1. #1

    New kid's attack rate increased

    So this is something I've noticed long time ago, it didn't have any important impact on me that's why I didn't considered it was weird anymore, but with the last challenge I was reminded of this flaw in the code.

    So basically if a swarm of units has significantly low hp, so low that they can be one hit KO'ed by New Kid's zap, the zap becomes incredibly fast and kills the swarm units in a split second.

    In normal pvp swarm units are usually upgraded and when faced with zaps people don't see these effects, but they can appear if the health is low enough.

    In the challenge assassins health are halved so you can go ahead and put this to test and see that the NK attack rate is increased, how does this affects gameplay? In a important push swarm units die too fast if they are in front or re-targeted and NK can quickly move on on the heavier health targets. Had the attack rate be stable, swarm units could distract new kid for a bit longer (as it should be).

    There's no reason to change the new kid's zap attack rate so please fix this.
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  2. #2
    Originally Posted by Void_Away- Go to original post
    So this is something I've noticed long time ago, it didn't have any important impact on me that's why I didn't considered it was weird anymore, but with the last challenge I was reminded of this flaw in the code.

    So basically if a swarm of units has significantly low hp, so low that they can be one hit KO'ed by New Kid's zap, the zap becomes incredibly fast and kills the swarm units in a split second.

    In normal pvp swarm units are usually upgraded and when faced with zaps people don't see these effects, but they can appear if the health is low enough.

    In the challenge assassins health are halved so you can go ahead and put this to test and see that the NK attack rate is increased, how does this affects gameplay? In a important push swarm units die too fast if they are in front or re-targeted and NK can quickly move on on the heavier health targets. Had the attack rate be stable, swarm units could distract new kid for a bit longer (as it should be).

    There's no reason to change the new kid's zap attack rate so please fix this.
    It could just be the animation. The rate might be still be same.
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  3. #3
    This would be a little expensive try since the challenges fee is so high, but try charging your opponent with gnomes, you'll see it. Even if it was only visual it's deceiving in combat but I don't think it's just imaginaaAation, thanks for the reply buddy.

    Edit: developers have infinite cash, you guys go ahead and try .
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  4. #4
    I agree, this bug has been around for at least a month now. When a damaged swarm comes in, the NK zaps incredibly fast to take them all out. Only happens when the units are damaged enough to be killed by a single zap, so happens consistently in this challenge vs rats, gnomes and pigeons.
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  5. #5
    Ubi-Toller's Avatar Community Manager
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    Nov 2017
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    Hey there everyone!
    I'm going to do some investigating on this issue. Thanks for bringing it to our attention.
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