·Conqueror Bug: If you do a normal guardbreak or a ranged guardbreak as Shinobi if an enemy Conqueror dodges, the guardbreak doesn't work at all.
With the ranged guardbreak Conqueror looks like a ghost when he dodges, the weapon (Kusarigama) passes through him as if he were a ghost
·Conqueror Suggestion: After a heavy feint into shield bash, this shield bash can do wallplash too.
You can buff that now because the other nerf on the normal shield bash.
Thanks.
Also if you can, Shinobi needs some changes because:
·Ranged heavies and guardbreaks are completely useless from neutral in duels... can you reduce the parry window at least?
·His second and normal heavy is useless too, doesn't work at all in the two heavyes chain and you can't feint it because if you do that the chain restarts with the first heavy... so this second attack is completely useles. Fix this pls.
Last changes to improve the character:
·If an enemy feint his heavy attack from distance, the ranged guardbreak must be guaranteed if you do it in the same moment, because if not, half of the Shinobi's moveset is useless against normal players.
·When you are running into the enemy and you do the tackle, the second light attack from the same position must be guaranteed too.
I don't know if it is a bug or something but when the enemy stands up the second light doesn't land...
(the second light doesn't hit because an autoblock or something like that when the enemy is up)
these are our cheapest move for heavy damage, dont be a noob spammer, do you know how hard it is to play other heroes to get damage on par with sickle rain?Originally Posted by Jmoyano92 Go to original post
do close range mixups, heavy feints into guard break, and make your own opening for the sickle rain, doing them from neutrals is only meant for learning purposes,
only 1/5 of my kills in dominion uses the sickle rain, san for the double ranged heavy, there this guy on youtube who lands killing blow with one heavy, then changes target to kill the dying enemy fleeing from far away with the 2nd heavy, that's how you shinobi.
The point of feinting heavy attack is meant for shinobi's baited guardbreak, you just got outplayed, geez,Last changes to improve the character:
·If an enemy feint his heavy attack from distance, the ranged guardbreak must be guaranteed if you do it in the same moment, because if not, half of the Shinobi's moveset is useless against normal players.
·When you are running into the enemy and you do the tackle, the second light attack from the same position must be guaranteed too.
I don't know if it is a bug or something but when the enemy stands up the second light doesn't land...
(the second light doesn't hit because an autoblock or something like that when the enemy is up)
I dont care for the tackle, it's already a good move to stop enemy movement, and I've killed enough without using it so...