Can anybody confirm or contradict the following:
Looks like if you got a pause after a mission (hunters are expected) and deploy a skill the hunters will not show up and mission becomes completed right away.
I played Tactician build in UG and when got a pause I deployed seeker mines right away and never got hunters after that.
Another observation:
If you or your teammates are dying too often (2-3 times) the hunters will not show up.
I cannot confirm that the hunters don't come when throwing seekers or putting up a turret in the little pause - so far, it has not prevented them from coming, in my experience. However, I can confirm your second observation. Not long ago, I played a 5 directives mission with randoms who were apparently a bit unexperienced and we died - the hunters did not appear again in this phase.
I can confirm that does NOT happen. When I solo grind PvE missions I have a Classified Tactician (skill build) set that is my "go to" build. Since my Stamina and Firearms are not insta-melt with this build (due to heavy config toward Skill power and Electronics) I do usually need my skills to beat Hunters.Originally Posted by toxicFrag Go to original post
Now, you are probably thinking "But when Hunters spawn they first jam your skills!" and that is true. But I've kind of got the approach down to a science now where once the pause goes past a certain amount of time I know they are coming, instantly deploy both my skills (usually turret and seeker) and then take cover.
Long story short: probably 100% of the time Hunters spawn for me I already have two skills freshly deployed, and never have the Hunters just stood me up as a result. They always show as expected, and the three of us have at it.![]()