1. #121
    jcoffeycup73's Avatar Member
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    Thank you so much!
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  2. #122
    Steve64b's Avatar Senior Member
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    HAPPY 1ST BIRTHDAY FAR CRY 5! Here are the latest maps ported:
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  3. #123
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  4. #124
    This can be ported to Xbox One and PC. Had to fix an odd issue with some friendly AI first.
    https://far-cry-arcade.ubi.com/en-us...b03c0b0437bf17

    There is a TDM version that I'll also request to port later. But first, there's an issue I need to fix on that and I'll need to add cover in some areas, then it'll be ready.
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  5. #125
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  6. #126
    jcoffeycup73's Avatar Member
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    Oh wow. you got my Fuel Depot working on xBox. Cool! Thanks
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  7. #127
    Hi Steve, can you please port ‘The Looper 7’ and ‘Camp Zero EP1’from Ps4 to PC? As always you are much appreciated. Thanks for porting it to Xbox
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  8. #128
    What does this "helos respawn" or "planes respawn" mean? Have I missed something? Is it somehow possible?
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  9. #129
    Fallen-Champ's Avatar Senior Member
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    Originally Posted by Karmaiseva Go to original post
    What does this "helos respawn" or "planes respawn" mean? Have I missed something? Is it somehow possible?
    Using scripts in multiplayer (only possible via a MOD on PC) some clever people have found a way to make vehicles respawn (previously on console it was 8 max on a map) now they have lots of vehicles respawning and working on console.

    The maps are ported from PC to consoles with the scripts still working.

    Video by Catatonic-Cat him and NASTY_-_NATE_-_ have played around a lot with the scripts and found some really useful things.
     1 people found this helpful
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  10. #130
    Steve64b's Avatar Senior Member
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    Yeah, my mod allows for some basic scripting (and spawning in AI) in multiplayer. Some mappers like NASTY_-_NATE_-_ and Catatonic-Cat are using the scripts to allow for respawning vehicles, and even made some pseudo objective-based game modes (destroy the other team's spawner capsules to spawn in more powerful weapons for your team).

    It's really cool that these modded maps can port over to console. Theoretically anyone can use those maps as a base to make their own map around the same scripting, as long as they don't change the map objective (as that will remove the scripts & any other gameplay objects).
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