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  1. #21
    RushLoongHammer's Avatar Senior Member
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    Originally Posted by Merphee Go to original post
    For the most part, Destiny exotics have always been like that. There's a reason why there are more Destiny exotic reaction videos on Youtube than there is Division exotic reaction videos.

    In Division, we're numb to it because there are way too many guaranteed exotic sources. Destiny has exotic quests, sure, but at least there is a build up to those exotics other than simply completing a mission. I still opt for removing guaranteed exotic drops and having exotic caches as random drops instead. There could even be exotic quests since there is more civilian interactivity.
    Before Forsaken exotics dropped pretty frequently.
    I'm definitely a casual, I played Destiny 2 once a week with a friend and I almost had every exotic weapon outside the raid, and the many duplicates of them all.
    Most of the exotics were interesting, but I wouldn't call them rare before Forsaken.

    I agree there are to many guaranteed sources of exotics in the Division.

    For guarantee exotic missions, I think the Division developers should look at the Whisper of the Worm mission In Destiny 2. It's the exotic quest that drew me into Destiny. A mission that doessn't baby you.
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  2. #22
    RushLoongHammer's Avatar Senior Member
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    Originally Posted by Kalimwulf Go to original post
    I'm going to have to disagree with you on Destiny 2, even in Warmind. Grind for grinds sake. Milestones that force the stop of progression. It didn't flow well.

    I read about TD and 1.3. I didn't play it, but I'm hoping that something like GE will show up in TD2 that will allow for specific grinding of specific gear, sort of. The idea of uselessly grinding for hours on end for a 1% chance at something better will turn people off. It almost did me in TD, until the first GE rolled a round. I was playing challenges, piers, and resistance. Hoping and praying I'd get a classified piece. Never seeming to get a piece of anything suitable to anything I wanted to play. I don't mind grinding. What I mind is knowing I'm being forced to grind needlessly. I'm a goal oriented individual. Tell me it'll take 40 hours of game play to guarantee I'll get piece X, I'm good. Tell me I have to play 40 hours for a 3% chance to get something better, i'll move a long to a game where the developers aren't sadists. You need to understand that I didn't start playing TD until 1.8.2 and I've truly enjoyed the experience.
    Not sure what you mean in the first part.

    Not getting something as important as a full classified set in the Division really holds you back.
    Theses days I can get a few classifieds a day from the completion of a legendary mission but to complete a set is very difficult, even during the GE for some.
    I see this as an issue. Rare and powerful is not good in the case of classifieds.

    I hope there is target loot tables in Div2.
    I'd like to see a cross between the exotic and secret quests from Destiny 2 and the alerts from Warframe.
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  3. #23
    Originally Posted by Ubi-Johan Go to original post
    We will cover many more topics before launch, including areas that hasn't been talked about yet.

    / Johan
    Johan, how often are these going to be released? Are they going to cover weapons again with more detail? Because I was really hoping for some more in depth look at the driving forces behind changes. In this first one it really just seemed like the most simple explanation possible. I think everyone who has played the first game knows that some weapons are lackluster. I have said many times that ammo being so plentiful was the biggest reason why the high RPM meta is able to carry on. If all the Devs are going to say is we know thing "A" was not as good as thing "B" and we really wanted to change it..... it just seems silly.
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  4. #24
    gt2k's Avatar Senior Member
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    Originally Posted by RushLoongHammer Go to original post
    The way Destiny 2 gave out loot reminds me of patch 1.4; the loot rain patch.
    I liked that patch, but it cut my time in game because I got everything too easily, just like Destiny 2 did.
    The loot lost meaning.

    I love how Forsaken made the exotics actually very rare, unique and powerful.
    That's my favorite Forsaken change; rare loot is rare
    That's why I have always said they should focus in on the fun factor of the game. If the game is fun and enjoyable people will get the loot and they don't need to make it rain. At the same time the loot needed to rain because all of it was junk and still continues to be. They didn't figure out that balance and who knows if they will be able to going forward. Since they are not talking about the game at all.
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  5. #25
    RushLoongHammer's Avatar Senior Member
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    Originally Posted by gt2k Go to original post
    That's why I have always said they should focus in on the fun factor of the game. If the game is fun and enjoyable people will get the loot and they don't need to make it rain. At the same time the loot needed to rain because all of it was junk and still continues to be. They didn't figure out that balance and who knows if they will be able to going forward. Since they are not talking about the game at all.
    Yea, I understand why the loot rains.
    I hope in Div2 the loot reward system is well thought out.
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  6. #26
    gt2k's Avatar Senior Member
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    Originally Posted by RushLoongHammer Go to original post
    Yea, I understand why the loot rains.
    I hope in Div2 the loot reward system is well thought out.
    I rather it be fun to play and balanced. Everything else will fall into play after that. Example of that is god of war. The combat in that game is so fun you forget you are grinding away for things. I forgot to play the story because I was having too much fun killing everything. Too many time have people forgot that games are supposed to be fun.
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  7. #27
    RushLoongHammer's Avatar Senior Member
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    Originally Posted by gt2k Go to original post
    I rather it be fun to play and balanced. Everything else will fall into play after that. Example of that is god of war. The combat in that game is so fun you forget you are grinding away for things. I forgot to play the story because I was having too much fun killing everything. Too many time have people forgot that games are supposed to be fun.
    Yea when the core of the game is so fun you just keep playing and forget the main quest :P
    That happens to me every time I play Fallout 3 and Skyrim.
    I hope a little bit of this feeling gets into Div2.

    The Division never had that feeling. It pushed you to finish the linear and simple story missions, then wanted you to do some of the copy/paste sidemissions and encounters, then repeat everything to get RNG loot.

    There is something in the Division that kept me playing; I can't nail exactly what it is; maybe it's 'what it could have been' or the way combat feels; not sure.
    But ultimately It's lost in all the wasted empty world, repetition, the honestly boring campaign story & missions (except some of the incursions), focus on % and RNG, and the dull grind.
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  8. #28
    I truly wish they would stop using the word "realism" with regard to weapon mods. Based upon what has been shown so far, realism has nothing to do with the system at all. How in the world does adding a forward grip to a rifle decrease accuracy? Yes, it should improve stability and probably handling, but a forward grip has absolutely nothing to do with accuracy. This issue persists throughout the mod system. It isn't "realism"; it's gamification.
    I'm not suggesting the system as shown should change; only the wording used to describe the system in these news posts and developer blogs. The wording is incredibly irritating and makes the writers look ignorant.
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  9. #29
    Just read through the blog post and i am getting quite worried about Division 2, for the same reasons as mentioned above. The main draw of Division for me has been hunt for that perfectly rolled weapon or mod. Dumbing down the loot variations is what got everyone extremely unhappy with Destiny 2, there was nothing to aim for after you made it to endgame. I put a fair share of hours into the game anyway, did the raid few times but there was no reason to play after certain point. With Division there is still plenty of room for me to optimize my character even after 200+ hours ingame. So please, dont change the system too much!
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  10. #30
    Hi guys! What you think about this weapon in TD2? I hope UBI create guns like this AR-15 pistol 5.56mm. 🙏https://cdn3.bigcommerce.com/s-k0rs1...80.500.jpg?c=2
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