, like in the older games. Flaming swords and all, turn off also.
I don’t like the looting. Most of all, I’m sick and tired of those cheated abilities you can unlock over the course of the game. The one where you crouch and become invisible. The one where you jump from any height and receive no damage, the one where you kill someone unnoticed and his body vanish. How is this suppose to be fun ? It takes all the immersion away. Having the liberty of choice in the story doesn’t make sense, as your suppose to “experience story as it happened”. Greece is beautiful but the cities all look the same. Is miss that in Assassin’S Creed I and II, you had different cities and they all felt different. Florence, Venice, Forli, Monteriggioni and San Gimignano all looked and felt different. Each city had it’s own color filter, it’s own memorable music and ambiance. It was great. I miss that in the new Assassin’S Creed games. That variety is gone. And yeah the ambiance music is almost non existant, you just roam around without any track most of the time, it’s boring.
The experience feels rushed. Horse riding is boring. It needs more love. Why don’t you inspire yourself from Red Dead Redemption 2 ? This game is a pure joy to play and the horse riding is just marvelous. For the stealth part, why don’t you inspire yourself from Metal Gear Solid V ? It would be so good. The hunting is bad. You should inspire yourself from Assassin’S Creed III, or again, Red Dead Redemption 2.
What I’d like from a future AC game is a realistic experience, like the earlier games. That means no more RPG. No more flaming swords and mythical demons. When you do an headshot with a bow, that’s an instant kill. When you assassinate someone with the hidden blade, that’s an instant kill as well. No more looting. I’d like the gameplay from the classic Assassin’S Creed to be back. The puppeteer controls, where each body part is linked to a button or “key”. Where you can take out and sheathe your weapons whenever you want. When you push the joystick, you walk, when you press a button you jog, and when you press another you run. That, combined with the latest innovations; The ability to remove your hood whenever you want, the stealth approach, a good gameplay. An Assassin vs Templar story, an interesting one at that, memorable characters, different cities with different ambiances. For the setting I’d like to go back medieval, fight “real” Templars. I’d like to go to Persia, in Alamut, or just anywhere where the Assassins where as organised as in Masyaf. See, that’s one of the things I miss from Assassin’s Creed I and Unity. An organized brotherhood. Where you’re just an Assassin among many. A blade in the crowd. All the philosophizing with your targets and your Mentor. I want the parkour to be back. And I don’t want annual release. Take 2, 3, maybe 4 years between releases. Make something good.
Really disappointed with this game. The fact that it came out barely a year after Origins doesn’t help either. It’s not about Assassins vs Templars anymore. The game is set hundred of years before the formation of the brotherhood. At least they stayed “coherent” and didn’t implemented the hidden blade in the game. But why call it Assassin’s Creed then ?
The map is really huge, but maybe too huge, considering there is nothing really interesting to do. There’s a lot of side quests but quantity over quality. They are boring and generic. You always do the same thing. The game feels repetitive. The voice acting is really bad. Animations are bad. There’s almost no facial animation. Lot of technical issues on Xbox one. The framerate isn’t constant and the game often freeze. The story is uninteresting and the way its seperated in 3 segments doesn’t help create a cohesive plot. The endings, notably the Kosmos one and the Atlantis one were pretty “wtf”.
The present now is just useless. Just cut it out. And that’s coming from a big fan of the franchise who kept complaining because he wanted the present to be back. I was glad it was back in Origins, but seeing what you did with it in Odyssey, I’d rather you just cut it out and remove it from future games at this point.
The game feels so unrealistic. I hate the RPG element. You shoot a guy in the head with your arrow and he loses somewhere around 15 % of his health, because he his higher level than you. The grinding you have to go through in order to level up and progress in the story takes all the pleasure away, it feels like a chore.
The way your character moves around when fighting, unrealistic and weird. Enemies are damage sponges. I also HATED all the supernatural stuff. All those mythical monsters that you fight, it turned me off. I preferred when the First Civilisation and their artifact were only hinted, like in the older games. Flaming swords and all, turn off also.
I don’t like the looting. Most of all, I’m sick and tired of those cheated abilities you can unlock over the course of the game. The one where you crouch and become invisible. The one where you jump from any height and receive no damage, the one where you kill someone unnoticed and his body vanish. How is this suppose to be fun ? It takes all the immersion away. Having the liberty of choice in the story doesn’t make sense, as your suppose to “experience story as it happened”. Greece is beautiful but the cities all look the same. Is miss that in Assassin’S Creed I and II, you had different cities and they all felt different. Florence, Venice, Forli, Monteriggioni and San Gimignano all looked and felt different. Each city had it’s own color filter, it’s own memorable music and ambiance. It was great. I miss that in the new Assassin’S Creed games. That variety is gone. And yeah the ambiance music is almost non existant, you just roam around without any track most of the time, it’s boring.
The experience feels rushed. Horse riding is boring. It needs more love. Why don’t you inspire yourself from Red Dead Redemption 2 ? This game is a pure joy to play and the horse riding is just marvelous. For the stealth part, why don’t you inspire yourself from Metal Gear Solid V ? It would be so good. The hunting is bad. You should inspire yourself from Assassin’S Creed III, or again, Red Dead Redemption 2.
What I’d like from a future AC game is a realistic experience, like the earlier games. That means no more RPG. No more flaming swords and mythical demons. When you do an headshot with a bow, that’s an instant kill. When you assassinate someone with the hidden blade, that’s an instant kill as well. No more looting. I’d like the gameplay from the classic Assassin’S Creed to be back. The puppeteer controls, where each body part is linked to a button or “key”. Where you can take out and sheathe your weapons whenever you want. When you push the joystick, you walk, when you press a button you jog, and when you press another you run. That, combined with the latest innovations; The ability to remove your hood whenever you want, the stealth approach, a good gameplay. An Assassin vs Templar story, an interesting one at that, memorable characters, different cities with different ambiances. For the setting I’d like to go back medieval, fight “real” Templars. I’d like to go to Persia, in Alamut, or just anywhere where the Assassins where as organised as in Masyaf. See, that’s one of the things I miss from Assassin’s Creed I and Unity. An organized brotherhood. Where you’re just an Assassin among many. A blade in the crowd. All the philosophizing with your targets and your Mentor. I want the parkour to be back. And I don’t want annual release. Take 2, 3, maybe 4 years between releases. Make something good.
I love the AC series. I have purchased and played every game since AC III, but for the first time I have found the game to be too difficult.
Maybe I am simply a poor gamer, but I have been stuck on Episode 7 for the last few months (since November or December).
I cannot manage to survive through the Boetia Conquest Battle. I tried nearly 10 times then gave up and focused on side missions. To be honest, I even found side missions that were too difficult and I cannot complete. It even reached the level where I stopped playing it all-together because I was finding myself so frustrated and annoyed.
And it is not just the main questline. I cannot seem to defeat any of the mythical creatures (except for the sphinx - that was easy) and I've reached a stopping point on killing the cultists too.
I'm not a major gamer. AC is literally the only game I play, so maybe I don't have the abilities or experience to beat it.
It is frustrating, but even worse I know all future games will be like this too, if not more difficult. I may just need to give up on the series and move on or have someone be my tutor and show me what I'm doing wrong or what I'm failing to do.
Sorry to hear you're having such a tough time, StockTrain119. I found the Boetia Conquest Battle pretty difficult myself. What I found most useful was equipping the Second Wind warrior ability which with only one point will refill 25% of your max Health. I kind of ran around like a chicken too.Originally Posted by StockTrain119 Go to original postI also noticed, if you can keep your health up it will refill after each wave.
Everyone who's playing has many useful tips on the best armor builds and engravings working for them so please feel free to create a new thread and ask others for advice.![]()
I believe our feedback needs to be clear without negative attitudes and that developers need to listen to players. I want to discuss ways I think the AC games could step up another level. AC odyssey is a beautifully crafted and colourful world, but could be improved on. Kassandra is fantastic as a character and fun to play. My thoughts on improving the AC experience are as follows. Introducing natural random elements to mix things up. This makes for a more natural world. Just like ours, things happen, natural disasters, neigbourly tiffs, local events all take place. To bring in these kinds of elements would be continuously engaging for the player. Another suggestion to improve the game would be introducing a realism mode which brings in the need for survival via water, food, sleep and shelter from disasters. This should translate not only to you the player but your horse too and any other animals or characters you control. The influence of weather on health is another important thing to consider. From cold to hot and other environmental elements that impact the player. On top of this more real to life interactions, meeting villagers on farms, sharing meals with them on your travels, needing help from different communities at various points in ord wet to progress, influencing local politics and getting involved in commerce. These are just some of the ways this game could be improved. Using some of the Day R Survival systems format and other gaming platform systems including Skyrim, witcher and the forest would make it more immersive and varied moment to moment. It requires developers to take some risks, challenge their skills and bring more innovation to their work.Originally Posted by bitebug2003 Go to original post
Originally Posted by bitebug2003 Go to original postWe as players need to provide honest constructive feedback that the developers take on board. This needs to be clear without negative attitudes. I want to discuss ways I think the AC games could step up another level. AC odyssey is a beautifully crafted and colourful world, but could be improved on. Kassandra is fantastic as a character and fun to play. My thoughts on improving the AC experience are as follows. Introducing natural random elements to mix things up. This makes for a more natural world. Just like ours, things happen, natural disasters, neigbourly tiffs, local events all take place. To bring in these kinds of elements would be continuously engaging for the player. Another suggestion to improve the game would be introducing a realism mode which brings in the need for survival via water, food, sleep and shelter from disasters. This should translate not only to you the player and your horse but any characters you control within the game. The influence of weather on health is another important thing to consider. From cold to hot and other environmental elements that impact the player. On top of this more real to life interactions, meeting villagers on farms, sharing meals with them on your travels, needing help from different communities at various points in ord wet to progress, influencing local politics and getting involved in commerce. These are just some of the ways this game could be improved. Using some of the Day R Survival systems format and other gaming platform systems including Skyrim, witcher and the forest would make it more immersive and varied moment to moment. It requires developers to take some risks, challenge their skills and bring more innovation to their work.Originally Posted by Lysette88 Go to original post