Some small ideas and some big ideas that I think are affordable and doable and will have a huge effect on players and make Wildlands attract new players if some game modes become popular and fun enough.

Small stuff.

Expanded ragdolls and state of wounded, impaired or temporarily downed enemies

Something I have ALWAYS liked in games and I am confused why not all games have this, is when enemies simply dont just have two modes, like in wildlands enemies are either 100% capable and posing a full threat, until you shoot them and they hardly get affected or impaired at all until they simply drop dead.
In a lot of games a enemy can get impaired without or before dying, like dropping to the ground and crawling away or retreating, sometimes an enemy appears to be dead or not posing a threat but in some cases makes it back on their feet or continue to fire while from an impaired state, having more states of enemies affected by your fire will change how you evaluate the battlefield. When attacking multiple enemies you sometime turn your attention to a new enemy after seeing one going down from a hit, out if simple urgent threat priorities, but it is importat to not forget about downed enemies who can depending on their damage, remain impaired but alive(can be grabbed or interrogated), can die from their wounds, or in some cases recover somewhat and pose a threat, this can make it a mistake to not finish enemies off or paying enough attention to them as individual threats.

I'd also like to see enemies being able to fall off buildings and down stairs et cetera when it'd be realistic form them to do so, for example when there are explosions or enough firepower excerted on them.

Body hit display

When killed, there would be nice to have the game register and display where your character was hit, by amount of bullets, where on your body, and maybe even by what enemy and what weapon, it'd just nice and interesting statistics to be informed about, Metal gear solid does this in PVP for example.



More or adjusted movement options/animation/CQC

When I prone in wildlands there seems to be an animation that stops my character in his tracks and he simply falls flat in the air to the ground, I have always subconsciously thought of it as a limitation as it makes it impossible to "jump" or throw oneself direct into cover, you instead fall flat at you press prone and the momentum of your characters movement is halted.

It became apparent when I played metal gear solid V that there are better ways of doing things like proning, you prone in a similar but far more realistic and useful way, your movement isnt halted and you can still navigate your character as you are in the middle of proning, kind of like when you simply go to cruch in wildlands, your character simply changes stance quickly but you arent halted or impaired in your movement, there is a "transistion" animation and you control your character all the way through.

The seamless and more controlled prone also looks much better and far more stealthier. If anyone has played metal gear solid 5 they know a lot of movement.

I'd recomment considering a lot of options that metal gear solid V has that could function in wildlands, Wildlands already has most if not all, it's all about expanding them or polishing some up.

It''d also be fun to have some more CQC animations, and maybe even the ability to do moves like kicks even not around a direct enemy, sometimes it seems to "scripted" when you CQC someone, especially in PVP, you cant throw a blow too easily, it's as if you have to stand still next to the person for a while because there has to be a special animation, I like those CQC animaitons but would also like something like a tackle or blows/kicks that could work while running and not demanding such exact positions between characters for it to be an option or work.

Expanded Aeral Vehicle Operations

The Helicopters, planes and drones are a great asset and feature in the wildlands, I find it surprising that it isnt more expanded since all basic functions are already there.

For example there could be locations where you enter a small base or CIA container with a drone pilot operator room, from here you can control several types of possible drones, for example there could be a predator type drone that functions like a normal plane in game, but it is remotely controlled, and you can do some minigames like recon missions, intelligence surveillance, or simply scout areas and assist you in planning regular missions and story progress. These types of drones should most likely have unlimited range as far as the world map goes. Some missions could be bombing missions on stopping caravans and such. Or night time scanning bases at lower altitudes without being detected by helicopters and other enemies, think minigames for experience and simple fun. Also a great asset in coop, with a trade off with one player temporarily located in a operator truck or stationary container.

Mini jet

I know this might seem like I am asking for HAWX but I am not, I am simply thinking that either a little faster plane with jet engines and fun to manouver would be a fun and exciting element to the game, especially for quickly just transporting yourself in a new way and explore and see the great and beautiful map that Wildlands have, flying through the alps in a trainer mini jet type of aircraft could be fun and a nice contrast to the usual part of the game.

There could also be a type of VTOL jet like a F35 type of aircraft but that is a whole different type of aircraft and might be just a little "too much"


Possible Conflict of Interest mode

I love COOP and I like the uncertain dangers of being drawn into conflict with other actual players, but I dont want it to be one or the either like having to choose in between coop or PvP, or like in Ghost mode where I get killed by a team member simply because they want to stop my level progress and erase my entire save.

I'd like to see some mode implemented on the regular campaign where there can be two teams at least of 4, or 8 solo players being able to pick up different objectives, sometimes it calls for the cooperation of all players on the map, where all will be rewarded for teamplaying, defending a Unidad base from waves of reinforcements for periods of times for example, or sometimes solo players can take a "rogue" missions where they are rewarded for interfering with other players missions and objectives, like kidnapping their target or simply just aiding the enemy by attacking them or acting as an extra enemy.

There would be a cool down period so you cant keep on attacking the same team and there would be an extra reward for a team or other places being able to fend off a "rogue" operator/player, there could also be some type of bounty hunting system.

I have more ideas but I will settle with these for now so I dont make too long of a thread