Pretty sure the AI refusing to revive (had it several times in Ghost Mode lol) has nothing to do with Tier Mode, though. So it's irrelevant to this discussion.
Anyway, I do think Tier Mode is quite the grind (even when doing the easy missions that give you 4k+ tier XP) and the reward is quite 'meh', so I don't think it should be stupidly difficult.
I've seen people giving the argument that you should avoid contact, but if you avoid contact, if that's your playstyle, why would you care in the first place? Surely the AI's aimbot etc. will become irrelevant once you choose to avoid firefights? The truth is that some people don't prefer doing every mission in silence, myself being one of them and Tier mode only becomes that much more boring as a result. Yes, I get it, it is optional, but surely you can have a rewarding grind without it being painful?
I am practically repeating the same missions over and over again now, to prevent silly deaths (I am doing it in Ghost Mode) I just wish I was able to go loud more often, but that is practically suicide now and that has nothing to do with skill.
I also think the rewards per mission are a bit off, given that some easy missions give big rewards while some more difficult missions give nothing, however, that is a different discussion.
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Having said all of that, by the time the next update rolls out I will be done with Tier mode, so for myself it doesn't really matter what Ubi decides, but perhaps other people could still benefit from minor adjustments.
What I mean is that if you are willing to repeat the same dozen or so fast high tier point missions, yes, tier 1 is achievable in "a few" hours. And by "a few" I mean like 10-20. That's still a significant time investment for some people. If so fair enough. Also some people do not wish to grind the same few missions that take 1-2 minutes. If that's the case also fair enough. I just wanted to present the option.Originally Posted by Frag_Maniac Go to original post
For me each tier was essentially this:
(1) Trigger "The Mule Doctors" in Remanzo and fast travel to Marcavi, pop a drone, syncshot the docs, done.
(2) Call a missile helicopter, trigger "The Quinoa Factory", fly there, shoot the SAM, shoot the two objectives, done.
(3) Trigger "The Chemist", fly the same missile chopper over to the location, blow up narcos until the chemist drives out of the compound, case his car down and destroy it, throw him in the chopper, didimau to safehouse, skip cutscene, done.
(4) Trigger "The Truck Depot" in Koani, fast travel to Huertas, quickly sneak through the depot and get the intel, sneak out, done.
(5) Immediately trigger "The Convoy", launch a drone from just outside the Huertas depot, see the convoy, do rebel intel and syncshot the driver, mortar the lorry, call in rebel diversion to kill everyone else in the convoy to enable fast travel, done.
(6) Trigger "Boston Reed", fast travel to Koani Alpha, call a missile chopper, fly to the makeshift airfield, kill everyone with missiles, call Reed, kill him with missiles, done.
(7) Trigger "Train Graveyard", fly over to it, shoot hostiles with missiles, interdict the car of the fleeing lieutenant, interrogate him, fly away to get fast travel back if some hostiles are still alive, done.
(8) Trigger "Gabriela" in Mojocoyo, fast travel to Panua, call a small chopper that can be easily parked on the 2 side of the church (knock down some of that stone wall), get Gabriela, fly to the safehouse, skip cutscene, done.
(9) Trigger "The Northern Plane", fast travel to Inca Camina Alpha, call a missile chopper, fly to the location, shoot the cocaine shipments, done.
(10) Trigger "La Cabra", fly over there in the same chopper, kill her and the negotiator with missiles, done.
(11) Trigger "The Southern Plane", fly over there in the same chopper, shoot the cocaine shipments, done.
(12) Trigger "The Eastern Plane", fly over there in the same chopper, shoot the cocaine shipments, fly away if hostiles are still alive to reenable fast travel, done.
(13) Trigger "El Emisario", fast travel to "Ocoro Charlie", take a small chopper to El Emisario's house, land on the roof, kill a few Unidad there, check Emisario's body for suicide note, fly away, done.
(14) Trigger "The Advisor", fast travel to Espiritu Santo Alpha, grab a bike and go a few hundred metres into the jungle towards the objective, pop an explosive drone, fly it into the sanctuary, kill the target, done.
(15) Trigger "Soldiers of Santa Muerte", call a missile chopper, fly over the two barracks and nuke everyone, done.
(16) Trigger "Gold Rush North", fly to the location, syncshot the three narcos outside the mine, silently kill the two in the mine, drop C4 on the objective, get out of the mine, detonate, fly away, done.
(17) Trigger "La Santera's Chapel", fly there, kill as many SB as possible with missiles before you chopper goes down (it almost certainly will), crash land outside the church, call rebels, rush in, grab the book, fly out, drive out, or run out until you can fast travel, done.
(18) Trigger "La Santera", fast travel to Espiritu Santo Alpha again, take a small chopper to the objective, sneak using suppressors and syncshots to clear a few heavies in your way, grab La Santera, didimau back to the chopper, exfil to the safehouse, skip cutscene, done.
Each of those missions takes a couple of minutes, and doing them should be more than enough to get you from one tier to the next, repeating the cycle each tier, until around tier 10.
At tier 10 or thereabouts you may have to start running some of these missions twice or adding others to your circuit, but even getting from tier 2 to tier 1 takes like an hour tops if you follow this strategy.
Again this may not be the way you want to play the game, and that's fine, but if your desire is to get to tier 1 to milk all the rewards by any means necessary this is the sort of thing you need to do to get it done in a timely manner.
So let’s me get this straight.
A. Every body here has played on extreme difficulty and found that it wasn’t difficult enough.
So.....
B. they turned on Tier 1 mode and found that the step up in difficulty is to much.
Ubisoft advertised Tier 1 mode as taking your game to the next level a level beyond extreme.
Solution: play on the difficulty that matches your ability.
Uhm ye... noOriginally Posted by ootat Go to original post
The whole point of Tier mode is that you can't adjust your difficulty. The max difficulty you're forced to play with for most tiers is just ridiculous. That's the whole point people are trying to make here.
I did my normal playthrough on Advanced, which I feel offers enough challenge while not turning the AI into never missing terminators
Actually what @ootat said is true, is just that maybe you didn't understand him/herOriginally Posted by JensDekkersNL Go to original post
Tier One doesn't allowed to change dfifficulty once you reach a certain tier, because the point of it is to give players a challenge beyond extreme difficulty. If you can't handle even extreme difficulty, do not play it, if you like advanced difficulty then do not complain and stay that way because tier one mode is not for you.
Advanced isn't even challenging for me, extreme + not upgrading non realistic character perks (which means most of them) is challenging and later Tier One rank + extreme + not tier weapon upgrades + not upgrading non realistic character perks is the most challenging mode for me and i love it but even then i need more.
No regen health
Target marks disappear after 30 to 40 seconds (if you lose LoS)
No revives
That would be the top for me.
Aaaand that's just what I mean by exaggerating. I really don't think most would define "few" as 10-20. That's more like 2 to 3 times "several".Originally Posted by non-exist-ent Go to original post
I'll translate via army troop sizes.
Fireteam - Few (2-4)
Squad - Several (8-12)
Section/Patrol - Many (12-24)
Platoon - Batch (26-55)
"Your so called "few" is approaching Platoon size Private, get your ranks in order. Dismissed!"
"Everyone"? That's a pretty short sighted analogy. I was one of the ones saying Tier mode is plenty doable, and that people should play on lower modes if they don't want to or can't handle maintaining stealth. Hell, even with blown stealth it's not that hard to manage.Originally Posted by ootat Go to original post
It's...quite possible I play this game too much. XDOriginally Posted by Frag_Maniac Go to original post
Really depends what tactics you use. I took 3 weeks off to complete my The Evil Within Akumu no upgrades/keys/DLC video walkthrough, and the only adjusting I had to do was re-familiarizing myself with bullet drop on snipe shots. Once you learn how Tier One mode needs to be played to get consistent results, especially on advanced tiers, it gets ingrained in your memory.Originally Posted by R.B.haze Go to original post
@frag_maniac.
sorry about the everyone comment, I know it’s a blanket statement, and not indicative of all opinions here.
others and my point is if you can’t handle the heat get out of the kitchen. I have played the game from release and for the first play through (pre Tier 1 mode) I stayed away from extreme mode because I didn’t have the skill set to play the higher difficulty settings. I had become reliant on the hud elements, namely the detection clouds.
When T1M came out I attempted it and found it a challenge but doable, I even began to go to limited or no hud. Most games I can’t even get traction on their extreme modes. I get frustrated and quit. I realize that mode on that game is just beyond my abilities. I don’t ***** about it I just accept the true and move on.
With GRW however I understand the rules of engagement and Have been able to play through to Tier 1 twice in the campaign and I’m working on my second Tier 1 run in Ghost Mode.
Ubisoft gave me a challenging and I made that ***** mine.