1. #41
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  2. #42

    Sea Trials TDM now updated with last patch

    Hello Could someone help me port Sea Trials TDM to xbox. I just republished it tonight so it should be compatible. I had to edit alot of pivot points. I also added some interior sound volumes and deleted some stupid c4 I left on a kit accidently.
    https://far-cry-arcade.ubi.com/ps4/m...81800fa0eaabb6
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  3. #43
    Fallen-Champ's Avatar Senior Member
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    Originally Posted by Nastynatebc2 Go to original post
    Hello Could someone help me port Sea Trials TDM to xbox
    I will transfer some maps over tomorrow, Mike G made a smurfs one and Cyber Derby (I have not seen them yet) also Dapper has a Pokemon map as well as your Viper Tower & some others.
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  4. #44
    Steve64b's Avatar Senior Member
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    UPDATE: More maps swapped:

    On PC, I added a little extra spawn kick to DM-CYBER DERBY MRG. Please let me know of any problems with that map!
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  5. #45
    Can you guys import my map on consoles? Its less than 2k objects with no mods used.
    https://far-cry-arcade.ubi.com/en-gb...e0392ae8b3fd2d
    -Thanks
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  6. #46
    Thanks for porting some of my maps and porting the other once aswell. Am Enjoying the maps from the other systems most of the time, keep coming, thumbs up !
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  7. #47
    GenesisMD5745's Avatar Member
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    I've got two additional TDM maps that can be ported from PS4 to PC and X1. I'm including some gameplay of both if anyone is interested.

    Mayday: A large vehicle-focused desert map taking place in a small town where a military cargo plane has crashed. Currently at 3 stars with 23 ratings and 96 plays.
    https://far-cry-arcade.ubi.com/en-us...b03c0888b2e29d
    Gameplay:
    Spoiler:  Show


    [BFHL] The Block: Recreation of The Block from Battlefield Hardline. A small map taking place in part of a neighborhood which has been locked down by the police. Currently at a little over 3 stars with 27 ratings and 83 plays.
    https://far-cry-arcade.ubi.com/en-us...ab3c1fcc589d30
    Gameplay:
    Spoiler:  Show


    EDIT: Would also like to mention that I've fixed some of the issues (just minor issues...none major that I've aware of!) seen in the video for The Block. Couldn't find a fix for that odd texture by the garden around the 2:46 mark though. Went into the editor, and everything was fine. Not sure what to do about that.

    I've also noticed that I haven't yet said thank you for taking the time to port the maps that I've previously requested to port. So...thank you!
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  8. #48
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  9. #49
    I only am 4 days inot making Ghost Recon Inspired maps, just got the game 4 days ago (for the editor, and story i guess lol.)

    How do you get text in your maps?
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  10. #50
    GenesisMD5745's Avatar Member
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    Originally Posted by TegridyFarms Go to original post
    I only am 4 days inot making Ghost Recon Inspired maps, just got the game 4 days ago (for the editor, and story i guess lol.)

    How do you get text in your maps?
    The text is with the generic shapes. Or if you're talking about the ported maps and the white text is in the upper right of the page, then I wouldn't know.

    But if it's about the generic shape text, then I haven't done it before, but I'd assume to get the text in your map snapshot you would first place your text in a spot where you want your snapshot, add lighting effects if you want (may be best for darker maps), and then after taking the snapshot you would delete the text and placed effects that was for the text (so they don't appear when playing) and save the map.

    May not be a bad idea for me to do that actually. Might give my snapshots a more professional look?
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