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  1. #11
    Frag_Maniac's Avatar Banned
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    As usual with Tier One Mode difficulty threads, OP's post is extremely exaggerated.

    1. In case you didn't know, the game is primarily designed to be played with stealth. It should be obvious that not using it on an extra difficult mode will only make things much harder.

    2. Such modes, or even GR in general, should be played by moving from cover to cover, and constantly surveying the battle area. If you have to "run for cover" after being snuck up on, you're not surveying the area or using cover well enough to begin with. This isn't the type of game that facilitates running from enemies, that should be obvious from the get go.

    3. If you use Sync Shots and Spotting from a good vantage point, you should have all the snipers, turret gunners, and any guards patrolling in groups of 2-3 that can be shot while away from the view of others taken out before even going in close. That makes it a LOT easier to deal with any left, as you know where the rest are, and can easily plan a route to the objective. Often times I leave half the enemies in a camp alive during the infil phase.

    I don't agree that these are "problems", or that "we" are having them. If a 60 year old fart like me whom has decades past lost his teen reflexes and vision can handle it, anyone can. It's just that most don't seem to want to commit to sync shots and stealth. Yeah I get that it's a game designed to be played any way you want, but on Tier One mode you best be in good cover at a good choke point and use blind fire if you expect to survive going loud, which I've done too, such as shown in video 3 of the playlist below, Carl Bookheart.

    Since getting to actual Tier Level 1, I've replayed all but 3 missions of the game, and none were near impossible as many describe. The ONLY reason I've ever been stuck not being able to complete a mission, which is currently the case with La Plaga, is because Ubi never fixed the bug that keeps the tunnel door from opening, so you're left standing there while La Plaga escapes and you get a Mission Failed result. Some have said they had no such problem during the main campaign, and as far as I recall in the 3 play throughs I did, was the same for me. On Mission Replay however, which is the ONLY way you can keep playing on Tier Level 1, it's bugged as hell.

    Thus, my main gripe about Tier One Mode is the game will not allow you to keep your Tier One status on subsequent play throughs. Hell, I would even be willing to have to collect all skill points, collectibles, and weapons again if it would just retain the Tier One level I worked hard for. Tier One mode is far from impossible like many imply though, and I have many Tier Level 1 videos to prove it. In fact I have a general rule of thumb that I don't post a Tier Level 1 video unless I can do it without needing to be revived, and it usually never takes more than a few tries and the videos generally aren't very long either. If anyone questions whether it can be done on any mission not shown in the playlist below, mention it and I will prove it. As long as it's not the bugged La Plaga mission.

    GRW Tier Level 1 Playlist

    https://www.youtube.com/playlist?lis...yUHsjyVnYE0I8Y

    Note the reason my Tier Level 1 playlist lacks a lot of missions is I got a good ways through my Tier Level 1 Mission Replay playthrough while on a 7970, and ReLive was not functioning. By the time I got a GTX 1080 and started using ShadowPlay, there was a problem with ShadowPlay Instant Replay clips playing back distorted for several months. By the time Nvidia actually fixed it, I'd already gotten through a LOT of the missions on Tier Level 1. Worse yet, not a lot of people even want to watch GRW sp videos anymore.

    In summary, I like Ubi's response that Tier One mode is supposed to be extra challenging, and I certainly hope they do not make it as easy as many seem to want it to be. That said, I'd rather they not translate "fun" in this case to dumbing it down. If you're idea of "fun" is running and gunning like Rambo, and/or ignoring common sense stealth tactics, play on a lower difficulty mode.

    My only hope is if they can't or refuse to make Tier One status carry over to subsequent play throughs, they at least do so on the next title. Mission Replay really has it's pluses and minuses. The main plus being you can replay any completed mission at any time. The main minuses being Tier Level 1 is FAR too long a points grind to get to, and they did not play test it well enough to make sure ALL missions can be played through without game breaking bugs.
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  2. #12
    The forums are funny. Ideas all around. Perhaps many ideas should have always been options in HUD. I know you all want to be heard, and you hope Ubisoft reads all this and will implement some idea you mentioned. Not likely. All of the ideas were probably considered and tossed aside long ago. They didn't reinvent the wheel here. Ubisoft clearly went with a very simple model for a simple game. This isn't a Military SIM. If a mag is hanging out of the stock ill just use the 20 or 50...I do have one or two big bug issues i've reported but for the most part I have no gripes. Its what I expected.

    The best thing they could have done for end game. is stick with expanding MAIN Campaign character content. Not DLC's and Ghost Mode new character models. You talk about endgame content? That's the cookie cutter beyond everything. This game has an MMO feel because of the expansive world of Bolivia. Where, characters have invested time, achievements, skills, lvl'd up weapons. If they had invested all that DLC energy and GM energy into expanding the story and map to Columbia that would have been an expansion of epic proportions.

    I could not imagine if they had made Tier01 any easier. Perhaps the consideration would have been to leave all the in game rewards achievable in Arcade. In-turn leaving just the Tier01 some other reward.. like a LADDER. That's what most gamers gravitate towards in endgame anyway. TAGs for reaching rank-1 of something.. Achievement ladder stats outside of just your friends list. I don't pay any attention to that list because its only my friends.. if it were the entire GRW population.. heh, you bet.

    Cheers,


    .
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  3. #13
    V4MPiR1's Avatar Senior Member
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    TBH, I don't mind the enemies in extreme at all.

    What I DO mind is that if you take a hit and are incapacitated, your 3 AI teammates stand around like MUSHROOMS until you bleed out... and if they DO finally manage to start responding, in their vegetative interim, you've been completely surrounded by AVs and gunships.
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  4. #14
    Virtual-Chris's Avatar Senior Member
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    I think the key problem with Tier mode is that it’s not that it’s impossible to beat, it’s just that it forces a style of play many don’t find fun. Nearly any base or mission area can be completely cleared of enemies easily without detection from 250m away using drone sync shots or a sniper rifle, but not everyone wants to play this way. I want to play steslthy and when it eventually goes sideways as it always does when playing without HUD, you want a realistic chance to survive the ensuing firefight. This is just not possible in tier mode.

    Other ways they could make it harder realistically without aim bots or instant detection is to not make bodies disappear instantly, to have more bad guys, have reinforcements come regardless of alarms (Radio help), and give sentries more range to detect you and even night vision. This would make it go sideways more often and when it does go sudeways, it would be bonkers (as is the case with Unidad).
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  5. #15
    Ghost-Ami's Avatar Senior Member
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    Originally Posted by TheHand Go to original post
    Ubisoft clearly went with a very simple model for a simple game. This isn't a Military SIM. If a mag is hanging out of the stock ill just use the 20 or 50...
    It's not a rigorous milsim, but it's so close to being realistic in some ways---or at least feeling authentic---that Ubi might as well lean in there. Most of the Ghost mode features did so, and they were quite welcome---except for permadeath, that seems to have been a bit hit or miss.

    There are just some really awful obnoxious things that annoy people like me or Ghost416 or others, and incorrect magazine sizes is one of them. Case in point, that 50 round 5.56x45 P mag you just mentioned doesn't even exist in the physical world. The model in game is of a 40 round P mag, and Magpul also offer a 60 round drum that can be seen on the new Ultimax 100 LMG and the "El Commandante" unique CZ805---and then both of those have incorrect mag capacities and not even the same ones (100 and 50 respectively, what).

    There's no real gameplay reason why these magazine capacities have to be wrong. A weapon doesn't suddenly become gamebreakingly unbalanced because it has a few rounds more or less.

    The amount of effort required to fix details like this is so minimal, but it would go a long way to making happy those of us who just want our guns in game to resemble the same weapons in the physical world.

    I don't think that's too much to ask, and I can only conclude that the reason Ubi don't care about inaccuracies like these is that the vast majority of the playerbase also don't care about inaccuracies like these (or don't even know about them) and haven't complained about them.

    And, hell, I'd got the impression rather a lot of people have complained over the last year and a half about the SCAR's magazines having the wrong meshes---the 20 round looking like a 30 and vice versa---but even that, something any layperson playing the game can still obviously pick up on, hasn't been fixed.

    I know not everyone's a gun nut like some of us, and that's fine. People like what they like in games, get out of games what they want to get out of them, more power to them.

    I just think it's a shame that Ubisoft don't want to perfect their product for the sake of just doing ir right, you know? Especially when it would take so little effort.
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  6. #16
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  7. #17
    Kean_1's Avatar Senior Member
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    Originally Posted by VirtualRain1 Go to original post
    I think the key problem with Tier mode is that it’s not that it’s impossible to beat, it’s just that it forces a style of play many don’t find fun. Nearly any base or mission area can be completely cleared of enemies easily without detection from 250m away using drone sync shots or a sniper rifle, but not everyone wants to play this way. I want to play steslthy and when it eventually goes sideways as it always does when playing without HUD, you want a realistic chance to survive the ensuing firefight. This is just not possible in tier mode.

    Other ways they could make it harder realistically without aim bots or instant detection is to not make bodies disappear instantly, to have more bad guys, have reinforcements come regardless of alarms (Radio help), and give sentries more range to detect you and even night vision. This would make it go sideways more often and when it does go sudeways, it would be bonkers (as is the case with Unidad).
    Exactly.

    I think some interpret a few of our criticisms of Tier mode as a generalization that we don't want something "too hard". Personally, that's not the case for me and others I know who have voiced similar displeasure with aspects of this mode since it was introduced.

    As I have said in the beginning and many times since, I think they chose to focus on the wrong things IMO. There are many other ways they could have made Tier mode more challenging rather than what was essentially a buff to the enemy AI's abilities and a magical RPG leveling system for weapons that threw their balance out of whack. Although I wasn't particularly happy with Ghost Mode for several reasons, I think it at least offered a small glimpse of what that direction could have been by incorporating a couple some of the features their hardcore fan base had been asking for.

    GRW was always about giving the player the opportunity to play the way they want to play. .....to approach and execute objectives in differently. Sure, there may be more effective and less risky ways to handle a mission but (as you alluded to) the player at least had a chance to fight their way out if things went sideways. Being forced into a particular playstyle is neither fun nor what the core of the GRW gameplay was all about.

    Personally, I didn't find Tier One challenging once I gave in to playing the mode the way it tended to forced me to. .....which made the "grind" that much more monotonous.
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  8. #18
    Frag_Maniac's Avatar Banned
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    I don't agree that Extreme mode is bugged with your squad not reviving you. I mostly play without needing reviving anymore, even on Tier Level 1, but in all my prior play throughs I don't ever recall my squad not reviving me on Extreme difficulty. Now I know some have claimed they often don't on Ghost Mode, but I've not paid for any of that content, so can't speak out of experience on that. I don't feel the first two videos posted here claiming such proved it though.

    I also don't agree that blown stealth in Tier One mode is impossible to survive, in some cases even IF you let it go to a firefight, though granted, that is usually not wise. There is a 3rd and 4th choice though without even retreating. If they're alerted when you're in a distant snipe position, you can usually relocate laterally to another spot while they pursue the spot you were at when they were alerted. I have done this numerous times on missions and while tagging convoys.

    The 4th option is using cover, choke points, and blind fire, such as in the tunnel areas of Carl Bookhart. There are many tools given and many ways in which to deal with recon, and infil, and many ways with which to react to blown cover, one of which is falling back, which I don't do much anymore, as it's usually not needed if you're careful.
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  9. #19
    Hi UbiInsulin, I play in Tier mode all the time, I'm Tier 1...I do have a few requests...
    Ranked Tier 1 should come with additional body armor options effecting running speeds, and different ammo types to increase damage to enemies (hollow point etc..) with limited ammo capacity
    Some additional weapon customization, attachments
    I'm supposedly collecting Tier points when doing the missions over, but those points are not accumulating towards anything anymore, maybe those points could go to these additional options?
    Vehicle camo customization
    Ballistic helmets should provide more bullet resistance
    Additional side missions for rank Tier 1

    Yucca_Farmer9
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  10. #20
    Originally Posted by UbiInsulin Go to original post
    Hey guys! The escalating difficulty of Tier 1 mode is no joke. The team created the mode to give players more of a challenge, but balancing that with fun is also important. I'll pass your feedback along to the team.
    Hi UbiInsulin, I play in Tier mode all the time, I'm Tier 1...I do have a few requests...
    Ranked Tier 1 should come with additional body armor options effecting running speeds, and different ammo types to increase damage to enemies (hollow point etc..) with limited ammo capacity
    Some additional weapon customization, attachments
    I'm supposedly collecting Tier points when doing the missions over, but those points are not accumulating towards anything anymore, maybe those points could go to these additional options?
    Vehicle camo customization
    Ballistic helmets should provide more bullet resistance
    Additional side missions for rank Tier 1

    Yucca_Farmer9
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