HAPPY 1ST BIRTHDAY FAR CRY 5! Here are the latest maps ported:
Hey Steve can you port these maps to PC whenever you get a chance.
https://far-cry-arcade.ubi.com/ps4/m...b03c2bb0fbc88b
https://far-cry-arcade.ubi.com/ps4/m...b03c32889d1652
https://far-cry-arcade.ubi.com/ps4/m...ab3c2494d328a1
https://far-cry-arcade.ubi.com/ps4/m...ae3c4ff4db1011
https://far-cry-arcade.ubi.com/ps4/m...b03c26746d4669
much appreciated
This can be ported to Xbox One and PC. Had to fix an odd issue with some friendly AI first.
https://far-cry-arcade.ubi.com/en-us...b03c0b0437bf17
There is a TDM version that I'll also request to port later. But first, there's an issue I need to fix on that and I'll need to add cover in some areas, then it'll be ready.
Latest maps ported:
[BH] BATMAN BEGINS ported to xone
[AS] Global Conflict (AS) ported to pc
[AS] MAYLUM MANOR ported to xone
[OUT] PORT MAXIUM ported to xone
[AS] From Dusk Till Nam ported to pc
[AS] From Dusk Till Nam ported to ps4
[AS] SP D-Day Dog Green ported to ps4
[DM] The Darkest Night ported to ps4
[TDM] Bullmess Streets2 ported to ps4
[JNY] Camp Zero EP1 ported to xone
[OUT] Cliffside Castle-OP ported to xone
[DM] Ferry Dock ported to xone
[OUT] Fuel Depot FTW ported to xone
[TDM] IRON EYE TDM ported to xone
[JNY] Kakariko Village ported to pc
[DM] OP Blackgold AI DM ported to ps4
[BH] TClancy Blackout P1 ported to ps4
[BH] Vue Du Champ (BH) ported to xone
[DM] Batcave ported to xone
[BH] Forgotten Village ported to xone
[TDM] Cobra Resurgence ported to ps4
[TDM] Golmud Railway AI ported to ps4
[TDM] IRON EYE TDM ported to ps4
Using scripts in multiplayer (only possible via a MOD on PC) some clever people have found a way to make vehicles respawn (previously on console it was 8 max on a map) now they have lots of vehicles respawning and working on console.Originally Posted by Karmaiseva Go to original post
The maps are ported from PC to consoles with the scripts still working.
Video by Catatonic-Cat him and NASTY_-_NATE_-_ have played around a lot with the scripts and found some really useful things.
Yeah, my mod allows for some basic scripting (and spawning in AI) in multiplayer. Some mappers like NASTY_-_NATE_-_ and Catatonic-Cat are using the scripts to allow for respawning vehicles, and even made some pseudo objective-based game modes (destroy the other team's spawner capsules to spawn in more powerful weapons for your team).
It's really cool that these modded maps can port over to console. Theoretically anyone can use those maps as a base to make their own map around the same scripting, as long as they don't change the map objective (as that will remove the scripts & any other gameplay objects).