1. #1

    [SUGGESTION][UI][GAMEPLAY] UI and gameplay suggestions

    I've tagged this post as both UI and gameplay because most of these changes could be considered either or both UI/gameplay.

    Change Bike - While already loaded in a track, it would be nice to have the option to quickly switch to another bike. Sometimes you find a particular bike isn't working for a trick, or you want to test something on another bike. Being able to avoid backing out to the world map and reloading the track would be really helpful. Even if the game engine would require the map to be fully reloaded to switch bikes, just having the option to do so while in the track is a nice convenience.

    Move UI Elements - Everybody has their own preferences on where certain on-screen elements should be placed. Being able to move them around (timer, on-screen control display, etc) would be nice. Also, with streaming as popular as it is, being able to customize the viewing experience would really help content creators.

    Leaderboard/Replay - The ability to access the leaderboard and load replays while you're on a track. Also, the ability to go right into the track from a replay file. While practicing tracks, many of us will check to see what someone else has done to pass certain obstacles. Being able to load a replay from within the track and go right back to the track once the replay is done would make this process less tedious.

    Checkpoint changing - Everybody has been through this at one point or another: you've beaten a track, and there's one trick that you need to learn. The problem is you need to get pretty far into the track before you get to that area. What's even better is you get one shot at it, and every time you fail it's back to the start of the track. The easiest solution I can think of would be to allow the LB/RB buttons (maybe in conjunction with B) to go forward/backward a checkpoint in tracks you've already completed. Another way to help this would be to allow a checkpoint to be marked so a checkpoint restart will go to that specific checkpoint. Everybody has to grind out tracks, but hopefully this suggestion can make the process a little less painful.

    Track history - I'd like to be able to view my own history on a track, with the ability to see things like: overall time progression, per checkpoint improvements, areas with the most time loss/gain observed, and a sum of best checkpoints time.

    Thank you for the excellent beta. I look forward to the final release.
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  2. #2
    UbiKeeba's Avatar Community Manager
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    May 2015
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    2,197
    Thank you so much for taking the time to post your feedback, Jay. It really helps the team improve the game.
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