Welcome!Let me start of by saying that the devs have done a wonderful job with the game so far. It has come a long way from what it used to be. That being said, every time I get on and play, I cannot help but notice the glaring issues that still persist in the game to this day, or are from new introductions of things. I understand that it is incredibly difficult to balance a game like this and one step at a time is the way to go about it, but some of these things should have been no-brainers from day 1.
The GoodSo let's start positive. Many of us forget all of the things the devs have done, and take much of it for granted. Many characters got reworks that desperately needed them, and many more are planned on the horizon. Remember when Lawbringer was actual trash? I do. This along with a hell of a cast that they have added in game makes for a large variety of characters that can be played. And what better way to play them than on servers?! Launching the game when 4v4 player matches are commonplace might have been an unforeseen mistake, but with the addition of these servers, no longer does the match crash when someone ragequits because they got ganked. Oh yeah, about that...
The BadGanking has been a problem since the start of this game, and still is an issue now. When 2...3...4 enemies gang up on you, it can be hard to even defend yourself, much less win or escape with your life. Back in season 1 of the game this wasn't much of an issue because revenge was a thing so if 4 people tried to kill you, you got revenge and killed them all. Honor was a virtue many lived by, the downside was that with proper gear, the gankers could get revenge too. So revenge was nerfed, and ganking became meta. Now revenge recently got buffed so you don't just insta-die even with revenge, and that is a step in the right direction. But not quite enough, in my eyes. This is only made worse by the fact the much larger and reworked cast features many abilities revenge never had to deal with much like bashes/punches ALL THE UNBLOCKABLES and players with more reps than years they will ever hope to live. Revenge is still sort of weak and does not garner as much respect it should deserve. Lastly, Console problems. PC Master Race and their 60-120 fps have no idea when I say that some characters are too fast over here, and in some cases nigh impossible to counter certain things. But what do we do?
What to Do?Let's start with the easy one, revenge. Revenge just needs to be better, many of the issues it has involve how easy it is to just back off and parry it or continue the gank and unblockable it to death. A suggestion I have is to make revenge not only gain WAY faster when getting ganked by 3-4 people but also be unobtainable if you are 1v1 or the gankers. And in the situation where you are unfortunate enough to have to use revenge against that many people, to gain benefits and scale up so as you can compete with that many attackers, at least to get away and get some breathing room. I would start with making revenge unparryable at all times, and make the "uninterruptable" actually work at all times to prevent you from being stunned before you can actually respond, and make it unable to be bashed/punched/impaled/grabbed, because that is the most nonsense counter ever considering all they have to do is wait for the animation and throw such attacks. Just ideas tossed to the wall to see if they stick. Also side thing, you really should be able to revenge out of a grab/impale/cutscene move, and maybe not be destroyed helplessly in it because the enemy team 100-0's you and you can't do anything. Another suggestion to the problems presented is just general consistency fixes, what with double hits and such. But one of the biggest issues I and every console pleb out there faces, is console framerates. For an example: many light attacks are landed at 500ms after being thrown. At 60 fps that gives you 30 frames to notice and react, at 120 you have double that. But in console pleb land, you only get 15 frames (this is all because 500ms is 1/2 of a second and at that it means 1/2F= frames you get to react where F is the framerate) all this math is really just to prove a simple point we all know: consoles are not as powerful as PC's, and balancing them both the same way will only screw over console players. Big example: Orochi. There is only one solution, in terms of how the game works...you will have to bite the bullet and balance console different from PC. Functionally they are so different that it is insane how much easier it is to counter fast characters on PC compared to console. But I know that change won't happen so...yea....
Conclusion
Congrats if you made it this far. A lot of this was venting ideas and pointing out only a couple of the problems I have seen playing the game. I didn't even mention character balancing...I know much of this seems to be just salt, and some of it is fueled by salt, but makes it no less true. Thank you for reading and if you want, post your thoughts below or tell me how much of a noob I am for even speaking my mind. Either way, have a good day!