To be fair don't parked vehicles take way more damage than driven vehicles? Always seemed so to me. I figured it was some sort of "the vehicle is more unstable if the engine is running" logic or something.Or maybe just to make killing attacking enemy vehicles with small arms more practical for gameplay's sake.Originally Posted by TemporalSoldier Go to original post
****Originally Posted by non-exist-ent Go to original post
I liked how compact the RGP looked
Likewise. I always ignore stats. And you're right...I don't see a noticeable difference within weapon classes.I'm basically the same though, I use weapons in game that I'd use in the physical world regardless of how the game treats them performancewise. Fortunately in the end no GRW weapon is that much better or worse than any other.
IMHO...it'd be THE Ar variant to have. Looks great and is actually in service. Furthermore, it checks the deniable checkbox because it is essentially another AR in a country with multiple AR variants.The DDM4 should fit the bill.
Perhaps parked vehicles do take more damage, but I speak from a certain point of view that I could have perhaps explained more thoroughly.
Usually, I only get to play GRW after the kids and wife are in bed. After playing for a couple of hours, I wind down by returning to a Rebel hideout, removing my suppressor (b/c I play pretty much exclusively with it equipped), and destroying every vehicle in sight (who knows why I do this...). Since I do this >50% of the time, I feel I have a pretty good feel for what it takes to destroy certain vehicles and the Relentless LVOA-C felt pretty puny.
I grinded for the Bad News with my primary character, but by the time I got to Tier5, there was nothing left to do. It's disapointing to me (though entirely expected from Ubisoft) that the customizable LVOA-C we got is just a recolored (and modifiable) Division edition. If Ubi can get the 30rd mag issue figured out, I might run with the LVOA on my secondary (low-level, non-Tier) character, but as far as this discussion thread goes, the 416 gets my vote. It's a great all-around rilfe. I'm running it (CQB configuration) on my secondary and Ghost Mode characters.
As a follow-up to my previous observations, I tested the 416 against the same rescue chopper at Agua Verde Charlie. I'm running the 416 in CQB, so it has the short barrel. Even with the damage reduction due to the short barrel, the 416 took out the chopper in 40 rounds. The Relentless LVOA-C still took 60 rounds.
I performed the tests with my Ghost Mode character (level 13), so I couldn't compare at the time with the Bad News.
Thanks. I think I’m still a bit confused. I need to double check, but I think I’ve read reports that the new LVOA-C is more similar to the Bad News... https://forums.ubi.com/showthread.php/1934621-Ghost-Recon-Wildlands-Putting-LVOA-C-to-the-test
And some say it’s more like the Division (above).
But the Predator and vehicles are not exactly ideal testing targets IMHO.
At any rate it apperas the HK416 is probably as good as it gets for CQB.
Thanks I’m travelling so will have to wait to check that out but looking forward to it. What was his conclusion?Originally Posted by regulator125 Go to original post
Thanks. So if using these rifles in CQB with controlled bursts or semi-auto, I’m guessing the advantage goes to the 416. If you often spray and pray (where recoil plays a bigger role) or engage further out, then the advantage goes to the LVOA-C... is that how you see it?Originally Posted by Tsuyara Go to original post
Originally Posted by regulator125 Go to original postOriginally Posted by Tsuyara Go to original postInteresting. Thanks for your thoughts and all the work you and your mates have done testing. That’s what I’m thinking... just stick with the HK416. Besides, if the HK is good enough for DEVGRU it’s good enough for meOriginally Posted by Tsuyara Go to original post![]()
Well to all you 416 fans. I stressed it hard to see if it can out perform the LVOA-C and other AR's for that matter.. Due to the more variations of parts it took a bit to get it tuned in but. After I did reach that sweet spot. it was ten games in a row of just wreckage... cheers, Hand