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  1. #31
    AI BLUEFOX's Avatar Senior Member
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    @GiveMeTactical, can this stop please? We want very similar things in the game and there is no need for this style of discussion.

    I agree, a mechanic to steal the codes would be a good game feature. I am glad we now agree that it is a valid assumption that IFF is in the game and that adding to it would be good. Let's move on.
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  2. #32
    GiveMeTactical's Avatar Banned
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    Originally Posted by AI BLUEFOX Go to original post
    @GiveMeTactical, can this stop please? We want very similar things in the game and there is no need for this style of discussion.
    I harbor no ill will towards you Blue, I really don't but between your culture and mine there seem to be something missing in the way we see each other's post I guess.

    Originally Posted by AI BLUEFOX Go to original post
    I agree, a mechanic to steal the codes would be a good game feature. I am glad we now agree that it is a valid assumption that IFF is in the game and that adding to it would be good. Let's move on.
    I never said the assumption was invalid or that I was against it but I did say and I still disagree that the game had it right because it is missing a counter part... the mechanic or the feature to steal the codes and it seem you were/are bent in telling me that I am/was wrong for thinking that way or for arguing that the game is lacking the feature. In life there is a right and a left, top and bottom, action and reaction, everything in life is a balance and the game should that balance as well, regardless of whether it is just a game.

    If we can agree on that, than we are fine, if we can not, then we can agree to disagree.
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  3. #33
    LaMOi's Avatar Senior Member
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    Originally Posted by AI BLUEFOX Go to original post
    I have often driven APCs in and out of Unidad bases undetected, and right in front of the soldiers. You have to drive carefully, but I have spent 30 minutes in a Unidad base in an APC and only got rumbled when I deliberately ran over a guard.
    Me too...


    This mechanic works much more consistently since being able to turn off the Team AI.
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  4. #34
    LaMOi's Avatar Senior Member
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    You thought my suggested bandaging wounds and bleeding out mechanic was too extreme and you talking about IFF codes...?


    Lol


    I actually don’t mind being targeted by SAM’s it adds tension and I have even been shot down a couple of times and had to hoof it to the objective on foot. Was immersive.

    I ge really find they’re not that hard to avoid.
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  5. #35
    shobhit7777777's Avatar Senior Member
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    Originally Posted by LaMOi Go to original post
    Me too...


    This mechanic works much more consistently since being able to turn off the Team AI.
    They definitely have made Trojan Horse tactics way more viable than before. But I wasn't aware that turning the teammate AI off made you harder to detect in SBC/UNIDAD vehicles.

    @AIBLUEFOX...dude, sorry to bother you with ALL the tests...but can you confirm LaMOi's findings
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  6. #36
    GiveMeTactical's Avatar Banned
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    Not knowing what version of Steam I am on, I do see how the SAMS only paint you if are to close to the base or the SAM site, once you move away (can't really say how far away), the noise goes away and you can go on your merry way... I'm ok with that.
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  7. #37
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by LaMOi Go to original post
    You thought my suggested bandaging wounds and bleeding out mechanic was too extreme and you talking about IFF codes...?


    Lol


    I actually don’t mind being targeted by SAM’s it adds tension and I have even been shot down a couple of times and had to hoof it to the objective on foot. Was immersive.

    I ge really find they’re not that hard to avoid.
    How is getting shot down and surviving not only the misile strike but then the crash immersive? Something is definitely glitched there.
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