The team should probably listen to the players since we actually play the game day in and day out and we know what we are talking about as well as consistently playing the game themselves, solely going off of data that represents 2.5 percent of the ENTIRE player base is a seriously flawed way of going about things, especially since console and PC are very different and would yield vastly different stats from each other...
Is it serious? I can not find a non-foul to comment it. If 5% of players with incredible reaction and powerful pc with no ever lagging network can play with something like orochi spammers, than we all have to suffer? Really? If you do not fix that, this game will loose most of the new players soon enough.In presenting our data here, we want players to understand that “light spam”, while annoying, doesn’t actually yield overpowered characters. Learning to combat such offense is an important step for a player to improve their For Honor skillset. As our intention is to keep pushing 1v1 combat into a meta in which offense is more viable, it’s important that the community understand where we stand on this topic.
the data is based on the top 2.5% players. The question would be then how were new players able to get into that segment? Smurfs maybe that get such a high k/d that they enter that bracket easily?Originally Posted by ChampionRuby50g Go to original post
Otherwise I call BS on Spliced suspicion. He also showed quite some lacking in reading comprehension ability by thinking they stated shugoki or centurion are in general top character (they only refered to the current display on the 1v1 data spreadsheet).
Although if we are talking about centurion, I could totally see how he would smack every other new player easily and get a high winrate - but again: how high would it have to be to get into the top 2.5% bracket?
I personally think that our centurion player base developed quite a bit in higher levels in the past seasons as well which resulted in a much better utilization of the standard charged heavy (not the unblockable) for feinting, mix-up purposes and a second safe exit for a parry bait. Paired with his pretty safe heavy offense (resulting in opponents being forced to block or often times getting interruption hits) and a good parry game and a more counter-oriented playstyle rather than overly aggressive one with legion kick and unblockable heavy (which you would see more in low-mid levels and countered by the majority of people) he can get quite a handful as a match up (depends on your character of course as well).Originally Posted by EvoXTalhante Go to original post
Originally Posted by fred_HK Go to original post
I agree. Would be interesting to see those two separated.
Some stats are really surprising while some was expected.
Non Expected :
Kensei 2nd in Duel : While very stong in 4V4, in Duel he looks not that strong, he is still 54% as in S5, so it is just that few others char has decreased.
Centurion so high ranked overall, especially in duel wow
Really surprised to see Shugoki doing good in duel and so bad in 4v4... i would have say the opposite
Shocked to see the fall of Berserker.. didn't excpet it
Expected :
PK is equal to really trash as it was expected.. even worst than pre-rework Valk.. wow
Some comments !
First, like i've said before S7 rework and still think, why do you have rework Warden ? He really wasn't the Char in need of a rework.. and was still good.. what is the point of reworking a char ranked 4 in duel and 5 in 4v4 ?
Another funny thing is your comment about Glad.. you say it is surprising to see him always under-performing. But then, maybe it is mean he is not that strong don't you think ?
And no mods has comment about it while every Glad players ask it for a while : HE NEED HIS GUARD TO BE FIX ! That's all ! He has strong offense options but is too weak in terms of defense.
Well on the PK this was to be expected as most players would have to adjust their playstyle first towards her "updates". Beforehand there was not too much you had to mix up. You had the damage output and you could be save in a lot scenarios by abusing the backdodge mechanic.Originally Posted by DoctorMcBatman Go to original post
PK players have to adjust and getting used to fully utilizing her kit and in general the new situation she was in for in that season. Suddenly she wasn't an easy character for easy wins anymore. I am expecting however that in season 7 her win/loss ratio would look different than in season 6.
Why would you see Warden higher? His rework came out in season 7, not in season 6 (on which this data is based on). The reason that he was picked rather often was because people (warden mains) were expecting a rework soon and hence trying to level or to shake some dust of and get into the character again before the rework (at least I could observe this on many occasions)
His guard is about the only explanation I have why he would perform so low in the statistics. Maybe due to his guard even more helpless on console than on PC. He is on paper and in my book one of the very best duelists in the game with such a full and rich kit and of course, a broken zone.Originally Posted by Siegfried-Z Go to original post
Pay attention to when I type “maybe” .Originally Posted by FredEx919 Go to original post
Feel free to debate with me anything in the post except things that have the word “maybe” attached to them.
Feint* grammar issues lol
Well I’m going to give a list of everyone who needs a look into and my small suggestions as to how they should be buffed.
I’ve played a lot of this game and I hope that Ubisoft can agree with the things I will mention.
Raider needs a lot more chains(Light into heavy etc) and faster lights(500ms). Maybe hyper armor on his heavies(The first heavy in the chain),faster heavy startup, less stamina consumption.
Warlord also needs more chains and a solid all guard stance that guarantees punishes. Maybe even an unblockable.
Peacekeeper needs a small damage buff and less stamina consumption or at least faster stamina recovery. Her guardbreak should guarantee her a heavy(one that does 25-27 damage)from any direction that she can’t follow up into a bleed stab.
Maybe an unblockable similar to gladiators toe stab.(stabs chest with dagger quickly, 8 damage)
Lawbringer needs a lot more chains, faster lights, faster chains, Maybe even hyper armor on some heavies,Less stamina consumption,an reliable opener and maybe a change to shove on block. Maybe give him a proper bash.
Nobushi needs more chains, faster lights, less stamina consumption.
Centurion needs an opener, maybe a chargeable kick similar to warden shoulder bash, cancelable zone attack.
Shinobi needs more options, more chains, an unblockable maybe, cancelable zone attack.
Aramusha I’m not to sure what to do with. He is basically a weaker bezerker at this point. He definitely needs some changes however because he is among of the weakest in the cast.
Shugoki NEEDS A REWORK.
The rest of the cast is fine in all honesty. If I were to change things to any of the characters not mentioned it would be....
Orochi should get an unblockable similar to gladiator. Better guard break throw.
Shamans bite damage reduction to 40 but increased healing. Maybe more chains.
Conq bash being punishable like wardens shoulder bash.
Warden more chains, can’t faint shoulder bash after you are already into the bash itself.
Meaning once he starts moving forward he can’t faint it.
Highlander faster normal lights, more punishable caber toss.
Valkyrie should get more damage on her guardbreak and first in chain heavies.(25-27)
Here’s a tier list as well in my opinion.
A tier: Orochi,Shaman,Valkyrie, Highlander, Shinobi.
B tier: Centerion, Nobushi, Warlord, Peacekeeper.
C tier: Raider, Aramusha, Lawbringer.
D tier: Shugoki.
S tier: Warden, Conqueror, Kensei, Gladiator, Berzerker.
The heroes in S tier that I think need nerfs are....
Wardens charged shoulder bash faint(If he starts the bash, as In him already doing the bash, like moving forward) this shouldn’t be a thing. Keep his bash the same just don’t allow him to faint while he already started the bash.
Conquerors Sheild bash needs to be more vulnerable.
This is my opinion and most of the communities as well(In terms with which heroes need some adjusting). Plenty of videos on why these characters needs nerfs and buffs. Sorry if I restated anything. I’m just going off all of my experiences in game and all the communities feedback.
The data showed in the graphs were pretty inaccurate. The players of the game know what’s best. Especially the really dedicated ones who understand the games mechanics.
Ubisoft please take this into consideration and make your community happy.
#Balance.
Sorry but i've stop reading after that... Raider is already a beast and with what you're saying he would become the strongest and unbalanced char of the whole game.Originally Posted by Needsbalancing Go to original post
He's gonna be ebuff already in S7 btw with GB side heavy and on throw too which is so stupid... he is already a very annoying char in 4v4 and gonna be worst.
His game is 4v4, That's not because he is not shining in 1v1 that it means he needs that much buff.