I was wondering if I'm the only one who noticed this. I've played a lot of Arcade maps (most of them on PS4) and I've published a couple maps myself and I noticed that difficult maps usually end up with low ratings. Seems like as soon as a map isn't ''going in guns blazing without being careful but still complete it in first try'' easy it gets disliked.
I've played a lot of objectively great difficult maps that were sitting at 3 and less stars. I've also played a lot of objectively awful unpolished 4-5 stars maps in which you spawn in an empty field with an insane amount of enemies and that's it..that's the map. Now I'm not saying these maps should get lower ratings because if someone had fun playing them that's all that matters after all. And by the way when I say difficult I don't mean cheap/troll difficulty like spawning 7 Bigfoot in the player's face for no reason because that kind of difficulty deserves a dislike IMO. I'm simply talking about maps that requires you to think and/or have a simple strategy like having to kill the snipers before going in the outpost otherwise you'll get killed fast.
Obviously, being able to dislike a map when you die is probably the problem here because people will rate down because they're pissed and I'm aware that removing that would also remove the option to rate down troll maps but I don't know. What do you guys think ? Do you rate down a map on your first death or do you wait for a specific number of death before rating down and moving on ? I'm just starting to feel like the only way to get good ratings is to give players way too much firepower and put an objective marker every 10 meters.
Yes, you are correct. Many people, after dying once, will downvote a map and opt out of replaying it. There are plenty of people that are terrible at the game, but still play on normal/hard, then they get mad that they can't just mow down everything with a LMG. It's the major issue with using community based votes.
It would be nice if you had to either finish the map or play it for a set amount of time before being offered the option to vote.
RottenArrow, I noticed those empty field good ratings maps usually have an army layout. Some players hate space, others love anime but if you're playing a shooter everyone likes soldiers.
I've seen people say they hate games set at night, lol.
I've beat the enemy ai every way possible while test playing maps before publishing, so I'll give an empty field map an upvote if they can kill me.
I played an Alien movie map it got 2 stars but was easy 3.5 just from the layout. It was limited weapons and took 5 minutes before you saw an enemy which made you die and restart due to no ammo, so that probably made a COD shooter player bored.
It can feel like the way it is with YouTube videos. If the map takes too long, (or just the inconvenience of going through all the menus to restart a map) can cause someone to not play it again. I like to really take my time and watch the AI along its pathing, but anytime I make a video or a stream where I'm doing that, people don't stick around because, admittedly, it's boring to watch.
If you can manage options for guns blazing, or stealth within the same map, then you'll get twice as many types of people who will be interested. Even if it's just an overpowered loadout in slot 4 for those who want to do it their way. In Far Cry 4, people tend to just put every weapon near the spawn point where the player can then choose how they want to do the round.
In Trials Fusion, all the difficult maps get the ratings because you can't rate a map unless you beat it, so only the hardcore elite have the privilege of rating most of the time.
Although in Trials, you can change your rating afterwards so if you first give it a bad rating because you couldn't beat it, then beat it later on, you might give it a good rating as you feel better about yourself. In Far Cry, you're rating is permanent so it could even be possible that people are downvoting it early and just cannot change it afterwards.
Would it be bad if you had to complete a map to rate it? I'm trying to think of issues that might be run into. Troll maps that are unwinnable wouldn't be a problem because if a map is never voted on, that's just as bad as the map being downvoted since it won't get any visibility.
An issue I see is with my own maps (!) because some of them are zombie survival maps designed to be unfinishable. If no one could rate my maps then they'd never be "on the charts" so to speak.
I know what you mean, I usually will skip rating a map if I didn’t think it was all that great. The only times I’ve disliked maps are when I feel that no effort was put into it, i.e. flat terrain, no props or vegetation or maybe that the gameplay was not thought out at all.I actually feel bad about down rating maps / levels. If I really think I didn't enjoy a level I tend to just skip rating.
I guess I don’t understand how the rating system works. If a map is played 100 times and it gets 50 likes, 50 skips and 0 dislikes, does it get a100% rating or a 50% or something else entirely?
jcoffeycup73, I think it works like I get 40 ratings on every map I publish and it's never over 4 stars so if it gets 2 stars then 10 people liked it and 4 stars 30 people liked it. The play count will tell you how many people actually played your map. So the skipped ratings don't count it's the ones that hit like that put quarters or time and effort into playing your maps on arcade.
The players that didn't rate played the demo, the players that liked will be back to give your game more money or in arcade scenario they will be back to probably hit like on your next map, unless you get lazy and rush the layout.
I have no idea who those 10 haters are but hopefully I never hit like on their map, lol.
If a map is played 100 times and it gets 50 likes, 50 skips and 0 dislikes, does it get a100% rating or a 50% or something else entirely?
also 100 plays 50 likes and 50 skips is rare, I'l get 4 stars 40 ratings 98 plays so those 30 likes probably played the map twice as the layout was good enough to get 4 stars so that's 60 plays, then count the 10 times you played your map 3 days after publishing there is 38 plays left for the 10 haters and whoever skipped rating.
2 star map will be 70 plays so 10 likes is 20 plays 30 haters and 20 skippers or whatever.