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  1. #1

    Manhunt goal vs Dark Zone Police Department

    I am gonna be pretty straight forward; with this update, I am sure that the rate of people going rogue has significantly decreased, I can spend the all day in the DZ without seeing a single red ping on the map however as soon as a manhunt goal pops up, you will see the entire DZ police waking up and chasing them.

    Just a few hours ago, my team and I were going rogue against a team and manage to go manhunt, once we reached grade 5, we headed toward to the deactivation station and damn, there was about 8 other players waiting for us and camping at the station without mentioning the team of 4 chasing us behind.

    I swear I have never seen that much of shields players in my entire Division life. Not only we could not stand a chance, we did not even last 3 min.

    Noone ever go rogue but they chase you up the minute you toggle up.

    Dont get me wrong right here, this is not a complain if this is what it takes to pvp, we all know that Rogue 2.0 is straight garbage but to my opinion, it would have been wiser that re-work it in this way The more grades you earn by killing a player, once on Manhunt status, enables an additional manhunt station at least this way, when you reach manhunt 5 there is 5 stations to deactivate and the DZPD will not camp at one station but will need to split up.

    The manhunt caches are not even that rewarding but having the entire server camping and wait to get you a lifetime a** whoopin is straight stupid.
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  2. #2
    XahRith16's Avatar Senior Member
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    Originally Posted by OeilBlanc86 Go to original post
    I swear I have never seen that much of shields players in my entire Division life.
    With the current D3 Exploit you'll probably going to see alot more
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  3. #3
    echolecter's Avatar Senior Member
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    Welcome to the dark zone. If you go in solo you get killed by group of rogues that are camping at checkpoints. If you do manhunts, then yes it is possible that every other agent on the server will be hunting for you. And to be honest about caches, there are no rewarding ones anywhere in the game, certainly not if you gear is fully optimized already. Will not even start about cheats and glitches...
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  4. #4
    What I’m seeing, depends on time of day. Yesterday, early AM (8:00 or so), I see in my map a solo manhunt rogue who’s box was in DZ 3, roaming from DZ 1 up to DZ 9. There was no one pushing him either. He passed his box four or five times and just kept moving. Finally, after roughly 30 minuets of him slowly passing by check points, he was downed up in DZ 4. A second manhunt of two occurred during all this and they cleared their’s quickly. Late at night a few weeks back. Group of eight players, four went rogue and went manhunt 5 on the other four. The four downed players trailed the manhunt players to their box, and when other players showed up to intercept, the four trailers went rogue to protect the manhunt rogues. DZ where anything and everything can/will happen.
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  5. #5
    Originally Posted by TWJonesII Go to original post
    What I’m seeing, depends on time of day. Yesterday, early AM (8:00 or so), I see in my map a solo manhunt rogue who’s box was in DZ 3, roaming from DZ 1 up to DZ 9. There was no one pushing him either. He passed his box four or five times and just kept moving. Finally, after roughly 30 minuets of him slowly passing by check points, he was downed up in DZ 4. A second manhunt of two occurred during all this and they cleared their’s quickly. Late at night a few weeks back. Group of eight players, four went rogue and went manhunt 5 on the other four. The four downed players trailed the manhunt players to their box, and when other players showed up to intercept, the four trailers went rogue to protect the manhunt rogues. DZ where anything and everything can/will happen.
    Been seeing this a lot lately, the 4 on manhunt have friends watching there back or go to the manhunt station and relay back to them if there's players in the area. Had it today several times, soon as the manhunt 4 look like there in trouble, there buddies go rogue behind everyone and all hell breaks loose ! That's the Dz, paranoid heaven 🤪
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  6. #6
    I had a solution quite a while back that I came up with that seemed fair and addressed what you're talking about.

    The number of available cleanse stations available to use should be based on group size. Solo gets 4 stations, duo gets 3 stations, 3 gets 2 stations, and a 4 man gets 1. In addition to that, cleanse stations no longer appear on the map for all non-manhunt players in the server. It's a manhunt, not a mancamp. Obviously, they would have to implement some programming that wouldn't allow players to exploit the mechanic by leaving group or rejoining and such.

    As for other aspects of the op's post, rogue 2.0 was a much better step in the right direction than the way it was before. I'm not saying there aren't flaws in 2.0. There are things that need to be adjusted still. But toning down the kind of griefing and bullying that existed far more prevalently before 2.0 was a good step in the right direction. As for manhunts, well, there's a reason they're called manhunts. There's a reason why it's a choice. 4 v 20 is a possibility. But you have that knowledge ahead of time before making the choice to go rogue/manhunt. It's no different than the farmers that make the choice to do their farming in the dz.
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  7. #7
    YodaMan 3D's Avatar Senior Member
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    I don't understand why that make it show where the Rogues need to go to remove their Rogue Status. To me that is just done to grief players. I think he needs to be like extractions, where Rogues have options on where to go. If you want to stop them then you need to engage them not run and camp and wait for them to come to you.
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  8. #8
    Originally Posted by OeilBlanc86 Go to original post
    I am gonna be pretty straight forward; with this update, I am sure that the rate of people going rogue has significantly decreased, I can spend the all day in the DZ without seeing a single red ping on the map however as soon as a manhunt goal pops up, you will see the entire DZ police waking up and chasing them.

    Just a few hours ago, my team and I were going rogue against a team and manage to go manhunt, once we reached grade 5, we headed toward to the deactivation station and damn, there was about 8 other players waiting for us and camping at the station without mentioning the team of 4 chasing us behind.

    I swear I have never seen that much of shields players in my entire Division life. Not only we could not stand a chance, we did not even last 3 min.

    Noone ever go rogue but they chase you up the minute you toggle up.

    Dont get me wrong right here, this is not a complain if this is what it takes to pvp, we all know that Rogue 2.0 is straight garbage but to my opinion, it would have been wiser that re-work it in this way The more grades you earn by killing a player, once on Manhunt status, enables an additional manhunt station at least this way, when you reach manhunt 5 there is 5 stations to deactivate and the DZPD will not camp at one station but will need to split up.

    The manhunt caches are not even that rewarding but having the entire server camping and wait to get you a lifetime a** whoopin is straight stupid.

    OK to help a friend we made 10 manhunt at once on Friday. 9 on the same server.
    Depends the server and on your team ...
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  9. #9
    Originally Posted by Pitchman49 Go to original post
    OK to help a friend we made 10 manhunt at once on Friday. 9 on the same server.
    Depends the server and on your team ...
    I saw some videos from you because of your self promotion you did here before.
    What I can tell you is that you wouldn't buy off one manhunt with one decent team fighting against you on your server.
    At least that is what i belive after watching your videos.
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  10. #10
    I take lot of time verified what is possible of what is not.

    I dont have a team a i have various friends with a similar game play.
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