Couldn't agree more! Any personal tips on how to get by in Survival?Originally Posted by XahRith16 Go to original post
Couldn't agree more! Any personal tips on how to get by in Survival?Originally Posted by XahRith16 Go to original post
Good rewards like what?Originally Posted by MutantCowboy x Go to original post
A guaranteed classified/ exotic plus something in the sequel seems like a fair trade given the ease of completion.
Originally Posted by TH3WIDOWMAK3R86 Go to original postGuys, I said in my OP that my info was from XBOX ACHIEVEMENTS, not really confusing. I also posted about 4% on the PS, again console specific. As I have no interest in calculating the player numbers across all modes of play I am just going to say 3% of players did a survival extraction.Originally Posted by rosch15 Go to original post
I did not really make the thread to discuss survival difficulty. It is EASY and the only difficulty is from RNG and players stealing your loot. The main problem with the mode is that it is boring. People have no interest in playing it, has nothing to do with difficulty.Originally Posted by XahRith16 Go to original post
Originally Posted by ChaseSOM Go to original postYes, we should all get level 30 OP gear in the DIV2 because that is what i find fair........ The shield rewards are lame, the only thing that might even be cool is the flag trinket. The emotes are pretty bad, watching you and finger wag is the best they could do? I am not asking for the universe, but something that would actually stand out as special would have been nice, like one of those cardboard burger king crowns, or an emote where you polish a super shiny silver shield.Originally Posted by rosch15 Go to original post
Of course, I would prefer a super-strong weapon or gear set as reward, but that would surely be considered as unfair by a lot of players. Especially the new ones or some casual TD1 players. Therefore, I can live with the "reward". Did not expect much right from the beginning. It is the same with TD2 - i do not expect too much so that I cannot be disappointed.
Besides, I am not a guy, but how should you know.?
In my view, the reasons for the low success rate is that many players quit before the Survival release and that it is a mini-game within the Division and needs a bit of experience to be successful. I know that many people consider it as boring or frustrating, but I like it, especially PVP. It is a much more authentic PVP experience than, for example, LS with all the lags, hackers, meta-sets etc. And when we talk about boring parts of Division - UG is much more boring and repetitive than Survival, not to mention playing legendaries such as Naplam for the hundredths time.
For me games with timers means instant dislike as it's often a developer weasling out of providing content. Having said this methinks survival (PVE) is one of the most interesting game types in the division.
Overall I'm wondering if these game modes were actually left over concept test modes for the final game.