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  1. #11
    HL is one of my top 3 heroescI play, but God he often feels OP, speaking from 4v4 experience. His offensive form is too strong the way it is, and any further buff would result in him being completely op. Even now, he has too much ha and unblockables going on for him, plus his kick and grab are probably best combo of that kind in a game. So many times, players dodge my kick but grab has excellent tracking which gives me grab and then I just smash them into ground. Lol
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  2. #12
    UbiInsulin's Avatar Community Manager
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    I think, by and large, that I see more people worrying about Offensive Stance being powerful at the moment.

    Do you guys have any match-up tips for HLs having issues with Assassins, like OP?
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  3. #13
    I am having a lot of issues facing assassins when i play HL, as some have stated his damage is strong in OS but the moment i am engaged by assassins things can get really out of hand. I have difficulties parrying and blocking against assassin fast spams, even when facing a level 3 bot that is playing an assassin in training room.

    I swear even when i face the right way against an attack it goes right trough, the other time is just a guessing game for me atleast when facing assassins. But my main issue that HL is slow in movement speed and that he is the same hight as most assassins he kinda feels like a really slow midget.
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  4. #14
    Originally Posted by UbiInsulin Go to original post
    I think, by and large, that I see more people worrying about Offensive Stance being powerful at the moment.

    Do you guys have any match-up tips for HLs having issues with Assassins, like OP?
    Currently HL is in a very good spot and in 4V4 his OF stance is damn strong and his 50/50 insane.

    For player having troubles with him against assassins.. well, blokcing spam is not harder with HL than any others char first.

    But in terms of Gameplay, i owuld recommend to smartly feint some UB for sup block or parry dash attack, or to use a OF lights to prevent spam and dash. Or against very agressive assassins, smartly use HL HA. As he does huge dmg, you always gonna be the winner threading with someone.

    That's only basic advices as i am not playing HL. But i've faced some HL which where litterally destroying everyone, assassins or not. In the right hand he is really really strong, but he requires works to be good with.
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  5. #15
    Can anyone else confirm this: Heavy attacks in defensive stance are interruptable by normal attacks. I have noticed when i do my heavy attacks that they are easily interrupted by the 1st fast attack.
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  6. #16
    The only issue I have with HL is this one. Hopefully it will be patched in the next release...

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  7. #17
    Originally Posted by dreadnauta Go to original post
    Can anyone else confirm this: Heavy attacks in defensive stance are interruptable by normal attacks. I have noticed when i do my heavy attacks that they are easily interrupted by the 1st fast attack.
    You've got HA on every mooves in def stance so yes that's sure.
    But as every HA mooves, their is a small window at the begennings of the attacks where you can interrupt it before HA is activated.
    Just be carefull about that But this is really a small window
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  8. #18
    Originally Posted by dreadnauta Go to original post
    I love HL, and i am almost r10 with him. And i do think that the feint grab is a good thing for him it saves him from a lot of trouble when fighting fast characters like assassins. If that is removed however i think he is going to drop from A tier to B and the reason being is: he is REAAAAAALY slow. Now i don't mind the 50/50 to be removed IF his movement and attacks speed and HP are increased. He is utterly useless against fast spam, the moment someone like Orochi, Valk and Nobushi get to him and start fast spamming he is done for, fast spams are ALMOST impossible to counter with him. His guards switching is really slow compared to most characters, and it really FREAKS me out that he is slower that Lawbringer. Being slower than a full-plate heavily armored guy is not a good design for a guy who wears leather and fur.
    Before his update he was just fine so long as you understood what he could do, right now with the kick grab he is ridiculous. I don’t think he would suffer all that much from having his kick grab nerfed even if they nerfed it back to what it was at release. His other abilities have become so good compared to before that he should be able to still handle everything so long as you play smart which should be his playatyle since he is defined as a Technical Fighter. And finally, his slow speed is because of his huge claymore and not his armour, he has also been compensated fairy well for his slow speed by having insane damage numbers.
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  9. #19
    I can somewhat agree to the point you have point out sir, but i refuse to belive that HL is slow because of the claymore, claymore weight maximum 3kg. This should not be a factor for him to be slow.
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  10. #20
    Specialkha's Avatar Banned
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    A claymore weights around 3kg, but the one of the HL is a bit larger than a simple claymore.

    And anyway Gameplay> reality. It is not like the HL is one of the best hero currently.

    If you are bad with it, it is on you.
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