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  1. #11
    How about Ubisoft sends a hitman to your house if you are foolish enough to try and want their game to be realistic combat simulator.
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  2. #12
    GiveMeTactical's Avatar Banned
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    Originally Posted by AI BLUEFOX Go to original post
    but the feedback is better if it is based on how the game actually works.
    Based on your assumptions, the Dev's assumptions, Real Life practices, Game Assumptions or... ???

    Who exactly knows how the game actually works. and again... based on what or whose assumptions???
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  3. #13
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by GiveMeTactical Go to original post
    Who exactly knows how the game actually works. and again... based on what or whose assumptions???
    Well, your wingman's for a start.

    Originally Posted by KingSpawn1979 Go to original post
    I'm pretty sure Light/Shadow does effect the Detection Range. The Sam Fisher Mission got easy after I shot the Lights before entering a Camp.
    I can't prove it tho, but at least it felt like making a Difference.
    Try not to get so worked up about being corrected about a point on how the game works, GMT, it's not a personal attack. Another poster picked up on your point so I thought it best to correct it.

    If you really want to know the assumption, though, then check through the hints next time you play. One of them specifically states that you are harder to detect in shadow, so let's not get into that whole pistol bullet drop is less than sniper bullet drop thing again.
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