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  1. #521
    Sorry man didn't realize it was 3 max but thank you very much amigo i appreciate that
    i will send you my mega big map when i have finished it for you to try it out it , i used the budget limit remover mod so it is the biggest man i have ever made. I should have finished it by the end of the week
    Thank you for all your work for us all to enjoy
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  2. #522
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  3. #523
    Hey Predator,

    It's been about a week already and I haven't heard much about the porting of my map. If you're in the process of porting my map, then how far are you so far and are there any changes that have to made for the map to be portable?

    Thanks,

    Electrix.
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  4. #524
    predatorback2's Avatar Member
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    Electrix33
    I can't port to consoles from PC. Only from PC to consoles.
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  5. #525
    Well, thank you for letting me know. Do you know anyone else who could do it, if I may ask?
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  6. #526
    predatorback2's Avatar Member
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    Electrix33
    Maybe Fallen-Champ and Steve64b.
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  7. #527
    Steve64b's Avatar Senior Member
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    I'm not aware of anyone actively porting maps to PS4 or XONE at this time.

    The MapSwapper tools are still available though, we just need players on console to step up and use them to port maps to their platform.
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  8. #528
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  9. #529
    Steve64b's Avatar Senior Member
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    Latest maps ported:

    BH Down Under ported to ps4

    JNY Frostbite ported to pc

    JNY The Citadel ported to ps4

    BH The prototype ported to ps4

    TDM Dogons ported to pc, by predatorback1

    DM Egypte ported to pc, by predatorback1

    OUT Genma onimusha hard ported to pc, by fender0903

    TDM Youlou youlou ported to pc, by predatorback1

    TDM Egypt ported to pc, by predatorback1

    OUT Genma onimusha mis ported to pc, by predatorback1

    TDM Genma onimusha RM ported to pc, by predatorback1

    BH Final fantasy 7 ported to pc, by predatorback1

    TDM Karnak ported to pc, by predatorback1

    TDM Louxor ported to pc, by predatorback1

    TDM Thebes ported to pc, by predatorback1

    TDM Venice ported to pc, by predatorback1

    DM Fallout War ported to pc, by predatorback1

    BH The prototype ported to pc, by predatorback1

    JNY The Day We Fell ported to pc, by predatorback1

    BH ModernWarfare London ported to pc, by predatorback1

    AS Starship Assault ported to pc, by predatorback1

    AS BLACK OPS ZOMBIE E8T ported to pc, by predatorback1

    AS CARTEL CRASH E8T ported to pc, by predatorback1

    AS Dead End E8T ported to pc, by predatorback1

    BH Nightmare Puzzle E8T ported to pc, by predatorback1

    AS THE DAMNED PT2 E8T ported to pc, by predatorback1
     1 people found this helpful
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  10. #530
    Originally Posted by Steve64b Go to original post

    Steve64b's MapSwapper project:
    Bring Far Cry Arcade maps to other platforms!

    INSTRUCTIONS:
    • To request that someone else ports a map to another platform, you can post the Arcade website link to your map as a reply to this thread.
      • For PC, maps will primarily be ported by Steve64b and predatorback1.
      • For PS4/XONE, Fallen_Champ may occasionally port maps.
      • Maps ported by Steve64b or Fallen_Champ are published on each target platform by the "MapSwapper", "MapSwapper2" or "MapSwapper3" creator.
      • When other creators port maps, they will be published under their own creatorname.
      • A list of all ported maps is available at this link, provided that the creator kept the original map thumbnail.
    • You can also port a map to your platform yourself. Note that this process is somewhat technical to set up (console users need access to a basic Windows PC/laptop to run a MapSwapper tool, and change their console's network settings). If you want to get started with porting maps, log in to the MapSwapper frontend with username "MapSwapper". You'll find further instructions there.

    RULES AND KNOWN ISSUES:
    • MapSwapper is experimental. Due to budget and editor differences, some maps may not be portable to other platforms, or end up behaving differently. Details are sketchy, but in general:
      • Console to PC will go just fine.
      • PC to console works ONLY when maps aren't overbudget, don't exceed 7000 objects AND don't use any modded assets from PC editormods.
    • Ported maps may end up in the "Workshop" category.

    MAPS PUBLISHED ALREADY:
    See here for a list of maps published by the MapSwapper creator.

    TECHNICAL WORKINGS:
    Spoiler:  Show
    (No need to read this part unless you're interested in porting maps yourself, or want to know the technical side)
    The FC5 MapSwapper porting procedure works in a way similar to Steve64b's Far Cry 4 MapSwapper:
    • People actively porting maps need to run the MapSwapper proxy application on their PC, connected to the same network as their game system, and configure their game system to connect to the internet through this PC.
    • The PC will act as a proxy, re-routing (only*) all map download requests from the game through Steve64b's server, which in turn just relays the same request to Ubisoft's maps storage servers. That is, except when one of specific "placeholder" maps are requested - those requests are silently overridden to download the map to be ported (from another platform) instead.
    • To specify which map should be downloaded instead of the placeholder, the person porting the map needs to login to the MapSwapper control interface at http://swapper.farcry.info.
    • With the swap successful, the game will think it downloaded the placeholder map, but the actual map data contained inside came from the map swapped in.
    • This newly ported map should not be played from the Arcade straight away, but first downloaded and opened in the Editor on the new platform. Once in the Editor, the map can be saved appropriately for its platform, after which it's publishable just fine.
    • The need for re-saving the map data stems from the fact that map data seems not 100% compatible across platforms. While the Arcade will still load the map when you straight up play map data from another platform, the terrain texture will be missing. Saving the map from the Editor re-generates the map data. This makes the texture visible again.

    CREDITS:
    Steve64b for the idea & development,
    Big thanks to Fallen_Champ and SETHO-1 for helping me test the MapSwapper!

    *= See http://swapper.farcry.info
    Hello there, hope you all are doing well.
    I would like to thank you once more for all the efforts you people do to keep alive this community.
    Also, would it be possibly to port these maps to pc?
    Nexus city 2079:
    https://far-cry-arcade.ubi.com/en-gb...0f231ba4c87f1b

    Metro 2031:
    https://far-cry-arcade.ubi.com/en-gb...Metro%202031/1

    Take your time, and take care.
    Best of regards,
    H.P.
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