I kinda liked his videos tbh. And I'd love to know just how many hypocrites here are hating on Striker while using Predator or Nomad themselves. At least with Striker you actually had to aim, god forbid skill be a factor in any way in PvP.Originally Posted by Zimbo78 Go to original post
Instead of nerfing Striker directly (or at least not as hard as they did) they could have gone after The House, which I'd argue is a huge problem atm (that 20% bonus is way too strong) and maybe even changed it so shotguns only grant a single stack per shot, regardless of how many pellets hit so you could no longer just rack up a bajillion stacks via the Showstopper (even though it's super fun to do that in PvE).
They actually have a lot of avenues they could explore in general when it comes to PvP balance but they don't. It's pretty clear they've given up on fixing the game and are all-in on the sequel and I'm not happy about that but I can live with it. The devs could at least admit as much to us though.
I love the gearsets, but I don't like how they are pretty much crutches and the only viable recourse. You simply cannot rely on skill to carry you and there aren't enough safeguards in place in PvP to minimize griefing. Not saying the DZ should be turned into a damned daycare, it needs to have that element of danger but like 90% of the time it's just nothing but 4 man grief squads and it's not fun dealing with that.
At least pre-nerf with my Striker set I actually stood a chance against the bullcrap. Or way back in the day when I could 1-tap with the sticky bomb god I miss that.
It was more a rhetorical question but okay.... As for the casualization of the game...... Im surprised youre surprised. Whether it started at 1.4, with the introduction of classifieds or whatever, suffice to say it would seem the logical conclusion to the lifecycle of such a game. Namely - with such a title as TD, you probably had the hardcore, RPG mechnic, looter-shooter type fans already as part of your customer/player base.Originally Posted by SevenNVD Go to original post
So as a game developer you take a look at what portion of potential customers you dont have but can get. Make sense you look at the potential of casuals who wouldnt likely have bought such a complicated game. They wont have the 100s of hours to play such a game to its conclusion. You need them for the sequel afterall. Maximising sales is a good thing. But you need to entice them to come and join the fun.
So you create another set of gears that will allow them to bypass all the grind us veterans have had to do. Make them available for insta-farming through some artificially conceived activity - like a global event and hey presto - expanded customer base for the next game. Plus in one instant you negate the unbalanced nature of player x with 2000hrs of grind being able to destroy player y with 50hrs of grind.
So Im wrong. Way off base. But it sort of all falls into place no!?
I dont think you can get away from casualizing such a franchise eventually. Look at it this way the pro pvers had 18mths+ of ruling the dz. Being ahead of the curve and all that. Now its the casuals time for some fun. Win/win/win. ^^
Pretty much this. Being able to take out a group of four players being solo is not about skill its about having an OP build if those four are as experienced and well-versed as the solo guy in the games mechanics. And yet when the 'shoe is on the other foot' its a problem...... Its why I dont bother much with pvp. May as well take out the diversity altogether and have just one build. Leave build diversity in Pve only. Then no one can complain!Originally Posted by TH3WIDOWMAK3R86 Go to original post
It's one thing to nerf an OP mechanic (needed/required) however nerfing it into uselessness is stupid and that is exactly what they have done with every single nerf they have ever done in this game. I don't even use my striker build in PVE anymore. You might as well not have any of the bonuses because they are all basically pointless now.
Sticky bomb 1.2 nerfed into uselessness. Why not just modify it slightly so that it is still viable? Have no idea what the thinking is behind it. Shotguns were stupid OP and instead of balancing them they nerfed them into uselessness. Don't these people make video games for a living? Its simple common sense. Airburst broke the game they were so stupid OP. OK.....nerf them.....don't make them useless.
Guns are a perfect example. Everytime a gun shines they nerf it instead of buffing the others to balance things out. Simple calculations of damage per second should be all that's needed to balance the guns in this game.
Marco should be pointing all of this out instead of rage quittingml.
Originally Posted by agentCoats Go to original post
A big part of the problem with PvP though is that skill is largely negated by multiple factors, not the least of which is this game's generally high TTK. A lower TTK actually gives smaller groups a much better fighting chance even though they can technically be take out much more easily. The higher the TTK, the more heavily large groups are favored due to the sheer amount of HP you have to chew through, and the only real method we had to counter that (Sticky Bomb) was nerfed into the ground along with everything else that may have been fun or crazy at one point. Not saying all the nerfs were unjustified (Midas as utter BS at launch so was the M1A) but Massive has a poor track record on balancing the game thus far.
Striker wasnt nerfed in pve so i dont understand why you have decided to stop using it.Originally Posted by Frank_Rizzo_ Go to original post
Gun balancing is a big issue, true. It has been pretty obvious from the beginning of the game. If you never tried to use an SA-58 in PvP, try it....
Gear sets and normal gear in general have been poorly stewarded. Again, this has been around since the beginning.....
If you managed to stay with the game this long, yet 1.8.3 is the patch that kills the game for you I am baffled.
What I have noticed from all the garbage Meta builds and garbage dance game play, is that it only happens when skill builds are not a real threat or viable option. Turrets forced people to keep distance, use disrupt, or flank. Stickies stopped players from sitting in a circle jerk and spamming defib/booster heals. Seekers encouraged the use of immune stations. and not just drop pops. Well look what happens every time little whinny guns only players get their way. The game turns into some cheap meta (yes Tanktician was awful too.) and people try to convince others that only one kind of "skill" exists in the game. You think striker required skill. You could actually miss 2/3rds of your shots and not lose stacks. You ran up and bodied players just like the shotgun meta, I don't remember that being labeled skill. Over nerf, yes. skill required, no.
Take a look at the FC 6pc bonus or the Tac 6pc bonus and honestly tell me they were even in the same league with others. What requires real skill, running a tac or fc set in PvP now. If you can't then don't talk to me about skill.
Also I would like to add the times I did watch Marco PvP, anytime he got into a competitive server or any with a good sniper he left. Not saying all the times, just the few times I watched. I would find it hard to believe that I was so lucky to only see the rare occasions.
Striker was nerfed somewhat in PVE in regards to self heal and so I have adapted and overcome to a 6k/6k Striker or even 9k stam Striker which does quite well in PVE. I have even brought out my Nomad set out of mothballs and changed it to 9k firearms build. Not to shabby.Originally Posted by Garyfairbrass Go to original post
I've always said it that they over buffed it in 1.8 (people complained it wasn't good enough in 1.7).Originally Posted by MutantCowboy x Go to original post
Actually Striker stacking only 1% per hit is fine and always would've been fine if these devs tackled another glaring issue: the broken zigzag glitch running.
Though atm Striker has been nerfed so hard that it actually stacks way way worse than 1.7 using anything other than a showstopper.