How do you expect people to take you seriously when you say things like that? Orochi is one of my alts and slow isn't a word I would use to describe him.Originally Posted by CptMatsumaru Go to original post
if you cant counter a Straight forward, Low stamina Vulnerable to Parries , Interruptible Hero such as Orochi...
and if -100 ms difference on his second(only) light (12damage) is what makes him "op " You really have to ask yourself why do some heavies have 500ms as slow heroes additionaly Unblockable followups.. Orochi is Weak on Pc.. High lvl duels your only Purpose is to Turtle and Counter Correctly.. Otherwise he is a total Garbage with his Kit.
have you ever feinted a Heavy with an orochi ? he has huge kit with limited stamina.. so he cant even use his full potential
Orochi cant Open .. this is what makes him so Weak...
Stormrush cancel is the only effective bait.. but requires High Skill and sometimes insanely prediction... he is a Risky Hero fow low Reward.
And Valk is Simply a way more better Version of Orochi.
Full Guard ( guard active while dodging)
Dash forward Gb
Its hard to dodge her Sideheavies
Deflect ( With Combo followup)
Counterstrike
Huge Stamina
waaaay More better Oos Punish Potential
Fast Lights
Shieldbash
Blind Effect
Stamina Drain
insanely Oss Punish
if used Correctly her Stance is as effective as Nobushi its even better in some cases...
The only - is that she has low heavy damage...
she is the Definition of Perfection.
FYI everyone, more d a t a and information on the team's thought process will be available once the Season 6 State of Balance article drops later this week.
I'll take this opportunity to ask that you suggest specific tweaks to characters if at all possible (rather than general calls for nerfs). It really helps us hone the feedback. Which moves are a problem? How much damage should they do instead of what they do currently? That sort of info is great.![]()
I have to agree with the extremely fast Orochi and Valk attacks. They need to be toned down a bit. Valk and Orochi can really spam those attacks in the fastest succession than any other character, which is understandable BUT they are EXTREMELY fast, especially Orochi, his dashes are scandalous.
Normalise Conq's bash recovery to be in line with Wardens, i.e. punishable on dodge. Remve fullblock from his zone. Remove his infinite and give him some proper chains with unblockable finishers, he's supposed to be a heavy. Give him some hats that don't look like chamber pots.Originally Posted by UbiInsulin Go to original post
Remove Highlanders feint to grab from kick or reduce the tracking of it when feinted into. Increase his health pool a tad.
Normalise Shaman's pounce so it's more in line with other self healing grab attacks, i.e. make it like Shugs DE and remove her unblockables or remove her from the roster altogether, either or will do me fine.
Give Centurion something to do other than that one combo he's always trying to land.
Give Shugoki a triple light combo and a light-light-heavy (unblockable finisher).
Remove HA from Zerkers infinite light-heavy combo, leave it on his triple heavy and his heavy finisher.
That's all I can think of off the top of my head.
I really want to suggest an overhaul of the mechanics as I've outlined in other threads but I really don't think that will happen.
Valk got mid light only. Both her lights (right and left) slower. And if you don't know about this, that's not Valk problem.Originally Posted by dreadnauta Go to original post
Orochi different story...
We gonna do with pleasure !Originally Posted by UbiInsulin Go to original post
But we rarely has comments from moderator on this kind of threads![]()
I have one currently at the top of threads with my ideas if you wanna have a quick look it would be nice to have Mods opinion![]()