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  1. #11
    Originally Posted by Kalimwulf Go to original post
    Would you mind listing the talents on your weapons? I'm using Talented, Competent, and Determined. I haven't picked up my 6th piece yet, still using Barrett's. I was thinking about having my secondary with Predatory on the free slot for health, but I'm mulling that over.

    Thanks for talking about your build. Not many people talk about using the 6p.
    My M4 has Talented, Sustained and Predatory. I use to have Intense in place of Sustained, but prefer the double-heal now when doing Legendarys or other really hard runs.

    My Carbon (sniper) has Competent, Talented and Elevated.

    Yeah, most folks don't like the 6-pc Tac because of the talent-juggling requirements needed for the 60% stack. When grinding I find it keeps things more interesting, and if it comes to "crunch time" I can skip the stack and get a boost from the Talented on either weapon.

    I have so much Haste built into the set too (right at the 50% max) I can chuck turrets and seekers every 12 seconds or so, so I won't give this build up for anything.
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  2. #12
    Thanks much! I was theory crafting about exactly your kind of build but thought I must be missing something because you were the first to openly talk about it. From a PvE perspective using space , time, and specific skill selection per expected content (which I learned from these forums) as additional variables seems to make the most sense. Obviously the tricky part isn't to screw it all up by hitting the wrong button at the wrong time or forgetting to duck

    Thanks again and hoping I get my vest soon™
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  3. #13
    Originally Posted by Kalimwulf Go to original post
    Thanks much! I was theory crafting about exactly your kind of build but thought I must be missing something because you were the first to openly talk about it. From a PvE perspective using space , time, and specific skill selection per expected content (which I learned from these forums) as additional variables seems to make the most sense. Obviously the tricky part isn't to screw it all up by hitting the wrong button at the wrong time or forgetting to duck

    Thanks again and hoping I get my vest soon™
    You're welcome...and good luck! Don't forget to bank away plenty of Div Tech too, but don't start optimizing until you roll everything right at (or as close as you can get) to your desired attribute / skill / talent roster.
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  4. #14
    Originally Posted by Kalimwulf Go to original post
    Thanks much! I was theory crafting about exactly your kind of build but thought I must be missing something because you were the first to openly talk about it. From a PvE perspective using space , time, and specific skill selection per expected content (which I learned from these forums) as additional variables seems to make the most sense. Obviously the tricky part isn't to screw it all up by hitting the wrong button at the wrong time or forgetting to duck

    Thanks again and hoping I get my vest soon™
    You're welcome...and good luck! Don't forget to bank away plenty of Div Tech too, but don't start optimizing until you roll everything right at (or as close as you can get) to your desired attribute / skill / talent roster.
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  5. #15
    Originally Posted by toxicFrag Go to original post
    I carry all three sets of performance mods but which one is better to equip?
    Depends on the situation.

    If they are low health enemies like free roam or a challenging mission, I like cluster bomb seeker mines because the bleed they inflict will likely kill a lot of red and purple targets over time.

    If it's an inclosed area like an indoor mission with a lot of spawning doors/rooms where enemies rush out in bunches in a predictable manner, then I like Sticky Bomb because you can wipe them all out very quickly.

    If you're in a situation where you feel like you're not going to get many stacks up from shooting your own gun, then the turret ones may be better.

    If you're in a PvP or Legendary mission or Heroic incursion situation where a flashbang sticky bomb is going to be most effective, then there's no point having the sticky bomb damage mods.

    Tactician is a the most versatile set in the game. If you choose how you want to use it now and don't give yourself the freedom to be optimal in another situation, it's rather counter-intuitive to that notion.
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  6. #16
    [PvE]
    So for those that read the forums, I went +skill haste, +enemy armor damage, +damage to elites, +skill power on the gear. All primary skills are electronics. All gear mods electronics. I did what Sock_Monkey wrote about, I capped total +skill haste at 50%, the rest to skill power. As far as performance mods, since my primary damage dealer and what procs Talented, I ran 2 +4% sticky damage, for the Lex runs it was 4, but I am staying flexible with that over all.

    I run 2 ARs, for the +armor damage. 1 with Talented, Competent, Determined. This is my primary. My secondary is Talented, Competent, Predatory. A lot of tacs use the secondary as a semi-auto sniper. I suck with sniper rifles in this game. That just doesn't work for my play style or abilities. When I need health, I'll switch to my secondary and let my skills or shooting proc Predatory. Depending on what I was killing, my super was essentially always up, it wasn't, but it just seemed that way, especially when I was soloing.

    Skills I have run since putting together my version of an optimized tac build (Primary skill and one re-rolled maxed or near max thru Recalibration, only using Optimizer so that odd out tertiary or secondary skill is maxed). What I'm essentially missing is armor and my holster isn't fully optimized for Firearms, Stamina or armor:
    Seeker:Cluster + Sticky:BFB, Immunizer + Sticky:BFB, Pulse gun and Seeker:Cluster in Madison Legendary. This was a huge learning curve. I did not solo. I used 5 piece + Barret's
    Seeker:Airburst + Sticky:BFB, Immunizer + Sticky:BFB in Amherst Legendary. I did not solo. I used 5 piece + Barret's
    Seeker:Cluster + Sticky:BFB, Pulse gun and Seeker:Cluster: Solo and Group play of seemingly endless Lex runs. Some of that group play was really rough. I can solo it in 7:45-8:37 minutes. The best group run was 5:53, with the average being somewhere in the 6 minute range. But some of those just stretched out. Lack of team play, folks constantly going down. Wipes of the entire group even though people had their T on Recovery Link and they were all up. It was one of these that made me start playing much more 'back' instead of flank and boom. which I'm going to guess isn't standard as a tac player, but it was fun while it lasted.

    Originally Posted by Sock_Monkey Go to original post
    You're welcome...and good luck! Don't forget to bank away plenty of Div Tech too, but don't start optimizing until you roll everything right at (or as close as you can get) to your desired attribute / skill / talent roster.
    Mr Monkey, I take my hat off to you in salute. I was running solo with full tac doing Lex. First learning to juggle successfully between the skills of Pulse gun and Seeker. Then learning to work the stacks up, without wiping (thank God for that Recovery Link and Determined). Where I stopped and I will get back to learn is not waiting to fire off 3 more bullets to build the 60 stack to fire off the next skill in the chain. You wrote quite clearly not to do that. To fire off when the need arises. But darned if I didn't get stubborn stupid and I wish I could blame it on too many runs.
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  7. #17
    I find that I generally prefer radius on the Sticky Bomb so I can maximize the AoE and hit annoying targets that are behind cover, but the damage mod isn't wrong either given that the SB has the highest single hit damage of any skill and that 16% max bonus can translate into 140k+ extra damage quite easily. I would never use seeker mine damage on any build, ever it's just not worth it. At best maybe explosion radius and ONLY if you're using the airburst or gas options to spread the CC out as far as possible.


    As far as weapons go and since the bulk of your damage won't actually be coming from your guns at all, I would run a lower level AR (below 256 so the stat requirements are lower) with Determined, Destructive and Ferocious in the free slot. I also really like to carry a sniper rifle with Coolheaded for a ranged option and to get my skills back if I desperately need to (SVD is your best choice here for high accuracy and RoF, just roll off the Disciplined trait for something better). It's worth considering having a "recovery" gun as well, either another AR or possibly a sidearm or shotty - whatever you feel comfortable with - to finish off weak targets to get HP back. So something like Determined, Sustained and Predatory in the free slot would be good if you're thinking of getting a quick skill kill and want to maintain your cooldowns.


    Oh, and I typically only do this on Recalaimer, but it is worth considering on Tactician to run a Caduceus with Adept and Accurate (because the gun blooms like a mofo) using Pulse as your secondary skill to raise your crit alongside Adept so you can provide a bit of utility to the team while also chunking the bigger threats with your SB. Again ideally you'd be having a Reclaimer doing this and running pulse but in those situations where that's just not possible, Tac is a perfect substitute. Remember, a strong pulse is increasing the whole squad's damage output and not just your own.
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  8. #18
    I'm running with inventive backpack, seekers, sticky bomb, predatory destructive and determined on a optimized Liberator, with ambush global event, Lexington is pretty much a cake walk with my classified tactician build. It is however my favorite build in the game, but i just stick to PVE.
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  9. #19
    Originally Posted by Kalimwulf Go to original post
    Mr Monkey, I take my hat off to you in salute. I was running solo with full tac doing Lex. First learning to juggle successfully between the skills of Pulse gun and Seeker. Then learning to work the stacks up, without wiping (thank God for that Recovery Link and Determined). Where I stopped and I will get back to learn is not waiting to fire off 3 more bullets to build the 60 stack to fire off the next skill in the chain. You wrote quite clearly not to do that. To fire off when the need arises. But darned if I didn't get stubborn stupid and I wish I could blame it on too many runs.
    Tac requires a very different play style and WILL take some adjustment, so don't be put off if you have some initial fails. Keep working at it and don't be afraid to tweak your build and weapons, and in time you'll be tearing through everything.

    Solo High Risk HVT missions are so easy now I almost feel like I am cheating. Same with most any mission that is not Legendary or Heroic. You'll get there too!
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  10. #20
    jdkzombie's Avatar Banned
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    Originally Posted by Sangersss Go to original post
    I keep 4 of each type of damage in my bag - seeker, sticky bomb and turret. With 4 equipped, that means 8 slots in your bag. If this is a massive problem for you, you can put them on to 4 unused backpacks and it will only take up 4 slots in your bag.

    Many consider sticky bomb radius to not be worth it. You can run some tests and see for yourself how much the damage radius actually increases.
    I use Sticky bomb primarily on Legendary runs to solely deal with medic's and sometimes to catch the group of shotgunners that all run in each others pockets.
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